I suppose the translator, my English, and my explanation are so poor that the problem is unclear.
I prefer to believe that, rather than have no one from Wube or the members of this forum see this and think that everything is fine.
Search found 136 matches
- Wed Nov 19, 2025 9:11 pm
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 1712
- Thu Nov 13, 2025 2:14 am
- Forum: Modding help
- Topic: Unable to use deconstruction, upgrade, or BP on loader-1x1 deepcopy entity
- Replies: 2
- Views: 395
Re: Unable to use deconstruction, upgrade, or BP on loader-1x1 deepcopy entity
Maybe it's because you didn't remove the hidden property from the entity, or because mining doesn't return an item.
I'm not sure, but you can start there.
I would like to help you more, but your code is not functional.
I'm not sure, but you can start there.
I would like to help you more, but your code is not functional.
- Sat Nov 08, 2025 1:31 am
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 1712
Re: [2.0.69] How fixed?? It's a bug??
Thank you for the observation. English is not my native language.
I have created alternative recipes to create the items, but for some reason the intermediate products are not working.
I am attaching photographic evidence and test code showing the problem.
Note the number of transport belts ...
- Sat Nov 08, 2025 1:16 am
- Forum: Modding help
- Topic: How to modify entity.tags?
- Replies: 7
- Views: 534
Re: How to modify entity.tags?
storage["MyPrefix"] = {}
local Save = storage["MyPrefix"]
local Entity_test = "signal-logger"
-- local Entity_test = "steel-chest"
local function create_gui(player, entity)
game.print("entity")
game.print(entity.unit_number)
end
local function create_ghost_gui(player, ghost, event)
game ...
- Fri Nov 07, 2025 10:41 pm
- Forum: Modding help
- Topic: Why isn’t this event handler working?
- Replies: 3
- Views: 376
Re: Why isn’t this event handler working?
Since you have worked with other languages, you surely understand the basic concepts of programming, so I will get straight to the point.
In Lua, variables do not have a specific type, so you must be careful with values and take advantage of that in your code.
Functions can be declared in two ...
- Fri Nov 07, 2025 10:03 pm
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 1712
Re: [2.0.69] How fixed?? It's a bug??
Hello, it's been almost a month since my last post.
I was hoping to have an answer by now, but I still don't know where the error is or if it's a bug.
Today I downloaded version 2.0.72 and the error is still there.
If I need to create another separate post, I will if no one responds, because I ...
I was hoping to have an answer by now, but I still don't know where the error is or if it's a bug.
Today I downloaded version 2.0.72 and the error is still there.
If I need to create another separate post, I will if no one responds, because I ...
- Tue Oct 14, 2025 10:23 pm
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 1712
Re: [2.0.39] How fixed?? It's a bug??
Hello, it's me again.
Yesterday I was updating the MOD that uses this code, and I was surprised to find that it doesn't work.
After carefully reviewing it, I found the reason.
It works with only iron plates : Yes
(52).png
(53).png
It works with only iron gears : Yes
(49).png
(50).png ...
Yesterday I was updating the MOD that uses this code, and I was surprised to find that it doesn't work.
After carefully reviewing it, I found the reason.
It works with only iron plates : Yes
(52).png
(53).png
It works with only iron gears : Yes
(49).png
(50).png ...
- Wed Jul 30, 2025 1:45 am
- Forum: Modding help
- Topic: How do I open a GUI with the radar?
- Replies: 5
- Views: 589
Re: How do I open a GUI with the radar?
Thanks for the information, I didn't know that property worked that way.
I tried it and it keeps the animation going, but regardless of whether or not it has power.
I tried an electrical interface, but it doesn't have connections for the red and green cables.
The roboport continues to win.
- Tue Jul 29, 2025 7:25 pm
- Forum: Modding help
- Topic: How do I open a GUI with the radar?
- Replies: 5
- Views: 589
Re: How do I open a GUI with the radar?
What you mean is...
It only works if the entity prototype has a GUI?
I can only find two entities that meet the requirements I'm looking for (Radar and Roboport):
1. The animation is infinite from the moment it is created (without player intervention).
2. It allows red and green cables to ...
- Mon Jul 28, 2025 3:08 am
- Forum: Modding help
- Topic: How do I open a GUI with the radar?
- Replies: 5
- Views: 589
How do I open a GUI with the radar?
I have a GUI that I want to open with the Radars.
When I try to open the radar GUI, the on_gui_opened event is not triggered.
script.on_event({
defines.events.on_gui_opened
}, function(event)
game.players[event.player_index].print("Event: Actived")
end)
What am I doing wrong?
How do I fix ...
When I try to open the radar GUI, the on_gui_opened event is not triggered.
script.on_event({
defines.events.on_gui_opened
}, function(event)
game.players[event.player_index].print("Event: Actived")
end)
What am I doing wrong?
How do I fix ...
