Search found 22 matches

by Kabury
Sun Jun 22, 2025 2:45 am
Forum: Ideas and Suggestions
Topic: Decider combinator: Duplicate condition
Replies: 6
Views: 1700

Re: Decider combinator: Duplicate condition

+1, when inputting some 18+ complex conditions it's a little hard to do.


Honestly, i would rather the ability to type in a logic statement by hand. But something to make strong up conditions is definitely needed.


I would suggest opening a thread for this option too. That way we get more angles ...
by Kabury
Sat Jun 21, 2025 6:51 pm
Forum: Ideas and Suggestions
Topic: Small QOL. Pipette circuits "constant number"
Replies: 1
Views: 402

Re: Small QOL. Pipette circuits "constant number"

I want to give this my +1, was just about to make a new thread about it.
by Kabury
Sat Jun 21, 2025 4:25 pm
Forum: Ideas and Suggestions
Topic: Batch signal constant combinator selection.
Replies: 0
Views: 337

Batch signal constant combinator selection.

TL;DR
Make ctrl+click allow selecting multiple signals.


What?
In some circuit network builds, a need arises to select multiple signals (for listing priorities, listening/filtering/storing specific signals in different spots).
In such cases, selecting each single signal becomes tedious, in part ...
by Kabury
Sat Jun 21, 2025 2:41 pm
Forum: Implemented Suggestions
Topic: New circuit network signal: Science
Replies: 3
Views: 1458

Re: New circuit network signal: Science

This seems to have been made possible at some point. Can this thread be moved to implemented?
06-21-2025, 08-40-35.png
06-21-2025, 08-40-35.png (297.92 KiB) Viewed 1344 times
by Kabury
Fri Jun 06, 2025 4:17 am
Forum: Resolved Problems and Bugs
Topic: [2.0.55] Character.integration_patch renders sometimes
Replies: 2
Views: 2039

[2.0.55] Character.integration_patch renders sometimes

When setting a character's integration patch, it can be seen in menu simulations:
06-05-2025, 21-47-33.png
06-05-2025, 21-47-33.png (3.49 MiB) Viewed 2039 times
But not in game:
06-05-2025, 21-53-04.png
06-05-2025, 21-53-04.png (3.02 MiB) Viewed 2039 times
Example mod:
bug.zip
(771 Bytes) Downloaded 174 times
by Kabury
Thu Jun 05, 2025 5:36 pm
Forum: Ideas and Suggestions
Topic: Negative quality bonus on craft
Replies: 9
Views: 3542

Re: Negative quality bonus on craft

It does sound like an interesting mechanic. Overhauls could have a field day with it.
by Kabury
Wed Jun 04, 2025 4:49 am
Forum: Ideas and Suggestions
Topic: Negative quality bonus on craft
Replies: 9
Views: 3542

Re: Negative quality bonus on craft

+1

This could allow for tiered progression of buildings, starting from negative qualities (which retain usefulness even in late game) and buildings with positive quality
by Kabury
Tue Jun 03, 2025 3:47 pm
Forum: Implemented mod requests
Topic: Limit inventory stack size in a container
Replies: 2
Views: 1129

Limit inventory stack size in a container

It would be neat to be able to modify an inventory to have a custom stack size that applied globally to all of its slots.

This could come in useful when designing containers that hold smaller than normal stack sizes (mini-chests, mini-trains) that are capable of holding many different kinds of ...
by Kabury
Sun May 18, 2025 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.49]Unexpected linked-container performance hit
Replies: 7
Views: 1597

Re: [2.0.49]Unexpected linked-container performance hit


I profiled the save file and found some areas to improve for the next release.


I might be missing something here but just wanted to report that I tested the same setup in 2.0.50 (180K linked chests all linked to the same inventory and 100 inserters). I think now not only the save-scrambled ...

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