Search found 64 matches
- Sat Aug 01, 2015 8:35 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 214792
Re: [MOD 0.12.x] Advanced Logistics System
This is really cool, I'm gonna try it!
- Wed Jul 29, 2015 6:58 pm
- Forum: Mod and installation managers
- Topic: FactorioMods.com an open source web app to host mods!
- Replies: 27
- Views: 54449
Re: FactorioMods.com an open source web app to host mods!
I saw from the source code you're parsing topic titles right now :) With the new mod header template it's going to be a lot easier I guess. As for images, why not make a simple media list, i.e. 4 columns, multiple rows, and then add a lightbox so you can click the images. You could name the entity ...
- Wed Jul 29, 2015 3:30 am
- Forum: Mod and installation managers
- Topic: FactorioMods.com an open source web app to host mods!
- Replies: 27
- Views: 54449
Re: FactorioMods.com an open source web app to host mods!
Oh wow, I got really used to Reddit and I forgot that I don't get notifications here haha. Sorry the delay! Hu. Woa. :shock: And I was so busy with setting up the new mod-categories, that I didn't watch this board. Haha yes, I saw, you messed up the scraper that was looking at just one subforum. I h...
- Wed Jul 29, 2015 3:25 am
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 40101
Re: Source management and Licensing for Mods
I'm glad someone it's speaking up on the issue! Github also let's you create releases with the zipped files for specific versions, and you can host releases up to 2GB in size , so virtually no one would have issues with the file sizes. I have a local repository. The only reason why I don't use githu...
- Fri Jul 17, 2015 10:40 pm
- Forum: Mod and installation managers
- Topic: FactorioMods.com an open source web app to host mods!
- Replies: 27
- Views: 54449
FactorioMods.com an open source web app to host mods!
Factorio Mods Hello everyone! Last year I started working on a web app to host Factorio mods . I neglected it a little during the summer, and stopped working on it after college started! Now it's winter break (south hemisphere!) and I decided to git it the final touches for a decent launch! Source ...
- Wed Jul 15, 2015 11:30 am
- Forum: Mods
- Topic: [0.11.x](2.0.0) Start Out Planning
- Replies: 7
- Views: 18804
Re: [0.11.x](2.0.0) Start Out Planning
Great mod! I was looking for something like this! Now we need a personal roboport from the start too!
- Wed Jul 15, 2015 10:19 am
- Forum: Mods
- Topic: [MOD 0.11.17+] Replacable poles
- Replies: 6
- Views: 11202
Re: [MOD 0.11.17+] Replacable poles
Are you related to Paradox Interactive?
- Tue Feb 24, 2015 10:09 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 78836
Re: Friday Facts #74 - The brainstorming
TBH I don't really like the direction of the endgame. I would rather have a colony on the surface of the planet and get an infinite simulation in a SimCity-like fashion. And more resources, and more automatization! And be able to build an automated society! I don't like that you are able to "wi...
- Sat Jan 17, 2015 8:34 pm
- Forum: Implemented Suggestions
- Topic: Map generation: Starting VISIBLE area
- Replies: 4
- Views: 3339
Map generation: Starting VISIBLE area
Nothing fancy, just a little more visibility when you start, so you don't have to walk around to find resources and can directly know if you want to restart the map or not.
The idea would be to have an option to increase the starting visibility.
The idea would be to have an option to increase the starting visibility.
- Tue Nov 18, 2014 11:36 pm
- Forum: Mods
- Topic: [MOD 0.11.14+] Blueprint String
- Replies: 35
- Views: 76560
Re: [0.11.3] Blueprint String
This is fantastic! I've been waiting for this! Gonna totally try it this weekend!
- Tue Nov 18, 2014 11:33 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 93921
Re: [Mod 0.11.x] Foreman - Blueprint Manager
This is fantastic! I'm totally gonna try it out this weekend! THANKS!
- Fri Nov 14, 2014 11:43 am
- Forum: Modding help
- Topic: Is there any way to read/create blueprints?
- Replies: 1
- Views: 1316
Is there any way to read/create blueprints?
I want to create a mod to be able to share blueprints, but I haven't found anything in that regard. I was thinking about reverse-engineering the save file if this cannot be done with a mod.
- Fri Nov 07, 2014 11:26 pm
- Forum: News
- Topic: Friday Facts #59 - The new office
- Replies: 22
- Views: 33333
Re: Friday Facts #59 - The new office
Congratulations on the new office! You deserve it!
The graphic designers always get the spots with most natural light man, not fair!
The graphic designers always get the spots with most natural light man, not fair!
- Mon Nov 03, 2014 3:37 pm
- Forum: Multiplayer
- Topic: Yesterday I played Factorio multiplayer with 2 other friends
- Replies: 5
- Views: 11722
Re: Yesterday I played Factorio multiplayer with 2 other fri
- Also at one point one of my friends left and clicked the pause button, probably without thinking. But the thing is that he was the only with the ability to unpause it, so we were locked until he came back. This is annoying. We will do something about it soon. Anyway, the major issue was a bit of ...
- Mon Nov 03, 2014 2:53 pm
- Forum: Technical Help
- Topic: Saved multiplayer game, now it is nowhere to be found!
- Replies: 4
- Views: 5667
Re: Saved multiplayer game, now it is nowhere to be found!
Nope, folder is empty. I did play single player yesterday before I realized that the last MP game wasn't saved. But doesn't matter, one of my friends got an autosave of the map, so we recovered itPhillip_Lynx wrote:It is in the roaming/factorio/temp folder if you did not change the folders.
- Mon Nov 03, 2014 1:50 am
- Forum: Technical Help
- Topic: Saved multiplayer game, now it is nowhere to be found!
- Replies: 4
- Views: 5667
Saved multiplayer game, now it is nowhere to be found!
Yesterday I played a multiplayer game. When I went to save before quitting I found myself with a different save screen from the usual, I could see the filesystem for some reason. Anyway, today, when I was trying to load the multiplayer game, I'm received with the regular save screen and the multipla...
- Sun Nov 02, 2014 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Allow non-owners to play with owner over lan
- Replies: 13
- Views: 9599
Re: Allow non-owners to play with owner over lan
I played the game with 2 friends who didn't own a legit copy of Factorio with Hamachi. I have no regrets. I have pirated games in the past, and I still do to some degree these days that are just too expensive for my third world pocket. I even brought games years after I played when I had the money. ...
- Sun Nov 02, 2014 8:47 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 42314
Re: lay repeating underground pipes like power lines
I would rather have pipes that you can walk over them. Like that mod that I use but I cannot remember the name. It's much more convenient.
- Sun Nov 02, 2014 8:27 pm
- Forum: Resolved Problems and Bugs
- Topic: Cannot Have 3+ Players connected at the same time.
- Replies: 20
- Views: 21566
Re: Cannot Have 3+ Players connected at the same time.
I played with 2 other friends over the Internet with Hamachi with the 64bit Windows 7 Factorio version, and didn't have any issue. We payed for 4 hours.
- Sun Nov 02, 2014 8:16 pm
- Forum: Multiplayer
- Topic: MP setup guide
- Replies: 6
- Views: 10269
Re: MP setup guide
I played with Hamachi and it worked perfectly.