Search found 3 matches

by dododome
Thu Nov 07, 2024 5:06 pm
Forum: Ideas and Suggestions
Topic: Ability to read recipe craft time from crafting machines
Replies: 4
Views: 267

Re: Ability to read recipe craft time from crafting machines

Came to the same conclusion as the others in this post. Wanted to create a smart Mall, and got stuck at the point where i wanted to allocate the amount of crafters, since it makes no sense to allocate the same amount for T3 Modules/T1 Belts, based on the amount, there needs to be a way to get the cr...
by dododome
Wed Apr 06, 2022 6:45 am
Forum: Implemented in 2.0
Topic: Fix Landfill Blueprinting
Replies: 23
Views: 7447

Re: Fix Landfill Blueprinting

Fix for this has already been suggested, so a quick tldr/bump:
1.) Make Shift+Place Blueprint add landfill underneath everything in water.
2.) Enable Placing Ghosts on top of Landfill Ghosts.
3.) Make a difference between Tile and Terrain, so you can blueprint path AND landfill.
by dododome
Wed Apr 06, 2022 3:37 am
Forum: Implemented in 2.0
Topic: Fix Landfill Blueprinting
Replies: 23
Views: 7447

Blueprint interaction with Landfill.

When using BP there are different scenarios when placing on Land: 1.) Only Building: Works as expected. (Placed with a single use) 2.) Only Path: Works as expected. (Placed with a single use) 3.) Building + Path: Works as expected. (Both placed with a single use) So far so good, but when you try to ...

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