Search found 7 matches
- Tue Mar 17, 2026 2:07 am
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 14
- Views: 18127
Re: Full dynamic bot high speed mall
Not sure what you mean with "differently colored pipes". In my Factorio, I have one type of pipe which has no color.
Itβs the mod Color Pipes, which along with generic colors has different colors for all of the fluids (which i like)
It ended up working only when I placed it into the bulk ...
- Mon Mar 16, 2026 3:05 am
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 14
- Views: 18127
Re: Full dynamic bot high speed mall
Im trying to use it to craft all of the differently colored pipes but its only utilizing one assembler, does anyone know how to fix this
- Sat Mar 14, 2026 2:20 am
- Forum: Technical Help
- Topic: Missing Gui Elements/Panels/Frames or whatever you call them
- Replies: 0
- Views: 226
Missing Gui Elements/Panels/Frames or whatever you call them
i am missing my frames for the technology screen progress and any others from mods that lay on the top layer like the p.u.m.p, and automatic miner placement
- Thu Nov 21, 2024 9:59 pm
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 11
- Views: 4464
Re: [2.0.8] Slow multiplayer map downloading speed
It seems like this isn't just a problem with us then, We are working through Bisect Hosting and we just got to Vulcanus. However the Map upload service only sends between 400kb and 500kb per connection packet, and sends them in inconsistent variables between 5s and 45s, which means that my map ...
- Sun Sep 22, 2024 2:28 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 93505
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Well, I guess we're going to need more bug spray for this one! Really digging the new threats. Just one more month to wait!
Come to think of it... I guess it is also a good way to clear out cliffs prior to having unlcked the cliff explosives.
with that youd have to be real careful cause you ...
- Sun Jun 13, 2021 12:21 am
- Forum: Technical Help
- Topic: Loading Error: The sprite names appear over the sprites [1.1.34 experimental]
- Replies: 4
- Views: 2361
Re: Loading Error: The sprite names appear over the sprites [1.1.34 experimental]
This is a debug layer turned on. Press F4 to open "Debug settings", find "show-decorative-names" on the list and turn it off. If you do not want to use debug settings, you should disable everything in the debug settings, including the "always" tab (those layers are always visible) and the "debug ...
- Thu Jun 03, 2021 2:57 am
- Forum: Technical Help
- Topic: Loading Error: The sprite names appear over the sprites [1.1.34 experimental]
- Replies: 4
- Views: 2361
Loading Error: The sprite names appear over the sprites [1.1.34 experimental]
When I start the game up I try to start a new world/game on Default settings, I change nothing so I can give the most accurate results. every time (ive tried multiple times) i start a new game as it loads up the cutscene i see the names of the sprites only for the decorations, going across the ...