Search found 110 matches
- Mon Oct 27, 2025 10:40 pm
- Forum: Implemented mod requests
- Topic: LuaAPI: player.open_map allow to follow entity
- Replies: 9
- Views: 2556
Re: LuaAPI: player.open_map allow to follow entity
For anyone looking for this in Factorio 2.0+, it's now done using https://lua-api.factorio.com/latest/cla ... ntity.html
Unsure what you've found, you just linked to the overall LuaEntity docs page.
I had to search for it a bit but I believe the way to achieve the same thing now in 2.0 is with ...
- Wed Oct 22, 2025 11:27 pm
- Forum: General discussion
- Topic: WASM instead of Lua
- Replies: 10
- Views: 1520
Re: WASM instead of Lua
I can see WASM working well. Its already being used in a bunch of applications as a system to write extensions which are pretty similar to how mods work from a technical standpoint (ignoring the safety nightmare of mixin mods).
By using WIT and tooling like wit_bindgen DX would probably be even ...
By using WIT and tooling like wit_bindgen DX would probably be even ...
- Wed Oct 15, 2025 6:38 pm
- Forum: Resolved Requests
- Topic: Detail of feature flags
- Replies: 9
- Views: 651
Re: Detail of feature flags
If my memory serves me right yes, its just not been done yet afaik. You obviously can't rely on the space-age graphics for your own fusion prototypes then.
- Wed Oct 15, 2025 5:56 pm
- Forum: Resolved Requests
- Topic: Detail of feature flags
- Replies: 9
- Views: 651
Re: Detail of feature flags
FYI fusion-reactors & generators are not locked behind any feature flag 
- Tue Oct 14, 2025 1:57 pm
- Forum: Resolved Requests
- Topic: issues on BlueprintEntity and related types [2]
- Replies: 1
- Views: 195
issues on BlueprintEntity and related types [2]
I ran across another couple of doc issues in continuation of https://forums.factorio.com/131291.
BlueprintEntity rail-signal & rail-chain-signal variants are missing a rail_layer property which should be string ? or some union with a "elevated" variant and potentially another variant but I'm ...
BlueprintEntity rail-signal & rail-chain-signal variants are missing a rail_layer property which should be string ? or some union with a "elevated" variant and potentially another variant but I'm ...
- Tue Oct 14, 2025 11:40 am
- Forum: General discussion
- Topic: Is Factorio affected by CVE-2025-49844?
- Replies: 9
- Views: 1175
Re: Is Factorio affected by CVE-2025-49844?
The amount of modifications the lua VM internals get is quite low at this point, so the last commit for 2.0.46 should be the current state (at least as far as I know).h.q.droid wrote: Tue Oct 14, 2025 11:04 am But the repo is quite old (2.0.46) and I'm not sure whether it reflects the current state.
- Tue Oct 14, 2025 10:57 am
- Forum: General discussion
- Topic: Is Factorio affected by CVE-2025-49844?
- Replies: 9
- Views: 1175
Re: Is Factorio affected by CVE-2025-49844?
Just FYI Lua implementation that Factorio uses is publicly available on GitHub: https://github.com/Rseding91/Factorio-Lua
So if you want to search / test for vulnerabilities you can do so
So if you want to search / test for vulnerabilities you can do so
- Sun Oct 12, 2025 11:18 am
- Forum: Resolved Requests
- Topic: A couple of errors on BlueprintEntity and related types
- Replies: 2
- Views: 271
A couple of errors on BlueprintEntity and related types
I'm currently redoing my blueprint ser/de implementation since large parts of this are now properly documented in the lua docs and not only reverse engineered on the wiki.
While working on this I ran over the following issues so far (potentially more to come):
BlueprintEntity turret variants have ...
While working on this I ran over the following issues so far (potentially more to come):
BlueprintEntity turret variants have ...
- Thu Oct 02, 2025 4:58 am
- Forum: Implemented Suggestions
- Topic: Accept hexadecimal input for numbers / Add the ability to type "16k" so it autocompletes to "16000"
- Replies: 60
- Views: 10672
Re: Add hexadecimal support to number fields
The important thing to note is that hex numbers must be in lowercase, so 0xff instead of 0xFF.
- Mon Aug 18, 2025 5:33 pm
- Forum: Modding discussion
- Topic: can i have a copy with asan?
