Search found 10 matches

by GreenFlagCZ
Sun Jun 08, 2025 7:30 pm
Forum: Implemented mod requests
Topic: Impossible to force player to close Remote Control / Map View in LUA script
Replies: 2
Views: 389

Re: [2.0.xx] Impossible to force player to close Remote Control / Map View in LUA script

Ah, we just solved problem by using player.set_controller{ type = defines.controllers.god } for 1 nanosec. This force player be in "god mode" to close remote view, then he immidietly return to normal state. Also it is possible to do it with teleport player (beware! not a character!).

But these are ...
by GreenFlagCZ
Sun Jun 08, 2025 3:20 pm
Forum: Implemented mod requests
Topic: Impossible to force player to close Remote Control / Map View in LUA script
Replies: 2
Views: 389

Impossible to force player to close Remote Control / Map View in LUA script

Hello,

Before 2.0 player open the map (M) and if I had cutscene script in my control.lua, the map was automatically closed. This doesnt work right now, because classic map was replaced by remote view. I tryed to use player.exit_remote_view() , but this also doesnt work. Even chatGBT is powerless ...
by GreenFlagCZ
Mon Nov 04, 2024 10:40 pm
Forum: Not a bug
Topic: [2.0.14] Logistic robots are not targetable by enemies
Replies: 2
Views: 530

[2.0.14] Logistic robots are not targetable by enemies

Hi,

Logistic robots are not targetable by enemies (enemy player turrets, worms or spitters) but construction robots are targetable. I don't understand why is that? Should be all the robots targetable? It is messing my mod actually (Story Missions) ;-)

Thank you for answer.
https://i.ibb.co ...
by GreenFlagCZ
Thu Sep 15, 2022 10:18 pm
Forum: Mods
Topic: [MOD 1.1] Story Missions - [Scenario Pack]
Replies: 7
Views: 10285

Re: [MOD 1.1] Story Missions - [Scenario Pack]

Hi, Im glad you like it. Well when you reach mission 5, you will definetly need that kind of speed for defences :D
by GreenFlagCZ
Sat Mar 05, 2022 12:03 am
Forum: Mods
Topic: [MOD 1.1] Story Missions - [Scenario Pack]
Replies: 7
Views: 10285

Re: [MOD 1.1] Story Missions - [Scenario Pack]

Hi, sorry. Not yet. Coop mode will come probably in summer
by GreenFlagCZ
Wed Feb 02, 2022 6:12 pm
Forum: Ideas and Suggestions
Topic: A full campaign.
Replies: 14
Views: 16078

Re: A full campaign.

The typos is nice. But no-one answered your call :D. But there is always Hope and I bring it to you. :D

https://mods.factorio.com/mod/Story-Missions

Sometimes, YOU must take a step and finish what you started.

https://media.alt-f4.blog/ALTF4/53/mission-2-intro.jpg

https://assets-mod.factorio ...
by GreenFlagCZ
Wed Oct 13, 2021 10:34 pm
Forum: Maps and Scenarios
Topic: Tutorial Scenarios & New Hope remake?
Replies: 3
Views: 9437

Re: Tutorial Scenarios & New Hope remake?

Try this. It's not same like new hope, but I did it similar way. You should feel like continue with campaign after tutorial and its vanilla and lore-friendly.

https://mods.factorio.com/mod/Story-Missions
by GreenFlagCZ
Sun Sep 12, 2021 2:00 pm
Forum: Mods
Topic: [MOD 1.1] Story Missions - [Scenario Pack]
Replies: 7
Views: 10285

Re: [MOD 1.1] Story Missions - [Scenario Pack]

Thank you :D
by GreenFlagCZ
Sun Sep 12, 2021 9:09 am
Forum: Mods
Topic: [MOD 1.1] Story Missions - [Scenario Pack]
Replies: 7
Views: 10285

[MOD 1.1] Story Missions - [Scenario Pack]

Hi there. This is the topic about the mod scenario pack. You can tell me your thoughts about the missions, story, bugs, ideas etc. I'm open for hard criticism :mrgreen: .

Here is the link for mod:
https://mods.factorio.com/mod/Story-Missions

Trailer:
https://www.youtube.com/watch?v=KEAjcctlJ-8 ...

Go to advanced search