I had not realized this property.
Search found 117 matches
- Mon Jun 09, 2025 6:13 pm
- Forum: Modding help
- Topic: [Solved] How to disconnect the radar from the signal network?
- Replies: 2
- Views: 77
- Mon Jun 09, 2025 12:09 pm
- Forum: Modding help
- Topic: [Solved] How to disconnect the radar from the signal network?
- Replies: 2
- Views: 77
[Solved] How to disconnect the radar from the signal network?
I need help
Hello, I hope you are doing well.
I want to create a radar but I don't want it to communicate with other radars.
Context
When I create three radars on a surface and send a signal through one of the radars, the others receive that signal, which is normal.
Here is the case described ...
Hello, I hope you are doing well.
I want to create a radar but I don't want it to communicate with other radars.
Context
When I create three radars on a surface and send a signal through one of the radars, the others receive that signal, which is normal.
Here is the case described ...
- Mon May 19, 2025 11:55 pm
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 5
- Views: 485
Re: GUI update (Help me, Please)
I have advanced in the GUI.
I found no way to access the flows mentioned in the post.
The GUI is as follows:
Captura de pantalla (409).png
What code should i use to copy the selected text into the image?
Captura de pantalla (410).png
This is the closest thing i found about copying ...
I found no way to access the flows mentioned in the post.
The GUI is as follows:
Captura de pantalla (409).png
What code should i use to copy the selected text into the image?
Captura de pantalla (410).png
This is the closest thing i found about copying ...
- Sat May 17, 2025 12:54 am
- Forum: Modding help
- Topic: cannot read recipe subgroup from data.raw
- Replies: 3
- Views: 377
Re: cannot read recipe subgroup from data.raw
I don't see any error in your code, I think you are missing information.
I suggest changing this line
new_recipe.localised_name=recipe.name
To the following line, if you want to assign a name to the object depending on the language and not just the name of the object.
new_recipe ...
- Tue May 13, 2025 1:42 am
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 5
- Views: 485
Re: GUI update (Help me, Please)
This may help me, thank you very much.
- Sun May 11, 2025 3:31 pm
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 5
- Views: 485
Re: GUI update (Help me, Please)
Now I have another question
Before I used to use this line to close the menu when using Esc, E or opening another menu; but now it is not working.
player.opened = main_frame
Can you tell me
What I am doing wrong?
The following code is functional
---> control.lua <---
script.on_event(defines ...
Before I used to use this line to close the menu when using Esc, E or opening another menu; but now it is not working.
player.opened = main_frame
Can you tell me
What I am doing wrong?
The following code is functional
---> control.lua <---
script.on_event(defines ...
- Sat May 03, 2025 12:34 am
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 5
- Views: 485
Re: [2.0.43] GUI update (Help me, Please)
I have created a Frame as the main container
But I don't know how to add the buttons in the title bar.
In the images you can see that there are two children
How can I select a children from an element ...
But I don't know how to add the buttons in the title bar.
In the images you can see that there are two children
How can I select a children from an element ...
- Fri May 02, 2025 9:08 pm
- Forum: Gameplay Help
- Topic: How to deactivate the Flat character GUI
- Replies: 2
- Views: 299
Re: How to deactivate the Flat character GUI
What I want to do is, hide the character's inventory, something that could be done in previous versions, but I don't know how to do it now.
- Fri May 02, 2025 12:24 pm
- Forum: Gameplay Help
- Topic: How to deactivate the Flat character GUI
- Replies: 2
- Views: 299
How to deactivate the Flat character GUI
I want to see only the recipes and not the character's inventory.
- Thu May 01, 2025 6:05 pm
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 5
- Views: 485
GUI update (Help me, Please)
Context
Some time ago I created my version of Star whit items, but I couldn't get the GUI to look like the Vanilla GUI.
Now that I'm updating it, I'm in the same place, I don't know what styles to use and in what sequence to use; I also didn't find updated guides on the subject.