- Replies: 5
- Views: 701
Re: can i have a copy with asan?
the headless linux build can be downloaded by anyone? its freely available.
https://factorio.com/get-download/stabl ... ss/linux64
https://factorio.com/get-download/stabl ... ss/linux64
- Tue Aug 12, 2025 4:04 pm
- Forum: Resolved Requests
- Topic: Examples miss spacing between them
- Replies: 1
- Views: 439
Examples miss spacing between them
It looks like the example entries are missing some spacing between them and overlap vertically a bit.
- Tue May 27, 2025 6:25 pm
- Forum: Resolved Requests
- Topic: FluidFlowDirection has unexpected description
- Replies: 3
- Views: 640
Re: FluidFlowDirection has unexpected description
yeah I was referring to the single comma
- Mon May 19, 2025 3:43 am
- Forum: Resolved Requests
- Topic: FluidFlowDirection has unexpected description
- Replies: 3
- Views: 640
FluidFlowDirection has unexpected description
Types/FluidFlowDirection has a description for the "output" variant that seems like its not expected to be there.
- Tue Mar 04, 2025 5:41 pm
- Forum: Resolved Requests
- Topic: LoaderPrototype::adjustable_belt_stack_size wrong type
- Replies: 1
- Views: 421
LoaderPrototype::adjustable_belt_stack_size wrong type
LoaderPrototype::adjustable_belt_stack_size mentions boolean as its type but it should be bool.
- Thu Feb 13, 2025 3:25 am
- Forum: Resolved Requests
- Topic: [2.0.34] Resolve type discrepancies in the Prototype JSON Format
- Replies: 4
- Views: 1015
Re: [2.0.34] Resolve type discrepancies in the Prototype JSON Format
Hello there fellow strictly typed dump parser :D
Is there a reason why empty arrays are set as {} instead of []? This is kind of against the JSON standard . E.g. the ingredients for the recipe-unknown recipe on line 60888 . Use [] for empty arrays instead?
I ran into this some time ago (https ...
Is there a reason why empty arrays are set as {} instead of []? This is kind of against the JSON standard . E.g. the ingredients for the recipe-unknown recipe on line 60888 . Use [] for empty arrays instead?
I ran into this some time ago (https ...
- Wed Jan 15, 2025 12:15 am
- Forum: Resolved Requests
- Topic: ConstantCombinatorPrototype::pulse_duration is unknown uint
- Replies: 1
- Views: 394
ConstantCombinatorPrototype::pulse_duration is unknown uint
ConstantCombinatorPrototype::pulse_duration is specified to be a uint but the prototype docs do not contain such a type. Only the specific variants uint8, uint16, uint32, uint64. The runtime docs however do have a uint concept.
- Thu Dec 19, 2024 4:10 am
- Forum: Resolved Requests
- Topic: [2.0.27] Missing member in EntityPrototypeFlags
- Replies: 1
- Views: 518
[2.0.27] Missing member in EntityPrototypeFlags
Types/EntityPrototypeFlags is missing the "building-direction-16-way" member (used by rail signals / chain signals).
- Thu Oct 31, 2024 4:07 am
- Forum: Resolved Requests
- Topic: CargoHatchDefinition::illumination_graphic_index invalid default or type
- Replies: 1
- Views: 537
CargoHatchDefinition::illumination_graphic_index invalid default or type
CargoHatchDefinition::illumination_graphic_index is a uint32 but specifies a default value of -1.
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
- Thu Oct 31, 2024 4:03 am
- Forum: Resolved Requests
- Topic: HeatEnergySource::emissions_per_minute wrong "default"
- Replies: 1
- Views: 551
HeatEnergySource::emissions_per_minute wrong "default"
HeatEnergySource::emissions_per_minute is overridden since heat energy sources don't support pollution. It mentions a default value of 0 but the type of emissions in 2.0 is dictionary[AirbornePollutantID -> double] and not just double anymore.
I think not specifying a default value and maybe ...
I think not specifying a default value and maybe ...
- Thu Oct 31, 2024 3:55 am
- Forum: Resolved Requests
- Topic: Missing defaults for PipeConnection::flow_direction / connection_type
- Replies: 1
- Views: 527
Missing defaults for PipeConnection::flow_direction / connection_type
In 1.1 PipeConnection::type had a default of "input-output" and apparently the renamed field in 2.0 still does aswell but its not mentioned.
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".