Search found 17 matches
- Fri May 31, 2019 8:02 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 57973
Re: Friday Facts #297 - New resource icons
Hi, Love the new resources on the belt. Feels much more natural and fun to look at after awhile. Since you're asking for our help on thoughts.. On the gif, after the turn of the belt, it seems the resource converts to a different random resource after the bend, creating a tear. Could that be smooth...
- Thu May 02, 2019 7:24 pm
- Forum: Gameplay Help
- Topic: [0.17] Strange inserter circuit problem - bug or oversight?
- Replies: 12
- Views: 3596
Re: [0.17] Strange inserter circuit problem - bug or oversight?
Instead of 'Anything", use "Everything". "Anything" sends false if there are no signals, "Everything" sends true if there are no signals. However, if there are other things in your chest that there is >100 of, this would cause the signal to be false, whereas with &...
- Thu May 02, 2019 5:41 pm
- Forum: Ideas and Requests For Mods
- Topic: Blueprint library Steam Sync copier
- Replies: 3
- Views: 1356
Re: Blueprint library Steam Sync copier
You can already have per game blueprints - doesn't that achieve the same thing?
- Fri Apr 26, 2019 8:24 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Cable Resistance / Non-lossless Power Transmission
- Replies: 16
- Views: 21375
Re: Cable Resistance / Non-looseless Power Transmission
What if we introduced High Voltage wires and Transformers? I know this is mentioned as a frequently suggested method, but if we also add transformers having an area of effect that influences power consumption, I think it should have the desired effect of forcing you to think about transmission metho...
- Fri Apr 26, 2019 7:34 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 23
- Views: 28188
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
If this is implemented, I'd like to see it implemented in a way that would support large format displays (TVs, ultra wide monitors). This could be done by relying on the user to use their graphic card software to merge their displays, and then in the game allowing the space to be divided up into mul...
- Fri Apr 26, 2019 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Keep same column/row when placing belts by mouse
- Replies: 1
- Views: 2180
Re: Keep same column/row when placing belts by mouse
One way to do this is by using xmouse button control. In the settings, you can set modifier keys to lock the x or y axis. In mine, I have it set to Ctrl+Shift and Ctrl+Alt; when held down, these lock the mouse to the x or y axis.
- Fri Apr 26, 2019 6:02 pm
- Forum: Ideas and Suggestions
- Topic: A way to filter pipes without needing to attach inputs
- Replies: 4
- Views: 1381
Re: A way to filter pipes without needing to attach inputs
To make this work I either have to prime the pump output with actual fluids and make sure they never run dry Unless each train has more than one fluid wagon, you should be able to do this by reading the train contents and only activating the pump that is designated for that fluid. No priming necess...
- Thu Apr 11, 2019 10:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.0] Game freezes at 'Loading sprites ... 94%'
- Replies: 9
- Views: 3370
Re: [posila] [0.17.0] Game freezes at 'Loading sprites ... 94%'
I had this issue as well (at exactly 94%); disabling all my mods fixed it. I tried re-enabling them in groups; by the 2nd group it failed. (Angel's & Bob's). Adding either group first, they loaded fine. Tried enabling one by one; the more I added, the longer it hung at 94%, until eventually it f...
- Fri Apr 05, 2019 7:19 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 65083
Re: Friday Facts #289 - Character GUI
Quarnozian wrote: βFri Apr 05, 2019 7:16 pm under logistics: Items requesting 0 and max set to 0... instead of having nothing on them, how about having a tiny trash can icon?
Yeah, I think that's a good idea
- Fri Apr 05, 2019 7:11 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 65083
Re: Friday Facts #289 - Character GUI
For the colors, how about green for robots on the way, and there is enough items to fill request, yellow for bots on the way but not enough to fill request, and red for no bots on the way, not enough to fill request. edit: another thing that would be really, really helpful would be a toggle to turn ...
- Tue Oct 30, 2018 8:18 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239514
Re: Friday Facts #266 - Cleanup of mechanics
I love all of these, except the fuel efficiency. It made the choice between steel and electric furnaces an interesting and viable one. If you had petrochemical based power, then steel furnaces were in some cases better than electric, while electric becomes fully superior in solar/nuclear builds. Fu...
- Tue Feb 13, 2018 1:26 pm
- Forum: Mods
- Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
- Replies: 26
- Views: 14527
Re: [MOD 0.13] HotCraft - direct handcraft with hotkey
I've modified this for my use to also craft an item you selected with the pipette tool if you don't have any of that item in your inventory. I can send you the code changes if you'd be interested in adding it.
- Fri Feb 09, 2018 9:29 pm
- Forum: Mods
- Topic: [MOD 0.16] BobAngels pipe fix
- Replies: 1
- Views: 1763
[MOD 0.16] BobAngels pipe fix
Infos Type: Mod Name: BobAngels pipe fix Description: Changes pipes in Bob's Logistics to a minimum size of 10 to fix bouncing fluids with Angel's Petrochem. Tested-With-Factorio-Version: 0.16.6 Dependencies : Bob's Logistics Locale: english, french, german Tags: Fluid Handling, Bob's Logistics, Fix...
- Thu Jan 11, 2018 7:32 am
- Forum: Gameplay Help
- Topic: How to filter train content based on train content
- Replies: 9
- Views: 7079
Re: How to filter train content based on train content
I was looking to do exactly what you described, and I came up with a solution. The key was a single pulse generator, that takes a constant signal and creates a single pulse every time that signal appears. I used this one that I found, and added the rest of what I needed. Storing what was in the last...
- Fri Jan 27, 2017 6:47 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 45228
Re: Friday Facts #175 - Programmable Speaker
Try posting on StackOverflow.stackexhange.com - your question on NetworkEngineering was suspended for being off-topic.
- Fri Nov 04, 2016 7:56 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 38878
Re: Friday Facts #163 - New rails & New problems
I like the look of the new tracks.
One suggestion though. The overlapping of the wood ties looks odd.
I think you should stagger the layers such that the gravel in the center of the tracks covers the wood of one of the tracks.
One suggestion though. The overlapping of the wood ties looks odd.
I think you should stagger the layers such that the gravel in the center of the tracks covers the wood of one of the tracks.
- Thu May 05, 2016 7:34 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 163
- Views: 66203
ARM Architecture Server build
WHAT: With the addition of a headless server in 0.12, I think an ARM processor build for the server would make sense. WHY: Cheap server option for playing with friends without requiring one person to keep the game running all the time. Since a server doesn't have to run the graphics, and depending o...