Search found 423 matches

by Donion
Tue Sep 23, 2025 9:07 am
Forum: Outdated/Not implemented
Topic: Option for Lingering Music
Replies: 5
Views: 407

Re: Option for Lingering Music

There are no plans for adding/changing music settings. I consider the current hidden settings as an appropriate solution. Moving this to "Outdated/Not implemented".
by Donion
Wed Sep 17, 2025 3:35 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.66] Sound of machines not pausing
Replies: 2
Views: 739

Re: [Donion] [2.0.66] Sound of machines not pausing

Thanks for the report. The issue is fixed for the next release, 2.0.67.
by Donion
Fri Sep 05, 2025 11:29 am
Forum: 1 / 0 magic
Topic: [2.0.60] Noise when holding paste (CTRL + V) for longer than a second
Replies: 2
Views: 352

Re: [2.0.60] Noise when holding paste (CTRL + V) for longer than a second

I can't reproduce this behaviour. When I hold down Ctrl + V a sound is played only once, as expected.
From the video it seems like instead of the key(s) being held down they behave as if they were repeatedly pressed up and down.
Did this just start happening?
Does it happen outside of Factorio?
Can ...
by Donion
Mon Sep 01, 2025 10:15 am
Forum: 1 / 0 magic
Topic: [2.0.60] Crash in multiplayer (EnvironmentSoundPlayer::findEntityCandidates)
Replies: 1
Views: 360

Re: [2.0.60] Crash in multiplayer (EnvironmentSoundPlayer::findEntityCandidates)

Without reproduction steps I don't see how this crash would happen. And given it only happened once, randomly, I'm considering this 1/0 magic.
Feel free to post back if it happens again and/or you figure out a way to cause the crash.
by Donion
Mon Aug 25, 2025 11:30 am
Forum: Not a bug
Topic: [2.0.65] Game acts as if mouse button assigned to a modifier key is "held down" when it isn't
Replies: 4
Views: 578

Re: [2.0.65] Game acts as if mouse button assigned to a modifier key is "held down" when it isn't

I have a Logitech mouse (G403) so I installed G HUB. However I'm on Windows.
Assigning modifier keys to side buttons worked and I didn't experience the issue you're describing. So this might be Mac G HUB specific.
by Donion
Tue Aug 12, 2025 11:05 am
Forum: Not a bug
Topic: [2.0.60] Programmable Speakers can skip 1 tick sounds
Replies: 4
Views: 493

Re: [2.0.60] Programmable Speakers can skip 1 tick sounds

Feel free to post findings from your experiments (maybe in the linked thread) but setting volume is limited by the audio latency in the same way as starting and stopping sound (any audio operation, really). Doing so every other tick (or more) should help but there will never be any guarantees about ...
by Donion
Mon Aug 11, 2025 7:51 pm
Forum: Not a bug
Topic: [2.0.60] Programmable Speakers can skip 1 tick sounds
Replies: 4
Views: 493

Re: [2.0.60] Programmable Speakers can skip 1 tick sounds

First thing, when I load your save, the speaker doesn't play the last note in the sequence regardless.

Otherwise, with sounds playing just one tick you're on the limit of our audio system latency limit. By default the audio is mixed in chunks of roughly ~11.6 ms and the audio thread is in no way ...
by Donion
Thu Aug 07, 2025 9:00 am
Forum: Technical Help
Topic: "Pre-Prepare" on time usage metrics taking up UPS
Replies: 13
Views: 842

Re: "Pre-Prepare" on time usage metrics taking up UPS

Jap2.0 wrote: Wed Aug 06, 2025 6:16 pm I assume you don't block a frame for that, though? (Especially on, say, a hard drive.)
By default, the reading from disk is done in a separate thread.
by Donion
Wed Aug 06, 2025 10:09 am
Forum: Technical Help
Topic: "Pre-Prepare" on time usage metrics taking up UPS
Replies: 13
Views: 842

Re: "Pre-Prepare" on time usage metrics taking up UPS

Tertius wrote: Wed Aug 06, 2025 9:21 am The game isn't accessing the disk drive at all while it is just running. Only during load/save.
This is not entirely accurate, music audio files are read from disk "on demand".
by Donion
Tue Jul 15, 2025 3:31 pm
Forum: Outdated/Not implemented
Topic: Option for Lingering Music
Replies: 5
Views: 407

Re: Option for Lingering Music


... the song from the previous surface will only take a few minutes at most anyway.