- Sun Jul 27, 2025 3:53 pm
- Forum: Modding help
- Topic: [Solved] How do I change the sound of a dropdown menu?
- Replies: 6
- Views: 616
- Sat Jul 26, 2025 8:32 pm
- Forum: Modding help
- Topic: [Solved] How do I change the sound of a dropdown menu?
- Replies: 6
- Views: 616
Re: How do I change the sound of a dropdown menu?
Seeing your response, it's possible that I didn't explain myself correctly.
I want to change the sound when selecting one of the options displayed.
I am already changing the style of the dropdown.
But, I still appreciate your response.
The following is the last code I tried, but it doesn ...
- Fri Jul 25, 2025 11:17 pm
- Forum: Modding help
- Topic: [2.0.60] Event "on_player_placed_equipment" Firing Twice
- Replies: 2
- Views: 474
Re: [2.0.60] Event "on_player_placed_equipment" Firing Twice
I tested your code and you're right.
Perhaps you should use another event.
on_equipment_inserted
Try it and let me know if it works for you. I'll be waiting to hear from you.
Perhaps you should use another event.
Code: Select all
defines.events.on_equipment_inserted
Try it and let me know if it works for you. I'll be waiting to hear from you.
- Fri Jul 25, 2025 11:27 am
- Forum: Modding help
- Topic: [Solved] How do I change the sound of a dropdown menu?
- Replies: 6
- Views: 616
[Solved] How do I change the sound of a dropdown menu?
Hello, I am creating an interface and would like to customize the selection sound.
(10).png
I created the custom dropdown style.
Styles["zzzYAIM0425_0900_drop_down_channels"] = {
type = "dropdown_style",
width = 282 + 32
}
(11).png
When the options are displayed, each option has a ...
(10).png
I created the custom dropdown style.
Styles["zzzYAIM0425_0900_drop_down_channels"] = {
type = "dropdown_style",
width = 282 + 32
}
(11).png
When the options are displayed, each option has a ...
- Thu Jul 24, 2025 9:06 pm
- Forum: Modding help
- Topic: [Solved] How do I upload a sound to use when pressing a button?
- Replies: 2
- Views: 324
Re: How do I upload a sound to use when pressing a button?
My solution
---> data-final-fixes.lua <---
data:extend({{
type = "sound",
name = "gui_tool_button",
filename = "__core__/sound/gui-tool-button.ogg"
}})
---> control.lua <---
Player.play_sound({ path = "gui_tool_button" })
Thanks for the message.
The truth is that I solved it on my own ...
---> data-final-fixes.lua <---
data:extend({{
type = "sound",
name = "gui_tool_button",
filename = "__core__/sound/gui-tool-button.ogg"
}})
---> control.lua <---
Player.play_sound({ path = "gui_tool_button" })
Thanks for the message.
The truth is that I solved it on my own ...
- Wed Jul 23, 2025 12:02 pm
- Forum: Modding help
- Topic: [Solved] How do I upload a sound to use when pressing a button?
- Replies: 2
- Views: 324
[Solved] How do I upload a sound to use when pressing a button?
Hello, today I wanted to use a sound that comes with Factorio, but it is not available for use in mods. So I am trying to load it myself and then call it.
It is not working for me.
Help
The following is the code I am using.
---> data-final-fixes.lua <---
data.raw["utility-sounds"]["default ...
It is not working for me.
Help
The following is the code I am using.
---> data-final-fixes.lua <---
data.raw["utility-sounds"]["default ...
- Tue Jun 10, 2025 2:56 am
- Forum: Modding help
- Topic: [Solved] What will happen to entities when merging two forces?
- Replies: 5
- Views: 645
Re: What will happen to entities when merging two forces?
Now I understand, thanks for the clarification.
Out of curiosity, at what point do the forces combine? I can't imagine a scenario where two forces merge.- Tue Jun 10, 2025 2:30 am
- Forum: Modding help
- Topic: [Solved] What will happen to entities when merging two forces?
- Replies: 5
- Views: 645
Re: What will happen to entities when merging two forces?
Thanks for the answer
I think the message got lost in translation.The entities will be destroyed?
I have to change the force on the entities?
Please be more detailed, I don't know much about the force.
- Tue Jun 10, 2025 1:19 am
- Forum: Modding help
- Topic: [Solved] What will happen to entities when merging two forces?
- Replies: 5
- Views: 645
[Solved] What will happen to entities when merging two forces?
I want to program the event on_forces_merged, but I don't know what happens with the entities in forces to be eliminated, are they destroyed? are they kept and the force is changed? or what happens?
I know it's a simple question, but I don't know of an event that merges forces for testing.
I know it's a simple question, but I don't know of an event that merges forces for testing.
- Mon Jun 09, 2025 6:13 pm
- Forum: Modding help
- Topic: [Solved] How to disconnect the radar from the signal network?
- Replies: 2
- Views: 501