Search found 7 matches

by Izzabelle
Sun Nov 09, 2025 10:25 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 178
Views: 52124

Re: Add option for mixed Quality in Assemblers


1/ productivity-quality exploit. During development there was an option for any quality recipe where a base rolled quality was lowest quality of provided ingredients. There was however exploit when using productivity modules: a machine could be fed normal quality ingredients that would "charge ...
by Izzabelle
Fri Oct 24, 2025 2:12 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Holmium solution's base_color is incorrectly defined
Replies: 3
Views: 523

[2.0.72] Holmium solution's base_color is incorrectly defined

In fluid.lua within the space-age folder, holmium solution is the only fluid defined with a R, G, or B value above 1 which makes the game divide each RGB value by 255, resulting in a dark blue color.

10-24-2025, 16-07-47.png

10-24-2025, 16-07-49.png

10-24-2025, 16-07-53.png


After ...
by Izzabelle
Thu May 08, 2025 1:58 am
Forum: This Forum
Topic: Forum name change
Replies: 36
Views: 20096

Re: Forum name change

And here I am also joining the exclusive group of name changers.

"Izzabelle", cause my current name is abhorrent.
by Izzabelle
Thu May 08, 2025 1:42 am
Forum: Implemented mod requests
Topic: Allow setting if a SpiderLegPrototype rotates with its connected body or not
Replies: 3
Views: 1416

Allow setting if a SpiderLegPrototype rotates with its connected body or not

I was experimenting with the early stages of a mod that lets you "domesticate" pentapods, and found out that whether the leg rotates with the body or not is hardcoded depending on if it's a SpiderVehiclePrototype or SpiderUnitPrototype. More control over this would be excellent, as I can see plenty ...
by Izzabelle
Fri Sep 01, 2023 11:11 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 101637

Re: Friday Facts #374 - Smarter robots

Great looking robot improvements, just one question. Will the roboport robot requests be configurable with circuits?
by Izzabelle
Sun Aug 27, 2023 12:47 am
Forum: Duplicates
Topic: [Kovarex] [1.1.87] Blueprint Grid position changes when remove/re-add item
Replies: 2
Views: 1233

Re: [1.1.87] Blueprint Grid position changes when remove/re-add item

Rails and some related items can only be moved along a "subgrid" which consists of 2x2 sized tiles. When a snap to grid blueprint would place rails not aligned to the subgrid the blueprint is slightly shifted.
by Izzabelle
Fri Aug 25, 2023 12:35 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 149538

Re: Friday Facts #373 - Factorio: Space Age

Now this is dope.
Now my only question is why the top right octo claw thing doesn't have anything that punts unwanted stuff into space.

and also what new train stuff is coming, i need more train control

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