This bug still exists for buildings that are not hooked up to the circuit network. I am experiencing it with the py coal powerplants as well 04-11-2025, 09-14-17.png
As far as I know I've never hooked these up to the circuit network, yet they are doing the thing where fuel somehow ends up in the ...
Search found 10 matches
- Fri Apr 11, 2025 1:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Mixed fuel ends up in trash slots
- Replies: 11
- Views: 3198
- Sun Mar 30, 2025 8:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
- Replies: 7
- Views: 2247
Re: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
Thank you! This is great news and makes me so happy 

- Sun Mar 30, 2025 12:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
- Replies: 7
- Views: 2247
[boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
I believe there was a misunderstanding over in post https://forums.factorio.com/viewtopic.php?t=127859
Based on Rseding's response, it sounds like they thought the "reported bug" was that the "hard item count limit" was changing. This is not the bug that we discovered and were trying to report. The ...
Based on Rseding's response, it sounds like they thought the "reported bug" was that the "hard item count limit" was changing. This is not the bug that we discovered and were trying to report. The ...
- Sun Mar 30, 2025 3:53 am
- Forum: Not a bug
- Topic: [2.0.43] Inconsistent item count limit in assembler input slots
- Replies: 3
- Views: 457
Re: [2.0.43] Inconsistent item count limit in assembler input slots
The insertion limit also accounts for inserter stack size bonuses - in an attempt to keep inserters from getting stuck holding something.
In any case, there is no bug here. This is all working as intended.
There is a bug when you have *not* upgraded inserter stack size.
If you load the saves ...
- Wed Mar 26, 2025 12:49 pm
- Forum: Implemented mod requests
- Topic: Add APIs to manage logistic groups
- Replies: 10
- Views: 1601
Re: Add APIs to manage logistic groups
+1 from me as well. Seems really odd that modded UIs cannot access logistic groups properly!
- Fri Dec 27, 2024 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.19] Crash flipping modded pump: flipResult.direction != Direction::None
- Replies: 7
- Views: 2767
Re: [2.0.19] Crash flipping modded pump: flipResult.direction != Direction::None
I am running into this HARD CRASH as well. All you need to do is copy a valve with ctrl+c and flip with H or V and boom, crash to desktop.
It's extra frustrating because you can't copy blueprints without living in fear you might have accidentally grabbed a valve and will crash your game. Hoping the ...
It's extra frustrating because you can't copy blueprints without living in fear you might have accidentally grabbed a valve and will crash your game. Hoping the ...
- Wed Dec 18, 2024 3:45 pm
- Forum: Pending
- Topic: [2.0.13] Crash (TipsAndTricksItem::setStatus)
- Replies: 3
- Views: 738
[2.0.26] Crash DURING Startup (segfault?)
I was working on configuring my "py season 3" set of mods, hit the "confirm" button, and now my game crashes during startup, every single time.
Here is the log uploaded to the factorio modding discord. I can host it somewhere else if that doesn't work but it's actually the simplest option I could ...
Here is the log uploaded to the factorio modding discord. I can host it somewhere else if that doesn't work but it's actually the simplest option I could ...
- Fri Oct 18, 2024 1:02 pm
- Forum: Ideas and Suggestions
- Topic: [SA] Logistics Chests SHOULD be Able To Wirelessly Read Logistics Network Contents
- Replies: 0
- Views: 246
[SA] Logistics Chests SHOULD be Able To Wirelessly Read Logistics Network Contents
I found it really weird (and my chat did too) that you can't utilize the logistic network contents via the wireless connection for logistic-type-chests.
Like, I can wirelessly hook up my inserter, or belt, to turn on/off based on what's in the logistics network, but I can't do that with an ACTUAL ...
Like, I can wirelessly hook up my inserter, or belt, to turn on/off based on what's in the logistics network, but I can't do that with an ACTUAL ...
- Wed Nov 17, 2021 9:42 pm
- Forum: Pending
- Topic: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
- Replies: 6
- Views: 3632
Re: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
Sorry I'm just now seeing this. I guess I don't look at the forums all too often!
Thank you for the guide on the removing ghosts. Many people let me know the solution after I posted that video haha :)
As far as the bug, thanks for looking into it. It was a weird one for sure. But it never got ...
Thank you for the guide on the removing ghosts. Many people let me know the solution after I posted that video haha :)
As far as the bug, thanks for looking into it. It was a weird one for sure. But it never got ...
- Fri Jul 09, 2021 6:26 pm
- Forum: Pending
- Topic: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
- Replies: 6
- Views: 3632
[kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
Search first
- Done. Nothing even close to this could I find.
Make a useful title
I think I did.
Describe the problem as best as you can
What did you do?
Messed around with a lot of blueprints/decon planners with shift clicking, ctrl clicking, whatever. I was spamming trying to get rid of ghost ...
- Done. Nothing even close to this could I find.
Make a useful title
I think I did.
Describe the problem as best as you can
What did you do?
Messed around with a lot of blueprints/decon planners with shift clicking, ctrl clicking, whatever. I was spamming trying to get rid of ghost ...