What did you do?
Used multisample in a noise expression, expected it to provide values from an offset version of the primary expression.
What happened?
Regardless of what values are used as offsets, "multisample(foo,X,Y)" always seems to evaluate to "foo."
What did you expect to happen instead ...
Search found 227 matches
- Sat Aug 30, 2025 6:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.65] Noise expression multisample not working as described/intended.
- Replies: 1
- Views: 739
- Thu May 08, 2025 6:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Unexpected error with empty string for local_expression
- Replies: 2
- Views: 1349
[Genhis] Unexpected error with empty string for local_expression
If a noise expression is an empty string, Factorio loads just fine and then throws "Parameter 'arg_register' expects Number, None given." when you try to actually use the expression live.
However, if a noise expression/function's local_expression is an empty string (and that expression is not ...
However, if a noise expression/function's local_expression is an empty string (and that expression is not ...
- Wed Mar 26, 2025 8:39 pm
- Forum: Fixed for 2.1
- Topic: [Earendel][2.0.42]Possible oversight in noise definitions?
- Replies: 4
- Views: 814
Re: [2.0.42]Possible oversight in noise definitions?
I started moving some map generation stuff from 1.x to 2.0, and some of it can be kind of extreme with water in areas, so it had a setting to "concentrate" resources and/or enemy bases on land to try to mitigate the effect on resources (or bases). The setting just added an elevation based expression ...
- Tue Mar 25, 2025 9:20 pm
- Forum: Fixed for 2.1
- Topic: [Earendel][2.0.42]Possible oversight in noise definitions?
- Replies: 4
- Views: 814
[Earendel][2.0.42]Possible oversight in noise definitions?
Not a bug so much as a possible oversight, and so not really consistent with the preferred "What did you do / what happened" template.
The noise expression resource_autoplace_all_patches uses spot_favorability_expression in its spot noise for starting resources, I assume to avoid having the player ...
The noise expression resource_autoplace_all_patches uses spot_favorability_expression in its spot noise for starting resources, I assume to avoid having the player ...
- Fri Jul 26, 2024 9:22 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 36939
Re: Friday Facts #421 - Optimizations 2.0
Question about robot movement logic and the "faking it" approach with regards to combat / biter attacks.
The technical aspect of "faking smooth movement" can have a big performance improvement, and that's always great, but will this have unintended consequences with regard to robot survivability ...
- Sat Jun 01, 2019 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Forest regrowth?
- Replies: 12
- Views: 15949
Re: Forest regrowth?
You may like my Fish and Wildlife Service
- Fri Jul 13, 2018 11:58 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 45545
Re: [MOD 0.12.11+] Underground mining drills
Ok so it's been almost two years, and several Factorio changes, but I've finally gotten around to updating this.
A lot of things have been changed, but it should be cleaner overall (part of this is due to Factorio engine changes).
Mining underground resources now requires "fracking fluid ...
A lot of things have been changed, but it should be cleaner overall (part of this is due to Factorio engine changes).
Mining underground resources now requires "fracking fluid ...
- Tue May 01, 2018 4:17 pm
- Forum: Mods
- Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
- Replies: 66
- Views: 76517
Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
I didn't think there was much interest, but I'll put it on the "to do" list.
- Tue Mar 06, 2018 6:40 pm
- Forum: Releases
- Topic: Version 0.16.28
- Replies: 31
- Views: 29899
Re: Version 0.16.28
Added ItemPrototype::fuel_emissions_multiplier which scales pollution generated when the fuel item is used.
Added FluidPrototype::emissions_multiplier which scales pollution generated when when the fluid is consumed.
Added RecipePrototype::emissions_multiplier which scales pollution generated ...
- Tue Mar 06, 2018 3:03 am
- Forum: Releases
- Topic: Version 0.16.28
- Replies: 31
- Views: 29899
Re: Version 0.16.28
Added ItemPrototype::fuel_emissions_multiplier which scales pollution generated when the fuel item is used.
Added FluidPrototype::emissions_multiplier which scales pollution generated when when the fluid is consumed.
Added RecipePrototype::emissions_multiplier which scales pollution generated ...
- Thu Jul 13, 2017 5:28 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Stamina
- Replies: 22
- Views: 37249
Re: [MOD 0.12.11+] Stamina
The easiest way to handle this is simply to revert regeneration behavior to the old mechanics in data.lua (set ticks_to_stay_in_combat to zero). I've considered it, but I'm kinda lazy (and Stamina isn't high on the priorities right now).
(working on it, and a new set of numbers, now)
(working on it, and a new set of numbers, now)
- Sat May 27, 2017 8:01 pm
- Forum: Implemented mod requests
- Topic: surface.get_tile_properties()
- Replies: 1
- Views: 1556
surface.get_tile_properties()
I was rather dismayed when I saw that get_tile_properties() was removed. I had been using it to gather more detailed water/temperature data on a tile (for tree growth simulation, but I can easily imagine it being used for more, including any number of faux-map-gen purposes), and to obtain a numeric ...
- Sat May 27, 2017 7:50 pm
- Forum: Won't implement
- Topic: player.character_damage_bonus
- Replies: 5
- Views: 2500
Re: player.character_damage_bonus
I think he's saying he wants a http://lua-api.factorio.com/latest/LuaF ... k_modifier but for the player.
- Tue Nov 29, 2016 7:48 am
- Forum: Mods
- Topic: [0.11.x] Magnet
- Replies: 26
- Views: 36331
Re: [0.11.x] Magnet
Ok.
edit: Nebbeh, could you remove your fix on the mod portal so I can upload my updated version under its own name?
edit: Nebbeh, could you remove your fix on the mod portal so I can upload my updated version under its own name?
- Tue Aug 16, 2016 8:34 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 45545
Re: [MOD 0.12.11+] Underground mining drills
I'm super slow/procrastinatey, but I do still intend on updating this.
Until then, you can safely comment out that line. It's debug related.
Until then, you can safely comment out that line. It's debug related.
- Fri Aug 12, 2016 7:17 am
- Forum: Implemented mod requests
- Topic: Noise layer info
- Replies: 3
- Views: 2035
Noise layer info
It would be nice to be able to get map generator info for a given location, either by passing a table of autoplace peaks, or possibly of an entity prototype.
- Fri Aug 12, 2016 1:24 am
- Forum: Maps and Scenarios
- Topic: [0.13] Power Miser
- Replies: 0
- Views: 2521
[0.13] Power Miser
Power Miser is a scenario (unzip into the "scenarios" directory in either the Factorio game folder or applicable %appdata% / equivalent) that asks you to be economical with your electrical network. Play with any map seed or settings you like - you will start with 42 small electric poles, and never ...
- Fri Jul 15, 2016 10:04 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Stamina
- Replies: 22
- Views: 37249
- Sat Jul 09, 2016 6:40 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 45545
Re: [MOD 0.12.11+] Underground mining drills
I'll make it a priority.
- Wed May 04, 2016 8:08 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
- Replies: 31
- Views: 51094
Re: [MOD 0.12.x, 0.11.17+] Radar 2.0
I'm still around, I'm just... not spending much time with Factorio stuff these days. I want to give the numbers a rework, so whenever I get around to doing that I'll put out a current-Factorio-compatible version.