Search found 9 matches

by Kabury
Fri Jun 06, 2025 4:17 am
Forum: Resolved for the next release
Topic: [2.0.55] Character.integration_patch renders sometimes
Replies: 1
Views: 266

[2.0.55] Character.integration_patch renders sometimes

When setting a character's integration patch, it can be seen in menu simulations:
06-05-2025, 21-47-33.png
06-05-2025, 21-47-33.png (3.49 MiB) Viewed 266 times
But not in game:
06-05-2025, 21-53-04.png
06-05-2025, 21-53-04.png (3.02 MiB) Viewed 266 times
Example mod:
bug.zip
(771 Bytes) Downloaded 26 times
by Kabury
Thu Jun 05, 2025 5:36 pm
Forum: Ideas and Suggestions
Topic: Negative quality bonus on craft
Replies: 9
Views: 1812

Re: Negative quality bonus on craft

It does sound like an interesting mechanic. Overhauls could have a field day with it.
by Kabury
Wed Jun 04, 2025 4:49 am
Forum: Ideas and Suggestions
Topic: Negative quality bonus on craft
Replies: 9
Views: 1812

Re: Negative quality bonus on craft

+1

This could allow for tiered progression of buildings, starting from negative qualities (which retain usefulness even in late game) and buildings with positive quality
by Kabury
Tue Jun 03, 2025 3:47 pm
Forum: Modding interface requests
Topic: Limit inventory stack size in a container
Replies: 0
Views: 288

Limit inventory stack size in a container

It would be neat to be able to modify an inventory to have a custom stack size that applied globally to all of its slots.

This could come in useful when designing containers that hold smaller than normal stack sizes (mini-chests, mini-trains) that are capable of holding many different kinds of ...
by Kabury
Sun May 18, 2025 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.49]Unexpected linked-container performance hit
Replies: 7
Views: 496

Re: [2.0.49]Unexpected linked-container performance hit


I profiled the save file and found some areas to improve for the next release.


I might be missing something here but just wanted to report that I tested the same setup in 2.0.50 (180K linked chests all linked to the same inventory and 100 inserters). I think now not only the save-scrambled ...
by Kabury
Thu May 15, 2025 1:27 am
Forum: Resolved Problems and Bugs
Topic: [2.0.49]Unexpected linked-container performance hit
Replies: 7
Views: 496

Re: [2.0.49]Unexpected linked-container performance hit

Thanks for the swift response!

As an added question - Are these forwards tick instantaneous ?- as in, there is no delay like in circuit networks.

Also, the behavior where the setup takes 15 ms upon creation but 45 ms upon load is expected?
by Kabury
Thu May 15, 2025 12:52 am
Forum: Resolved Problems and Bugs
Topic: [2.0.49]Unexpected linked-container performance hit
Replies: 7
Views: 496

[2.0.49]Unexpected linked-container performance hit

I was running some tests to see how UPS were affected by belts/chest/inventory size etc.

However, when I tested linked chests, they seem to take longer to process (higher ms cost and lower ups) when you have more of them linked, but disproportionately so.

05-14-2025, 18-36-24.png

In this setup ...

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