I tried to check ...
Some time ago I created my version of Star whit items, but I couldn't get the GUI to look like the Vanilla GUI.
Now that I'm updating it, I'm in the same place, I don't know what styles to use and in what sequence to use; I also didn't find updated guides on the subject.
I tried to check ...
- Wed Apr 30, 2025 1:43 pm
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 343
Re: [2.0.43] How can I set the icon for a recipe?
Changing the names separates the recipes from the object.
It's not what I expected but it might work for me.
Thank you.
I still find it strange that the recipe ignores its own icons in favour of the result icons ...
- Wed Apr 30, 2025 1:32 am
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 343
Re: [2.0.43] How can I set the icon for a recipe?
I changed the localised_name in the following code but it is the same result.
---------------------------------------------------------------------------------------------------
---> data.lua ...
- Mon Apr 28, 2025 10:50 am
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 343
Re: [2.0.43] How can I set the icon for a recipe?
What I mean is, what is the point of defining the icons of the recipes if in the end they will be ignored and another one will be used.
- Sun Apr 27, 2025 4:54 pm
- Forum: Modding help
- Topic: cannot read recipe subgroup from data.raw
- Replies: 3
- Views: 377
Re: cannot read recipe subgroup from data.raw
I think I can help you, but I don't understand the explanation.
Can you give me a code or before and after data?
Can you give me a code or before and after data?
- Sun Apr 27, 2025 4:29 pm
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 343
[Solved][2.0.43] How can I set the icon for a recipe?
Context
I am creating a new object with its own icon. The new object is used in two recipes.
What I am trying to do is that each recipe has a different icon.
The following code is functional and the image shows the problem ...
I am creating a new object with its own icon. The new object is used in two recipes.
What I am trying to do is that each recipe has a different icon.
The following code is functional and the image shows the problem ...
- Wed Apr 16, 2025 3:02 pm
- Forum: Modding help
- Topic: [Solved][[2.0.39] How fixed?? It's a bug??
- Replies: 6
- Views: 597
Re: [Solved][[2.0.39] How fixed?? It's a bug??
I didn't hear that this was resolved.
I just checked and it is now working.
I just checked and it is now working.
Thank you.
- Fri Mar 14, 2025 6:07 pm
- Forum: Modding help
- Topic: mod_gui without children
- Replies: 2
- Views: 351
Re: mod_gui without children
Hi, can you share the code to do some tests?
It doesn't have to be everything, just the essentials.
It doesn't have to be everything, just the essentials.
- Fri Mar 14, 2025 5:31 pm
- Forum: Modding help
- Topic: Is it possible to put the recipes of a subgroup together??
- Replies: 1
- Views: 197
Re: Is it possible to put the recipes of a subgroup together??
No, you can't.
By default they are organized by placing the objects/recipes first and then the alternative recipes.
By default they are organized by placing the objects/recipes first and then the alternative recipes.
- Fri Mar 14, 2025 5:20 pm
- Forum: Modding help
- Topic: TabbedPane with tabs on bottom?
- Replies: 1
- Views: 204
Re: TabbedPane with tabs on bottom?
Hi, I don't know much about GUI, but I think there is no easy way to do it, I mean, the one that comes programmed doesn't include it.
But I think you can play with shapes and colors to simulate one.
But I think you can play with shapes and colors to simulate one.
- Fri Mar 14, 2025 12:25 am
- Forum: Modding help
- Topic: [Solved][[2.0.39] How fixed?? It's a bug??
- Replies: 6
- Views: 597
Re: [2.0.39] How fixed?? It's a bug??
Update
This is the simplified and FUNCTIONAL example code, it still has the error, and I still don't know why it doesn't work not with the gears but with the other objects.
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
---> data.lua ...
This is the simplified and FUNCTIONAL example code, it still has the error, and I still don't know why it doesn't work not with the gears but with the other objects.
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
---> data.lua ...