Search found 9 matches

by Straugh
Sun Aug 18, 2024 11:46 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35731

Re: Friday Facts #424 - Gleba Pentapod Enemies

StarCraft Ii type aliens that are also able to build their own defenses would be fun.
by Straugh
Fri Jan 26, 2024 2:50 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 29829

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Laying down new trains via a blueprint works, but it really doesn't go far enough. We can think of blueprints as recipes. This game is all about automation. Imagine if the train, cargo wagons, inventory, configuration, logistic components, schedule, etc could be assembled and inserted as a unit onto...
by Straugh
Fri Jan 19, 2024 1:57 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 31973

Re: Friday Facts #394 - Assembler flipping and circuit control

Some of what you have done is a QOL improvement. From a different perspective, they are opening up the potential for a whole new level of automation. It would be really nice if the storage/cargo "recipes" where the slots are locked down could be named, assigned, and globally managed. Then,...
by Straugh
Fri Jan 19, 2024 12:34 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 31973

Re: Friday Facts #394 - Assembler flipping and circuit control

Can we do a related change to a requester chest?

How does this work with fluids?
by Straugh
Sat Sep 09, 2023 3:38 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196378

Re: Friday Facts #375 - Quality

It would be nice to see the quality concept start with resources. It makes more sense if we have a purity concept at the raw material to help drive quality. This would position some resource patches to be more favorable than others. Blend this in with what a mod like B&A with resource refinement...
by Straugh
Sun Jun 12, 2022 12:55 pm
Forum: Videos
Topic: Approaching 10k science per minute
Replies: 3
Views: 3688

Approaching 10k science per minute

It is really impressive to see how far this game can be pushed. https://youtu.be/Roh6s3lQgY4
by Straugh
Sun Jun 12, 2022 12:48 pm
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 18710

Re: Version 1.1.60

Have you looked at a base that is approaching 10k SPM for areas to tune the game?

https://youtu.be/Roh6s3lQgY4
by Straugh
Wed Oct 27, 2021 1:28 pm
Forum: Ideas and Suggestions
Topic: Train depot factories
Replies: 2
Views: 989

Train depot factories

TL;DR A train factory would be a series of factories chained together next to a track that would automatically build overall desired configuration of each car including the schedule. What ? While we can copy a train setup, we should be able to create a factory that does this overall configuration. ...
by Straugh
Wed Oct 27, 2021 12:57 pm
Forum: Ideas and Suggestions
Topic: Personal logistic profiles
Replies: 4
Views: 2743

Re: Personal logistic profiles

Would this include grid configurations for armor and spidertrons?

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