Search found 7 matches
- Thu Nov 07, 2024 9:00 am
- Forum: Duplicates
- Topic: [2.0.15] Parametrised blueprints set fluid in requester chest
- Replies: 3
- Views: 226
Re: [2.0.15] Parametrised blueprints set fluid in requester chest
Ok, if this was intended, what about the formula? Why was it ignored and the default value used?
- Wed Nov 06, 2024 9:02 pm
- Forum: Duplicates
- Topic: [2.0.15] Parametrised blueprints set fluid in requester chest
- Replies: 3
- Views: 226
[2.0.15] Parametrised blueprints set fluid in requester chest
During creating the generic assembler, I found that fluid ingredients can be set without any problems to the chest's requests. And it's impossible to do this from factorio GUI. Also the formula is ignored and the default value is used. 11-06-2024, 23-47-11.png Steps for reproduce: 1. Create a bluepr...
- Mon Oct 28, 2024 8:04 pm
- Forum: Not a bug
- Topic: [2.0.12] Fish in Aquilo's Ammoniacal ocean
- Replies: 1
- Views: 157
[2.0.12] Fish in Aquilo's Ammoniacal ocean
Holding the fish in the cursor and pressing Z on Aquilo it will start swimming in a bit cold ammoniacal ocean without any problems.
- Wed Aug 11, 2021 6:25 pm
- Forum: Not a bug
- Topic: [1.1.37] Spidertron is removed from quickbar when placed on the ground
- Replies: 3
- Views: 1442
[1.1.37] Spidertron is removed from quickbar when placed on the ground
If the spidertron contains something in equipment grid, it is removed from the quickbar when trying to put it on the ground.
if thrown or placed in a chest, it remains in the quickbar.
if thrown or placed in a chest, it remains in the quickbar.
- Wed Aug 11, 2021 3:46 pm
- Forum: Not a bug
- Topic: [1.1.37] Spidertron equipment grid doesn't open from inventory when empty
- Replies: 1
- Views: 1012
[1.1.37] Spidertron equipment grid doesn't open from inventory when empty
The equipment grid will always open in any modular armor from the inventory. If the spidertron isn't empty, it opens in the same way as in modular armor, but if the equipment grid is empty, then nothing happens.
- Wed Aug 11, 2021 2:24 pm
- Forum: Minor issues
- Topic: [posila] [1.1.37] Atomic bomb does not remove building remnants
- Replies: 1
- Views: 1458
[posila] [1.1.37] Atomic bomb does not remove building remnants
If you shoot an atomic bomb at buildings, then their corpses will not appear. OK. If you shoot an atomic bomb at the biters, then both the living and the dead disappear. OK. If you shoot an atomic bomb at already destroyed buildings, then their corpses will not disappear. Bug? However, the corpses o...
- Sun Jul 25, 2021 5:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] GUI blueprint, multiple clicking on the checkbox "span to grid" doesn't work
- Replies: 1
- Views: 2532
[kovarex] [1.1.36] GUI blueprint, multiple clicking on the checkbox "span to grid" doesn't work
When I trying to click on the checkbox many times, it didn't switch, only once until you move mouse. With other checkboxes that I tried, this didn't happen.