Search found 4 matches
- Fri Mar 15, 2024 4:09 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 24969
Re: Friday Facts #402 - Lightspeed circuits
By "one channel" you mean the values of red and green cable will be added, transmitted, received and a single list of values will come out? So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?! No clue if this was ad...
- Sat Mar 09, 2024 10:11 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 21823
Re: Friday Facts #401 - New terrain, new planet
While we are talking about Nauvis, can something be done about the starting ore patches. They are almost always stacked on top of each other, I also wish for something to be done with the starting ore patches. It just feels really strange that the starting ore patches overlap so frequently. While t...
- Sun Aug 01, 2021 5:03 am
- Forum: Ideas and Suggestions
- Topic: Show vehicle color on map
- Replies: 17
- Views: 3729
Re: Coloured Outline for Spidertron on Map
+1
Just commenting to support this post, it would be great to be able to see which spidertron is which from the map view!
Just commenting to support this post, it would be great to be able to see which spidertron is which from the map view!
- Sun Aug 01, 2021 2:14 am
- Forum: Outdated/Not implemented
- Topic: Plz change how Train signal works...
- Replies: 10
- Views: 3358
Allow railway signals to be placed between adjacent rails.
TL:DR Allow Railway signals to be placed between rails to remove unneeded gameplay differences between RHD railways and LHD railways. What? Remove placement collision between railway signals and rails to allow for signals to be placed between the rails themselves. Except on junctions obviously. Why...