Poll: Dunno the difference between the first two, but definitly one of those
Regarding Cinema 4D: Break the Phong edges near the bevel so get rid of the odd edges. (Phong Break Roundings and Phong Break Milters if you use the bevel tool)
Search found 24 matches
- Thu Jan 26, 2017 8:54 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 63447
- Fri Dec 23, 2016 1:18 pm
- Forum: Mods
- Topic: [0.17.x] AnonyMods - Overhaul mod
- Replies: 174
- Views: 73230
Re: [0.14.x] AnonyMods - Overhaul mod
This looks pretty cool, how far this mod is compatible with other big mods (like Bobs, angels etc.)?
- Tue Dec 20, 2016 1:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404745
Re: Bugs & FAQ
Newest Version works fine
- Tue Dec 20, 2016 1:39 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404745
Re: Bugs & FAQ
Fix: In File prototypes/recipes/bio-processing-paste.lua: Line 19 change to "alien-spores" In File prototypes/recipes/bio-processing-alien.lua: Line 148 change to "paste-cobalt" Line 167 change to "paste-copper" Line 186 change to "paste-gold" Line 205 change ...
- Mon Aug 22, 2016 3:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571993
Re: Development and Discussion
No thanks i want BIG chests its looks conveniently :D Any news about Petrochem mod? - its your main development task? isn't it? it is necessary to carefully consider the issue of overriding bob technologies? may be you'll put list of technologies which you are want to override? because bob mods wor...
- Thu Jun 30, 2016 1:46 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404745
Re: Bugs & FAQ
Nice, this would totally be enough for now Thanks!Arch666Angel wrote:So yeah I will prolly do a quick fix for it to work with 0.13, but no new features.
- Thu Jun 30, 2016 1:51 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404745
Re: Bugs & FAQ
Hey, does it worth waiting for angels processing before starting a new game or will you release it soon for 0.13.x?
Edit: Sry, wrong topic. Should have been in the Dev-Topic...
Edit: Sry, wrong topic. Should have been in the Dev-Topic...
- Mon Jun 27, 2016 11:20 pm
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 108359
Re: Lazy Bastard Achievement - No hand crafting challenge
Well, it's possible with exactly 100 crafts:
- Mon Jun 27, 2016 7:43 pm
- Forum: General discussion
- Topic: My steam is updating!!
- Replies: 11
- Views: 4720
Re: My steam is updating!!
I had to opt into the 0.13.0 Beta, just a hint for others
- Tue Jun 21, 2016 9:40 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18424
Re: Introducing NARMod 4.1
May you have a look at my adjustments? There is an example for a progression chain toodamienreave wrote:I'm not familiar with Angels Mod but I'll look into it.
- Fri Jun 17, 2016 8:06 am
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 120
- Views: 125332
Re: Have Some Questions Before I Buy.
Oh no, that means you have to answer this... every 2 monthssilk wrote:I made it sticky, cause that question comes about every 2 month.
- Thu Jun 09, 2016 11:08 am
- Forum: Angels Mods
- Topic: NARMod-tweaks-0.1.2
- Replies: 0
- Views: 2277
NARMod-tweaks-0.1.2
I made some Tweaks to the Angels mods for the NARMod if someone is interested in it :) What is working? Angel's Refining (required) Angel's Infinite Ores (required) Angel's Processing (Bio only, optional). Only download the adjusted version, not the original mod! What is not working? Angel's Process...
- Thu Jun 09, 2016 10:57 am
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18424
Re: Introducing NARMod 4.1
Okay, finished the first iteration of adjustments. What is working? Angel's Refining (required) Angel's Infinite Ores (required) Angel's Processing (Bio only, optional). Only download the adjusted version, not the original mod! What is not working? Angel's Processing (rest, maybe i'll add it later) ...
- Thu Jun 09, 2016 6:26 am
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18424
Re: Introducing NARMod 4.1
I'm on itCatbert wrote:I agree that Narmod should support Angels mods.
- Thu Jun 09, 2016 4:56 am
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18424
Re: Introducing NARMod 4.1
Okay I tested it and... First of all I really like the complexity! Haven't played much but is everything that small stepped like the beginning? Complete rework of the metallurgy system. All ores besides iron and copper are now derived from 'subsidiary ore', which is obtained as a byproduct of advanc...
- Tue Jun 07, 2016 2:36 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18424
Re: Introducing NARMod 4.1
I'll defenitly try it out but please upload it as zip-file due to factorio can load mods, packaged in zips
Edit: Did you upload your mod folder?
Edit: Did you upload your mod folder?
- Wed Jun 01, 2016 7:09 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343457
Re: MOD [0.12+] Bio-Farm 1.1.6 - Tree Farming Mod
Of course there is an advantage in size but there should be another imo. Maybe multiply output by 1.5 when using any fertilizer?
There is a tool, called Foreman, sadly it only works on Windows (.Net ). It works very well, even with modded content.
There is a tool, called Foreman, sadly it only works on Windows (.Net ). It works very well, even with modded content.
- Tue May 31, 2016 9:25 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343457
Re: MOD [0.12+] Bio-Farm 1.1.6 - Tree Farming Mod
I really don't get why i should use Fertilizer. the normal fertilizer is super expensive in comparison to the non-fertilized-wood and the advanced fertilizer has the same wood output but less pulp output. In addition there are the huge costs of the fertilizer itself (Science+stone). I appended a pic...
- Thu May 19, 2016 6:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404745
Re: Bugs & FAQ
Found a Bug in angelsrefining: File: prototypes/buildings/ore-refinery.lua, Line 176/177 Collision box of the ore refinery 3 is too small. Replace these two lines with collision_box = {{-3.4, -3.4}, {3.4, 3.4}}, selection_box = {{-3.5, -3.5}, {3.5, 3.5}}, Edit: Whoops, the ore refinery 3 isn't craft...
- Thu May 05, 2016 7:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Unstable ground
- Replies: 27
- Views: 21532
Re: [MOD 0.12.x] Unstable ground
Awesome mod, but i tweaked it for me: Stone-path is still placeable and not generated via Worldgen