Search found 7 matches

by gameking459
Tue Mar 17, 2026 2:07 am
Forum: Combinator Creations
Topic: Full dynamic bot high speed mall
Replies: 14
Views: 18126

Re: Full dynamic bot high speed mall


Not sure what you mean with "differently colored pipes". In my Factorio, I have one type of pipe which has no color.


It’s the mod Color Pipes, which along with generic colors has different colors for all of the fluids (which i like)
It ended up working only when I placed it into the bulk ...
by gameking459
Mon Mar 16, 2026 3:05 am
Forum: Combinator Creations
Topic: Full dynamic bot high speed mall
Replies: 14
Views: 18126

Re: Full dynamic bot high speed mall

Im trying to use it to craft all of the differently colored pipes but its only utilizing one assembler, does anyone know how to fix this
by gameking459
Sat Mar 14, 2026 2:20 am
Forum: Technical Help
Topic: Missing Gui Elements/Panels/Frames or whatever you call them
Replies: 0
Views: 226

Missing Gui Elements/Panels/Frames or whatever you call them

i am missing my frames for the technology screen progress and any others from mods that lay on the top layer like the p.u.m.p, and automatic miner placement
202603~2.JPG
202603~2.JPG (2.95 MiB) Viewed 226 times
by gameking459
Thu Nov 21, 2024 9:59 pm
Forum: Technical Help
Topic: [2.0.8] Slow multiplayer map downloading speed
Replies: 11
Views: 4464

Re: [2.0.8] Slow multiplayer map downloading speed

It seems like this isn't just a problem with us then, We are working through Bisect Hosting and we just got to Vulcanus. However the Map upload service only sends between 400kb and 500kb per connection packet, and sends them in inconsistent variables between 5s and 45s, which means that my map ...
by gameking459
Sun Sep 22, 2024 2:28 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 93495

Re: Friday Facts #429 - Vulcanus Demolisher Enemies


Well, I guess we're going to need more bug spray for this one! Really digging the new threats. Just one more month to wait!

Come to think of it... I guess it is also a good way to clear out cliffs prior to having unlcked the cliff explosives.


with that youd have to be real careful cause you ...
by gameking459
Sun Jun 13, 2021 12:21 am
Forum: Technical Help
Topic: Loading Error: The sprite names appear over the sprites [1.1.34 experimental]
Replies: 4
Views: 2361

Re: Loading Error: The sprite names appear over the sprites [1.1.34 experimental]


This is a debug layer turned on. Press F4 to open "Debug settings", find "show-decorative-names" on the list and turn it off. If you do not want to use debug settings, you should disable everything in the debug settings, including the "always" tab (those layers are always visible) and the "debug ...
by gameking459
Thu Jun 03, 2021 2:57 am
Forum: Technical Help
Topic: Loading Error: The sprite names appear over the sprites [1.1.34 experimental]
Replies: 4
Views: 2361

Loading Error: The sprite names appear over the sprites [1.1.34 experimental]

When I start the game up I try to start a new world/game on Default settings, I change nothing so I can give the most accurate results. every time (ive tried multiple times) i start a new game as it loads up the cutscene i see the names of the sprites only for the decorations, going across the ...

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