Search found 176 matches

by Donion
Mon Apr 29, 2024 4:59 pm
Forum: Bug Reports
Topic: [1.1.107] Audio on HDMI passthrough stuttering/cutting out
Replies: 4
Views: 208

Re: [1.1.107] Audio on HDMI passthrough stuttering/cutting out

Are you able to change the audio format in Windows for that output to something like 24bit/48kHz?
by Donion
Mon Apr 29, 2024 4:24 pm
Forum: Bug Reports
Topic: [1.1.107] Audio on HDMI passthrough stuttering/cutting out
Replies: 4
Views: 208

Re: [1.1.107] Audio on HDMI passthrough stuttering/cutting out

What is the audio format on that Yamaha AV receiver output?
by Donion
Mon Apr 29, 2024 2:47 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 52
Views: 7564

Re: Friday Facts #407 - Automating a soundtrack

how moddable is the audio planned to be: Will scripts be able to directly arrange samples? Will sample-concatenation & blending be available for real-time usage? The variable music tracks will be defined by the AmbientSound prototypes. There are no plans for real-time Lua API for variable music...
by Donion
Tue Apr 23, 2024 8:02 am
Forum: Fixed for 2.0
Topic: [1.1.105] Audio pops when many sounds play in map view
Replies: 2
Views: 404

Re: [Donion][1.1.105] Audio pops when many sounds play in map view

Thanks for the report.
In map view, there is a low pass filter applied. It was possible for the filter to output a sample value outside of the valid range, causing it to wrap around and making an audible click.
It is now fixed for 2.0.
by Donion
Fri Apr 19, 2024 8:35 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 52
Views: 7564

Re: Friday Facts #407 - Automating a soundtrack

[*] So far, the WIP main sound tracks from the last FFs seem significantly better than the procedurally generated tracks... which isn't surprising... (as making procedurally generated music tracks sound good seems a significantly harder task). Last week examples were from much much farther stage in...
by Donion
Fri Apr 19, 2024 11:55 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 52
Views: 7564

Re: Friday Facts #407 - Automating a soundtrack

Just in case this endeavour does not work out for some players. Will there be an option to limit the music to the static/predefined soundtrack? There is already (in 1.1) a hidden "music mode" setting. It will be there in 2.0 and you will be able to select to play main tracks (static) only.
by Donion
Mon Apr 15, 2024 7:55 am
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 790

Re: More range on the speaker

I'm making a note (a note, get it? hueheuhe) of this thread, no promises.
by Donion
Mon Apr 15, 2024 7:43 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 151
Views: 19846

Re: Friday Facts #406 - Space Age Music

Why you devs don't add individual music control for each planet? this way the player can control the music volume more precisely or turn off the soundtrack for planets they don't like. To me it sounds like a complicated GUI for just a couple of people for something that can be easily done with a si...
by Donion
Fri Apr 12, 2024 4:42 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 151
Views: 19846

Re: Friday Facts #406 - Space Age Music

I have to ask - how deep-rooted is the engine constraint preventing the music from behaving dynamically? Pretty deep, the music player simply doesn't know what's happening in-game. So a system would need to be built from the ground up. And the music would need to be composed/recorded/mixed with suc...
by Donion
Fri Apr 05, 2024 9:54 am
Forum: Not a bug
Topic: Sound alignment is off
Replies: 14
Views: 5986

Re: Sound alignment is off

ha! you're not wrong :D
by Donion
Thu Apr 04, 2024 8:20 am
Forum: Ideas and Suggestions
Topic: Programmable Speaker Improvements
Replies: 6
Views: 707

Re: Programmable Speaker Improvements

Thanks for the write-up. I think this is a good candidate for a 2.1 minor feature. Toggle option to stop sound as soon after the control signal stops as possible. (Ideally within a tick or two) Volume control signal changing effects the currently playing sound, not just future sounds from the speake...
by Donion
Wed Apr 03, 2024 9:49 am
Forum: Not a bug
Topic: Sound alignment is off
Replies: 14
Views: 5986

Re: Sound alignment is off

Illiander42 wrote:
Wed Apr 03, 2024 9:46 am
Would you like me to write up a proper feature request in the Suggestions forum?
That would be great.
by Donion
Wed Apr 03, 2024 9:00 am
Forum: Not a bug
Topic: Sound alignment is off
Replies: 14
Views: 5986

Re: Sound alignment is off

Unfortunately, what you're trying to do here is not possible with what's available. You have the game's update interval fighting against the SDL's audio thread and the way how audio data are sent. For seamless transition you would need queue samples and let the audio backend do it for you (this isn'...
by Donion
Mon Mar 18, 2024 9:37 am
Forum: Implemented in 2.0
Topic: Turn off Demo sounds when viewing Map generator with Preview
Replies: 7
Views: 499

Re: Turn off Demo sounds when viewing Map generator with Preview

In 2.0, the main menu simulations are muted when previewing the map.
As was said, you can use the "Simulations" volume slider to adjust/mute them.
by Donion
Wed Mar 13, 2024 9:25 am
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash in wayland_get_system_cursor
Replies: 12
Views: 1184

Re: [1.1.104] Crash in wayland_get_system_cursor

1.1.x uses SDL 2.26.5
For 2.0 it will be at least SDL 2.30.0
by Donion
Fri Feb 23, 2024 11:28 am
Forum: Not a bug
Topic: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
Replies: 2
Views: 445

Re: [Donion] [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)

Thanks for the report. First, the horizontal scrolling working backwards in GUIs has been already fixed for 2.0. Second, horizontal scrolling being treated as vertical scrolling (scroll left = scroll up, scroll right = scroll down) for control binds is intentional, so I'm moving this to not a bug. I...
by Donion
Thu Feb 22, 2024 12:04 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
Replies: 4
Views: 741

Re: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume

If a sound with its sound type overridden was playing at the time of audio device switch it would stop playing, making its resources available for a different sound to be played after the device switch, but it would still hold a pointer (now invalid) to a mixer. And it could happen that those resour...
by Donion
Wed Feb 21, 2024 4:15 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
Replies: 4
Views: 741

Re: [Donion] [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume

Thanks for the reports.
This turned out to be a pretty rare crash. I wasn't able to reproduce it organically but looking at the stack traces I was able to force the situation in a test environment.
It should be fixed in the next release.
by Donion
Wed Feb 21, 2024 10:17 am
Forum: Duplicates
Topic: [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally
Replies: 2
Views: 345

Re: [Donion] [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally

As you've said, this is probably duplicate of 110783. I'll keep this thread here until I can confirm it.

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