Search found 13 matches
- Fri Jan 05, 2024 10:25 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24752
Re: Friday Facts #392 - Parametrised blueprints
I think you are doing right in considering Factorio players a bit differently minded. At least you find a lot of love and appreciation for these things. Me, personally, I'll probably potentially use it. If I could edit and manage blueprints in a more elegant way, i'd be more thrilled, though. Like e...
- Mon Dec 18, 2023 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Pistol trouble
- Replies: 2
- Views: 361
Pistol trouble
Imagine a hectic, biter heavy game, and you have a rocket launcher, machine gun and a flamethrower equipped, blazing at them peskies. Then you die! In a hurry you run out there, and manage to snatch your body, and everything is great again! Or not! The pistol is the root of so much evil, in this sce...
- Mon Dec 18, 2023 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Placing roboports like a pole man!
- Replies: 2
- Views: 313
Re: Placing roboports like a pole man!
I agree. Better to have it act as a building, by default, than as a power pole. Key mapping would be the way to go. Just thought I'd drop it in there.
- Mon Dec 18, 2023 7:57 am
- Forum: Ideas and Suggestions
- Topic: Placing roboports like a pole man!
- Replies: 2
- Views: 313
Placing roboports like a pole man!
Hi. Why shouldn't placing roboports at max range apply to roboports as well, like it does with power poles? In not very few situations, placing a roboport next to the last one (which is just a ghost, and doesn't show it's logistic range) is a chance game, unless you go back, hover the roboport over ...
- Sat Dec 16, 2023 5:13 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26247
Re: Friday Facts #389 - Train control improvements
For every FFF, some mods are suddenly considered obsolete, and in some cases, the change is identical to what a mod does. Though, when changes like these occur, I catch myself thinking: "Oh, how will the modders exploit this for even more amazing features?". I do expect and hope that Wube ...
- Mon Nov 06, 2023 6:21 pm
- Forum: Bug Reports
- Topic: Mod search not in effect if prefilled from previous visit.
- Replies: 1
- Views: 323
Re: Mod search not in effect if prefilled from previous visit.
Ok, there is some filtering on space exploration, even on the second visit; but it is not the same as the one that presented itself as I entered it, the first time.
I can add to my Expectation 2:
Expected an identically filtered list, with a lot of mods starting with "space exploration".
I can add to my Expectation 2:
Expected an identically filtered list, with a lot of mods starting with "space exploration".
- Mon Nov 06, 2023 6:15 pm
- Forum: Bug Reports
- Topic: Mod search not in effect if prefilled from previous visit.
- Replies: 1
- Views: 323
Mod search not in effect if prefilled from previous visit.
Version 1.1.94 (b61774, win64) What did you do? - From main menu, enter Mods dialog. - Click "Install" pane. - Click search icon. - Enter "space exploration". - Verify that related mods appear. - Click "Confirm" button. - Verify that main menu is present. - Enter Mods d...
- Mon Oct 02, 2023 3:53 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78649
Re: Friday Facts #378 - Trains on another level
So this means that we can build rails right off from cliffs, or onto cliffs? * evil grin *
- Fri Aug 25, 2023 3:31 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70631
Re: Friday Facts #373 - Factorio: Space Age
Earendel, how about the new features in v2.0, are there mechanics there that you are looking forward to make use of in Space Exploration? Hope to see a bubbly H2SO4 lake, eventually, perhaps more entities with wire connections.
- Tue May 16, 2023 5:04 am
- Forum: Duplicates
- Topic: [1.1.80] Crash to desktop and dialog from a local game (modded)
- Replies: 2
- Views: 620
Re: [1.1.80] Crash to desktop and dialog from a local game (modded)
Thanks for a quick response. Note to myself: At least read the release notes of experimental. I will switch to 1.1.81.
- Mon May 15, 2023 10:33 pm
- Forum: Duplicates
- Topic: [1.1.80] Crash to desktop and dialog from a local game (modded)
- Replies: 2
- Views: 620
[1.1.80] Crash to desktop and dialog from a local game (modded)
Describe the problem as best as you can I have repeatedly experienced a crash to desktop on my lenovo X1 yoga 2nd gen, but without any error messages. Google said it was most likely a hardware issue, so I let it be. But when I now experienced it on my stationary, a beefier system with 2000+ hours o...
- Mon Oct 04, 2021 10:12 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 294397
Re: Thank you (Make the dev-team happy today!)
And though this thank you thread should go well into 2022, as a token of our appreciation, all I can do now is push it beyond September.
- Tue May 04, 2021 6:53 am
- Forum: Releases
- Topic: Version 1.1.33
- Replies: 14
- Views: 28598