Search found 391 matches

by Donion
Tue Jun 03, 2025 7:48 pm
Forum: Modding help
Topic: Prototype/Sound#aggregation Documentation
Replies: 2
Views: 814

Re: Prototype/Sound#aggregation Documentation


Thus I don't see much why `count_already_playing` even exist, what does it count if not already playing sound ???

If count_already_playing is false the aggregation is applied only on new instances of the sound set to be played on a given tick.


That would be great if play_sound take into ...
by Donion
Tue Jun 03, 2025 12:05 pm
Forum: Pending
Topic: [Donion] [2.0.52] Audio crackling when zoomed out
Replies: 4
Views: 371

Re: [Donion] [2.0.52] Audio crackling when zoomed out

Can you try setting the preferred audio driver in Sound Settings to pipewire and check if it changes anything (the log says the pulseaudio driver is used on Factorio side but if you're using pipewire on your desktop, you might get better results if you set the preferred audio driver).
by Donion
Mon Jun 02, 2025 11:36 am
Forum: Pending
Topic: [2.0.47] [Linux] Factorio plays no sound, and breaks sound on rest of computer
Replies: 4
Views: 320

Re: [2.0.47] [Linux] Factorio plays no sound, and breaks sound on rest of computer

Just looking at the logs, there is no issue visible on the Factorio side. This might suggest a driver issue. You can try switching the preferred audio driver from pulseaudio (default) to pipewire.
by Donion
Mon Jun 02, 2025 11:22 am
Forum: Pending
Topic: [Donion] [2.0.52] Audio crackling when zoomed out
Replies: 4
Views: 371

Re: [Donion] [2.0.52] Audio crackling when zoomed out

When I zoom out in editor mode I don't hear any crackling in the music (or any other sounds).
Does this happen all the time for you or maybe on a specific planet/with specific music track (you can see the track name if you enable the "show-detailed-info" debug option).
by Donion
Mon Jun 02, 2025 11:09 am
Forum: Pending
Topic: [Donion] [2.0.52] Audio crackling when zoomed out
Replies: 4
Views: 371

Re: [Donion] [2.0.52] Audio crackling when zoomed out

Post a log, please. And if you changed some audio setting, let me know which.
A short clip showing the issue would also be helpful.
by Donion
Mon Apr 21, 2025 12:35 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on
Replies: 1
Views: 1507

Re: [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on

Thanks for the report. Initially I wanted to put this under Minor issues as "that's just how walking sounds are done" but then I couldn't un-hear it and it bothered me, so this is now fixed for the next release, 2.0.46.
by Donion
Wed Apr 16, 2025 11:31 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
Replies: 11
Views: 1670

Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

The identified issue is fixed (by a rework of how audio resources are handled, which should prevent these kind of issues popping up in the future) for the next release, 2.0.46.
by Donion
Mon Apr 14, 2025 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
Replies: 11
Views: 1670

Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Quick update: I have identified a place in which an audio resource is leaked and I have a fix in the works, it should be fixed on the next release but I will post again once that is for sure.

Edit: To give some more context. The issue would happen when opening/closing GUIs of machines with sound ...
by Donion
Mon Apr 07, 2025 2:05 pm
Forum: Minor issues
Topic: [2.0.32] Crash when opening laptop
Replies: 2
Views: 263

Re: [2.0.32] Crash when opening laptop

Thanks for the report, however the crash is happening in a place that is not (directly) under our control (it's crashing in an audio driver provided by SDL).
Given it doesn't happen all the time using the same setup, it was probably some unusual situation with audio devices (re)connecting, as you ...
by Donion
Mon Apr 07, 2025 9:24 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Specific open/close GUI sounds very loud
Replies: 3
Views: 1929

Re: [Donion] [2.0.42] Specific open/close GUI sounds very loud

The change will be in the next release, 2.0.44. Thanks for the report.
by Donion
Fri Apr 04, 2025 9:36 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
Replies: 11
Views: 1670

Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

With the next release, 2.0.44, there will be a mitigation in place trying to reclaim the leaked resources. It will also log warning when such resource is reclaimed, so I ask if you could update to that version when it's released (you need to opt in for experimental releases) and post your logs after ...
by Donion
Tue Apr 01, 2025 11:51 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Specific open/close GUI sounds very loud
Replies: 3
Views: 1929

Re: [Donion] [2.0.42] Specific open/close GUI sounds very loud

I've forwarded this to the sound designer.
by Donion
Tue Apr 01, 2025 11:32 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
Replies: 11
Views: 1670

Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

There seems to be a leak of audio resources due to some bug. When that happens new sounds can't play.
I currently have no idea what is causing it. These kind of bugs are very tricky to figure out as it happens over a long(-ish) period of time and it might not be specific to Fulgora (maybe it just ...
by Donion
Tue Apr 01, 2025 11:20 am
Forum: Not a bug
Topic: [2.0.43] music unexpectedly continues playing when on science selection screen
Replies: 3
Views: 247

Re: [2.0.43] music unexpectedly continues playing when on science selection screen

Music playing on technology screen is intended, not a bug.

Factorio doesn't affect other applications and it doesn't do anything with sound on losing focus. It sounds like something else on your system is trying to do something clever based on what's open. If that is the case it's outside of our ...
by Donion
Mon Mar 31, 2025 10:31 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
Replies: 11
Views: 1670

Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Sounds like you can reproduce this issue. Next time it happens, can you record a clip with the "show-detailed-info" debug option as well?

Edit: And if you have a save file in which it is easy to reproduce, post it as well, please.

Edit 2: In the log I can see you have changed your preferred audio ...
by Donion
Wed Mar 26, 2025 3:35 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 10
Views: 12375

Re: Version 2.0.43



Minor Features

Added support for volume and speed activity matching for persistent working sounds.



What does this mean?


The volume and/or playback speed can be influenced by entity's activity rate. Activity rate is a general concept telling you how active an entity is (it means ...
by Donion
Tue Mar 25, 2025 12:26 pm
Forum: Assigned
Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
Replies: 5
Views: 579

Re: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch

Just a little update, I have received a cleaned up version of the track from the composer so both in-game and standalone OST can be updated. It might take a while to actually get it released though. I'll keep you posted.

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