Search found 18 matches
- Sat Jun 22, 2024 1:50 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76023
Re: Friday Facts #416 - Fluids 2.0
I came here to share my support and approval for this change.
- Thu Jan 10, 2019 6:22 pm
- Forum: PyMods
- Topic: Pymods compatibility Mod
- Replies: 81
- Views: 55707
Re: Pymods compatibility Mod
https://www.dropbox.com/s/wsock5k739tym ... 8.png?dl=0
I turned off all mods except for Bob's and Angel's modules.
I turned off all mods except for Bob's and Angel's modules.
- Thu Jan 03, 2019 4:12 pm
- Forum: PyMods
- Topic: Pymods compatibility Mod
- Replies: 81
- Views: 55707
Re: Pymods compatibility Mod
All latest versions. Plus of course your compatibility mod. For some reason PYcoalprocessing is not on mod list json. "name": "base", "name": "FARL", "name": "PickerExtended", "name": "StickyNotes", "name": &qu...
- Tue Jan 01, 2019 5:05 pm
- Forum: PyMods
- Topic: Pymods compatibility Mod
- Replies: 81
- Views: 55707
Re: Pymods compatibility Mod
Newest build will not work with AngelPetrochem.
There is no "compressor" object in liquid nitrogen recipe.
There is no "compressor" object in liquid nitrogen recipe.
- Fri Aug 03, 2018 4:58 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 93049
Re: Friday Facts #254 - No research queue for you
Research queue is not a critical feature but definitely useful one. Do not kill a complete solid and convenient feature, just because "you" think it's not fun. "We" think it's both fun and convenient to have. That is why there is a very popular mod that adds this queue. Like some...
- Thu Apr 12, 2018 6:07 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1576203
Re: Development and Discussion
Not a bug. Core feature.
- Tue May 23, 2017 4:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410802
Re: Bugs & FAQ
Odd because it works for most other people. Cant see anything wrong from The list, but I will Change something when I'm back Home that should fix the error but would ne good to know what caused it. I had the same error. was ablet to fix it by changing data.raw.resource["infinite-angels-ore5&qu...
- Mon May 22, 2017 5:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410802
Re: Bugs & FAQ
angelsbioprocessing_0.4.0
angelsinfiniteores_0.6.10
angelspetrochem_0.5.8
angelsrefining_0.7.11
angelssmelting_0.3.2
And all newest Bob's mods.
I checked again, without Bob's mods and everything works. So I guess, there is a conflict between your mods and Bob's at the moment.
angelsinfiniteores_0.6.10
angelspetrochem_0.5.8
angelsrefining_0.7.11
angelssmelting_0.3.2
And all newest Bob's mods.
I checked again, without Bob's mods and everything works. So I guess, there is a conflict between your mods and Bob's at the moment.
- Mon May 22, 2017 4:35 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410802
Re: Bugs & FAQ
I double checked. Infinite ores enabled, version 0.6.10. All mods updated to newest versions.
- Mon May 22, 2017 3:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410802
Re: Bugs & FAQ
I have this error. Everything updated to newest wersion.
http://imgur.com/4M72Iit
http://imgur.com/4M72Iit
- Fri Oct 30, 2015 8:35 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 42621
Re: Friday Facts #110 - Tech art finished
Wait, you want us to chose favorite one? You can't be serious?
- Tue May 20, 2014 5:16 pm
- Forum: Modding help
- Topic: Add alternative recipe for a vanilla item
- Replies: 6
- Views: 3698
Re: Add alternative recipe for a vanilla item
Thanks, it all makes sense now.
- Tue May 06, 2014 6:04 pm
- Forum: Modding help
- Topic: Add alternative recipe for a vanilla item
- Replies: 6
- Views: 3698
Re: Add alternative recipe for a vanilla item
So all you really do is add a recipe and as a result you give it a vanilla item. So game uses your recipe instead of vanillas. But to achieve that, your recipe has to be loaded after game loads all vanilla mod stuff. Do you somehow have to make sure that game loads your mod last, or it somehow happe...
- Sun May 04, 2014 10:25 pm
- Forum: Modding help
- Topic: basic mod-changing starter items
- Replies: 7
- Views: 4162
Re: basic mod-changing starter items
Also, how would I do the opposite? Can I make a mod that removes starting items? You'd use something like this character.removeitem{name="iron-plate", count=40} -- remove 40 iron plates from the character, or less if character doesn't have 40 character.removeitem{name="coal", co...
- Sun May 04, 2014 10:24 pm
- Forum: Modding help
- Topic: Add alternative recipe for a vanilla item
- Replies: 6
- Views: 3698
Re: Add alternative recipe for a vanilla item
Actually, I was about to look that up myself. Could I ask you to share how you resolved this problem?
- Sun May 04, 2014 3:20 pm
- Forum: Modding help
- Topic: basic mod-changing starter items
- Replies: 7
- Views: 4162
Re: basic mod-changing starter items
And if you are lazy I made a small mod for you :3 (Great I am to late XD) I am using the normal texteditor ;3 but you choose what you use. Greetings Kyte Edit1: Shit didnt see the posts XD Thanks, i was looking for something like that. Also, how would I do the opposite? Can I make a mod that remove...
- Fri May 02, 2014 10:48 am
- Forum: Ideas and Requests For Mods
- Topic: Material cost option mod
- Replies: 1
- Views: 2739
Material cost option mod
Simple mod which allow to increase base material cost of items.
Option in map generation menu. Increase material cost of items x2/x3/x4 etc.
Option in map generation menu. Increase material cost of items x2/x3/x4 etc.
- Fri May 02, 2014 9:01 am
- Forum: Ideas and Suggestions
- Topic: Material cost option.
- Replies: 0
- Views: 2512
Material cost option.
This idea is mainly for randomly generated worlds. I'd like to have an option in world generation menu about material cost. For example. For this world I'm generating I want all items to have material cost increased x2/x3/x4 etc. Why idea like this? I have a feeling that player progresses in game a ...