Search found 4 matches

by vulduv
Fri Mar 15, 2024 4:09 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 24969

Re: Friday Facts #402 - Lightspeed circuits

By "one channel" you mean the values of red and green cable will be added, transmitted, received and a single list of values will come out? So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?! No clue if this was ad...
by vulduv
Sat Mar 09, 2024 10:11 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 21823

Re: Friday Facts #401 - New terrain, new planet

While we are talking about Nauvis, can something be done about the starting ore patches. They are almost always stacked on top of each other, I also wish for something to be done with the starting ore patches. It just feels really strange that the starting ore patches overlap so frequently. While t...
by vulduv
Sun Aug 01, 2021 5:03 am
Forum: Ideas and Suggestions
Topic: Show vehicle color on map
Replies: 17
Views: 3729

Re: Coloured Outline for Spidertron on Map

+1
Just commenting to support this post, it would be great to be able to see which spidertron is which from the map view!
by vulduv
Sun Aug 01, 2021 2:14 am
Forum: Outdated/Not implemented
Topic: Plz change how Train signal works...
Replies: 10
Views: 3358

Allow railway signals to be placed between adjacent rails.

TL:DR Allow Railway signals to be placed between rails to remove unneeded gameplay differences between RHD railways and LHD railways. What? Remove placement collision between railway signals and rails to allow for signals to be placed between the rails themselves. Except on junctions obviously. Why...

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