Search found 14 matches

by stormforce770
Thu Apr 20, 2017 8:49 pm
Forum: General discussion
Topic: How to live own life waiting for 0.15?
Replies: 19
Views: 7347

Re: How to live own life waiting for 0.15?

My Factorio weekends have turned into work, I spend hours coding for a couple of projects... that I'll never finish because 0.15 will be out sooner than my deadlines and life will be happier again :D
by stormforce770
Thu Jul 07, 2016 10:27 pm
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 43132

Re: Version 0.13.6

What I do to avoid the map generation crazyness is to use a seed (map generation algorithmn) from a 0.12 save. It gives you a decent starting area.
by stormforce770
Wed Jul 06, 2016 8:01 pm
Forum: Not a bug
Topic: [Enhancement] Allow naming trains and display in GUI
Replies: 3
Views: 1438

Re: [Enhancement] Allow naming trains and display in GUI

I second this. I would paint one pink and call it momtrain and it will carry thousands of explosives to the heart of the nests of those stinky natives.

Back on track: it would be a nice feature.
by stormforce770
Wed Jul 06, 2016 11:15 am
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 28813

Re: Version 0.13.5

edit: oh its not on steam yet.. :) hehe It should be (and is for me), are you sure you haven't opted in to 0.13.4 specifically? Restarting Steam might also help. It wasn't at the beggining, but using the "experimental" branch you get the last build. You don't have to wait to see the relea...
by stormforce770
Tue Jul 05, 2016 8:56 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 28813

Re: Version 0.13.5

If you are troubled with the map generation, switch to 12, generate the save and then load the save in 13. Magic.
by stormforce770
Fri Jul 01, 2016 6:12 pm
Forum: Won't fix.
Topic: Graphical Error for Smart Transport Belt
Replies: 4
Views: 2008

Re: Graphical Error for Smart Transport Belt

It happens the same with normal transport belts. Minor glitch although.
by stormforce770
Wed Jun 29, 2016 6:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] "Research" button off if tech has flavour text
Replies: 16
Views: 7184

Re: [0.13.1] "Research" button off the screen

Is someone still having this issue in 13.1? Can't exatcly tell how and when, but sometimes the button is in place, and sometimes it's not. Here is a screenshot of the research UI with the button correctly in place and the description above. But last time I played (half hour ago) it was outside the ...
by stormforce770
Wed Jun 29, 2016 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] "Research" button off if tech has flavour text
Replies: 16
Views: 7184

Re: [0.13.1] "Research" button off the screen

Same here, windowed, 80% UI scale, Arch Linux x64.
Can see a bit of the button so I'm playing anyway :P
by stormforce770
Wed Jun 29, 2016 12:43 pm
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 37901

Re: Version 0.13.1

I can confirm that the fix for the Steam overlay in Linux works. Arch Linux x64, Intel GPU.

That was fast!
by stormforce770
Tue Jun 28, 2016 1:30 pm
Forum: Duplicates
Topic: [0.13.0] Crash on savegame load
Replies: 5
Views: 2117

Re: [0.13.0] Crash on savegame load

Sorry, I don't have the 12.35. Overwritten :P Here is the savegame, it doesn't matter if I can't recover it. I just want to help you guys. As I was saying, this was a converted save that worked fine. Made some changes even (train stops and the awesome stack inserter). I loaded and saved it several t...
by stormforce770
Tue Jun 28, 2016 12:39 pm
Forum: Duplicates
Topic: [0.13.0] Crash on savegame load
Replies: 5
Views: 2117

[0.13.0] Crash on savegame load

Hi! My Factorio install just crashed when trying to load a savegame. Here is the log: 0.000 2016-06-28 09:30:06; Factorio 0.13.0 (Build 22782, linux64, steam) 0.000 Operating system: Linux 0.000 Program arguments: "/home/eze/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 0....
by stormforce770
Mon Jun 27, 2016 8:02 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 205180

Re: Version 0.13.0

Never felt this hype before..

PD: Works just fine in Steam for Linux (using Arch)
PD2: The trains have COLORS!
by stormforce770
Mon Jun 27, 2016 2:30 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 589
Views: 328713

Re: Thank you (Make the dev-team happy today!)

I'm in work with my mind split in two: the half that works just to keep me alive and code a little, and the other half thinking a nice bluprint for extending my petrol mines, railway signaling and nightmares of native invasions. I'm in home with my mind split in three: the part of being sociable wit...
by stormforce770
Fri Mar 11, 2016 7:26 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 149605

Re: Friday Facts #129 - The late game

And what about underground mining? Maybe add layers down (like Dwarf Fortress) but only below actual resources (to keep the logistics )

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