Lot of Space Age tracks are actually quite long.


In the Hidden Settings Menu you will find the option music-transition-fade-out-ticks

You probably want music-transition-delay-ticks (default is 480 ticks ...
by Donion
Mon Jul 14, 2025 10:44 am
Forum: Technical Help
Topic: [2.0.59] Crash while AFK
Replies: 2
Views: 311

Re: [2.0.59] Crash while AFK

The log indicates that the crash happened when the audio driver tried to handle the default audio device changing. Were you doing anything with your audio device(s) when the crash happened?

At the start of the log it also shows it had trouble opening the audio device in the first place. Your audio ...
by Donion
Wed Jul 09, 2025 11:00 am
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 6981

Re: Version 2.0.59


I'm curious to know why the SA music, that was recorded in a professional modern sound studio just a couple years ago required remastering, like with classic music albums/records from decades ago?


It should mainly be volume normalization, some clean-ups and smaller tweaks.

It's not about ...
by Donion
Wed Jul 09, 2025 10:09 am
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 6981

Re: Version 2.0.59

Due to me messing up there is an entry missing in the changelog:
- Renamed "aquilo-4-hero" ambient-sound to "aquilo-3-hero", corresponding audio file was renamed as well.
by Donion
Thu Jul 03, 2025 12:12 pm
Forum: Implemented mod requests
Topic: Item sound path
Replies: 2
Views: 974

Re: Item sound path

Thanks for the suggestion,
Added "item-open", "item-close", "item-pick", "item-drop" and "item-move" SoundPath types.
for the next release, 2.0.59.
by Donion
Wed Jul 02, 2025 11:34 am
Forum: Implemented mod requests
Topic: Item sound path
Replies: 2
Views: 974

Re: Item sound path

Sounds reasonable to me, I'll look into it.
by Donion
Tue Jul 01, 2025 2:50 pm
Forum: Mods
Topic: Extra Drumkit for programmable speaker music
Replies: 7
Views: 1010

Re: Extra Drumkit for programmable speaker music


It will be easier to make the sound design in an 16-bit enviromnent in the future to put in the game, rather than doing so in 32-bit, and having this alteration sometimes noticeable at export or in game when starting with high quality sounds, i have already noticed on some vocals x).


Note that ...
by Donion
Mon Jun 30, 2025 2:01 pm
Forum: Not a bug
Topic: [Donion][2.0.58] Bots each repeat one sound in a loop
Replies: 6
Views: 778

Re: [Donion][2.0.58] Bots each repeat one sound in a loop

The probability is part of the working_sound definition so it doesn't affect the charging_sound.

Note that working sounds also loop when the probability is 1.0 (the default).
by Donion
Mon Jun 30, 2025 12:26 pm
Forum: Not a bug
Topic: [Donion][2.0.58] Bots each repeat one sound in a loop
Replies: 6
Views: 778

Re: [Donion][2.0.58] Bots each repeat one sound in a loop

As to how to solve this I would suggest not using charging sound at all and keep only working sound with a probability.
by Donion
Mon Jun 30, 2025 10:31 am
Forum: Not a bug
Topic: [Donion][2.0.58] Bots each repeat one sound in a loop
Replies: 6
Views: 778

Re: [2.0.58] Bots each repeat one sound in a loop

I downloaded your mod and I have a guess what you might be experiencing.
The charging sound loops as long as the robot is charging so if you have a very short voice sound used as a charging sound (which you have) it will loop several times as the robot charges.
by Donion
Mon Jun 30, 2025 9:34 am
Forum: Not a bug
Topic: [Donion][2.0.58] Bots each repeat one sound in a loop
Replies: 6
Views: 778

Re: [2.0.58] Bots each repeat one sound in a loop

I'm not sure I understand the problem you're describing since in the videos I can hear different sounds playing at different times.

Are you saying the problem is that sometimes the same variation of the sound plays multiple times in a row? This should not happen and as far as I can tell it doesn't ...

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