Search found 7 matches

by astral17
Thu Nov 07, 2024 9:00 am
Forum: Duplicates
Topic: [2.0.15] Parametrised blueprints set fluid in requester chest
Replies: 3
Views: 226

Re: [2.0.15] Parametrised blueprints set fluid in requester chest

Ok, if this was intended, what about the formula? Why was it ignored and the default value used?
by astral17
Wed Nov 06, 2024 9:02 pm
Forum: Duplicates
Topic: [2.0.15] Parametrised blueprints set fluid in requester chest
Replies: 3
Views: 226

[2.0.15] Parametrised blueprints set fluid in requester chest

During creating the generic assembler, I found that fluid ingredients can be set without any problems to the chest's requests. And it's impossible to do this from factorio GUI. Also the formula is ignored and the default value is used. 11-06-2024, 23-47-11.png Steps for reproduce: 1. Create a bluepr...
by astral17
Mon Oct 28, 2024 8:04 pm
Forum: Not a bug
Topic: [2.0.12] Fish in Aquilo's Ammoniacal ocean
Replies: 1
Views: 157

[2.0.12] Fish in Aquilo's Ammoniacal ocean

Holding the fish in the cursor and pressing Z on Aquilo it will start swimming in a bit cold ammoniacal ocean without any problems.
10-28-2024, 22-53-12.png
10-28-2024, 22-53-12.png (683.08 KiB) Viewed 157 times
aquilo_fish.mp4
(1.15 MiB) Downloaded 9 times
by astral17
Wed Aug 11, 2021 6:25 pm
Forum: Not a bug
Topic: [1.1.37] Spidertron is removed from quickbar when placed on the ground
Replies: 3
Views: 1442

[1.1.37] Spidertron is removed from quickbar when placed on the ground

If the spidertron contains something in equipment grid, it is removed from the quickbar when trying to put it on the ground.
if thrown or placed in a chest, it remains in the quickbar.
by astral17
Wed Aug 11, 2021 3:46 pm
Forum: Not a bug
Topic: [1.1.37] Spidertron equipment grid doesn't open from inventory when empty
Replies: 1
Views: 1012

[1.1.37] Spidertron equipment grid doesn't open from inventory when empty

The equipment grid will always open in any modular armor from the inventory. If the spidertron isn't empty, it opens in the same way as in modular armor, but if the equipment grid is empty, then nothing happens.
by astral17
Wed Aug 11, 2021 2:24 pm
Forum: Minor issues
Topic: [posila] [1.1.37] Atomic bomb does not remove building remnants
Replies: 1
Views: 1458

[posila] [1.1.37] Atomic bomb does not remove building remnants

If you shoot an atomic bomb at buildings, then their corpses will not appear. OK. If you shoot an atomic bomb at the biters, then both the living and the dead disappear. OK. If you shoot an atomic bomb at already destroyed buildings, then their corpses will not disappear. Bug? However, the corpses o...
by astral17
Sun Jul 25, 2021 5:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] GUI blueprint, multiple clicking on the checkbox "span to grid" doesn't work
Replies: 1
Views: 2532

[kovarex] [1.1.36] GUI blueprint, multiple clicking on the checkbox "span to grid" doesn't work

When I trying to click on the checkbox many times, it didn't switch, only once until you move mouse. With other checkboxes that I tried, this didn't happen.

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