Search found 176 matches
- Mon Apr 29, 2024 4:59 pm
- Forum: Bug Reports
- Topic: [1.1.107] Audio on HDMI passthrough stuttering/cutting out
- Replies: 4
- Views: 208
Re: [1.1.107] Audio on HDMI passthrough stuttering/cutting out
Are you able to change the audio format in Windows for that output to something like 24bit/48kHz?
- Mon Apr 29, 2024 4:24 pm
- Forum: Bug Reports
- Topic: [1.1.107] Audio on HDMI passthrough stuttering/cutting out
- Replies: 4
- Views: 208
Re: [1.1.107] Audio on HDMI passthrough stuttering/cutting out
What is the audio format on that Yamaha AV receiver output?
- Mon Apr 29, 2024 2:47 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 52
- Views: 7564
Re: Friday Facts #407 - Automating a soundtrack
how moddable is the audio planned to be: Will scripts be able to directly arrange samples? Will sample-concatenation & blending be available for real-time usage? The variable music tracks will be defined by the AmbientSound prototypes. There are no plans for real-time Lua API for variable music...
- Tue Apr 23, 2024 8:02 am
- Forum: Fixed for 2.0
- Topic: [1.1.105] Audio pops when many sounds play in map view
- Replies: 2
- Views: 404
Re: [Donion][1.1.105] Audio pops when many sounds play in map view
Thanks for the report.
In map view, there is a low pass filter applied. It was possible for the filter to output a sample value outside of the valid range, causing it to wrap around and making an audible click.
It is now fixed for 2.0.
In map view, there is a low pass filter applied. It was possible for the filter to output a sample value outside of the valid range, causing it to wrap around and making an audible click.
It is now fixed for 2.0.
- Fri Apr 19, 2024 8:35 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 52
- Views: 7564
Re: Friday Facts #407 - Automating a soundtrack
[*] So far, the WIP main sound tracks from the last FFs seem significantly better than the procedurally generated tracks... which isn't surprising... (as making procedurally generated music tracks sound good seems a significantly harder task). Last week examples were from much much farther stage in...
- Fri Apr 19, 2024 11:55 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 52
- Views: 7564
Re: Friday Facts #407 - Automating a soundtrack
Just in case this endeavour does not work out for some players. Will there be an option to limit the music to the static/predefined soundtrack? There is already (in 1.1) a hidden "music mode" setting. It will be there in 2.0 and you will be able to select to play main tracks (static) only.
- Mon Apr 15, 2024 7:55 am
- Forum: Ideas and Suggestions
- Topic: More range on the speaker
- Replies: 15
- Views: 790
Re: More range on the speaker
I'm making a note (a note, get it? hueheuhe) of this thread, no promises.
- Mon Apr 15, 2024 7:43 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 151
- Views: 19846
Re: Friday Facts #406 - Space Age Music
Why you devs don't add individual music control for each planet? this way the player can control the music volume more precisely or turn off the soundtrack for planets they don't like. To me it sounds like a complicated GUI for just a couple of people for something that can be easily done with a si...
- Fri Apr 12, 2024 4:42 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 151
- Views: 19846
Re: Friday Facts #406 - Space Age Music
I have to ask - how deep-rooted is the engine constraint preventing the music from behaving dynamically? Pretty deep, the music player simply doesn't know what's happening in-game. So a system would need to be built from the ground up. And the music would need to be composed/recorded/mixed with suc...
- Fri Apr 05, 2024 9:54 am
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 5986
Re: Sound alignment is off
ha! you're not wrong
- Thu Apr 04, 2024 8:20 am
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 6
- Views: 707
Re: Programmable Speaker Improvements
Thanks for the write-up. I think this is a good candidate for a 2.1 minor feature. Toggle option to stop sound as soon after the control signal stops as possible. (Ideally within a tick or two) Volume control signal changing effects the currently playing sound, not just future sounds from the speake...
- Wed Apr 03, 2024 9:49 am
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 5986
Re: Sound alignment is off
That would be great.Illiander42 wrote: ↑Wed Apr 03, 2024 9:46 amWould you like me to write up a proper feature request in the Suggestions forum?
- Wed Apr 03, 2024 9:00 am
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 5986
Re: Sound alignment is off
Unfortunately, what you're trying to do here is not possible with what's available. You have the game's update interval fighting against the SDL's audio thread and the way how audio data are sent. For seamless transition you would need queue samples and let the audio backend do it for you (this isn'...
- Mon Mar 18, 2024 9:37 am
- Forum: Implemented in 2.0
- Topic: Turn off Demo sounds when viewing Map generator with Preview
- Replies: 7
- Views: 499
Re: Turn off Demo sounds when viewing Map generator with Preview
In 2.0, the main menu simulations are muted when previewing the map.
As was said, you can use the "Simulations" volume slider to adjust/mute them.
As was said, you can use the "Simulations" volume slider to adjust/mute them.
- Wed Mar 13, 2024 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1184
Re: [1.1.104] Crash in wayland_get_system_cursor
1.1.x uses SDL 2.26.5
For 2.0 it will be at least SDL 2.30.0
For 2.0 it will be at least SDL 2.30.0
- Fri Feb 23, 2024 11:28 am
- Forum: Not a bug
- Topic: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
- Replies: 2
- Views: 445
Re: [Donion] [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
Thanks for the report. First, the horizontal scrolling working backwards in GUIs has been already fixed for 2.0. Second, horizontal scrolling being treated as vertical scrolling (scroll left = scroll up, scroll right = scroll down) for control binds is intentional, so I'm moving this to not a bug. I...
- Fri Feb 23, 2024 11:21 am
- Forum: Duplicates
- Topic: [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally
- Replies: 2
- Views: 345
- Thu Feb 22, 2024 12:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
- Replies: 4
- Views: 741
Re: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
If a sound with its sound type overridden was playing at the time of audio device switch it would stop playing, making its resources available for a different sound to be played after the device switch, but it would still hold a pointer (now invalid) to a mixer. And it could happen that those resour...
- Wed Feb 21, 2024 4:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
- Replies: 4
- Views: 741
Re: [Donion] [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
Thanks for the reports.
This turned out to be a pretty rare crash. I wasn't able to reproduce it organically but looking at the stack traces I was able to force the situation in a test environment.
It should be fixed in the next release.
This turned out to be a pretty rare crash. I wasn't able to reproduce it organically but looking at the stack traces I was able to force the situation in a test environment.
It should be fixed in the next release.
- Wed Feb 21, 2024 10:17 am
- Forum: Duplicates
- Topic: [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally
- Replies: 2
- Views: 345
Re: [Donion] [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally
As you've said, this is probably duplicate of 110783. I'll keep this thread here until I can confirm it.