Search found 7 matches
- Sun Nov 09, 2025 10:25 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 178
- Views: 52124
Re: Add option for mixed Quality in Assemblers
1/ productivity-quality exploit. During development there was an option for any quality recipe where a base rolled quality was lowest quality of provided ingredients. There was however exploit when using productivity modules: a machine could be fed normal quality ingredients that would "charge ...
- Fri Oct 24, 2025 2:12 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Holmium solution's base_color is incorrectly defined
- Replies: 3
- Views: 523
[2.0.72] Holmium solution's base_color is incorrectly defined
In fluid.lua within the space-age folder, holmium solution is the only fluid defined with a R, G, or B value above 1 which makes the game divide each RGB value by 255, resulting in a dark blue color.
10-24-2025, 16-07-47.png
10-24-2025, 16-07-49.png
10-24-2025, 16-07-53.png
After ...
10-24-2025, 16-07-47.png
10-24-2025, 16-07-49.png
10-24-2025, 16-07-53.png
After ...
- Thu May 08, 2025 1:58 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 36
- Views: 20096
Re: Forum name change
And here I am also joining the exclusive group of name changers.
"Izzabelle", cause my current name is abhorrent.
"Izzabelle", cause my current name is abhorrent.
- Thu May 08, 2025 1:42 am
- Forum: Implemented mod requests
- Topic: Allow setting if a SpiderLegPrototype rotates with its connected body or not
- Replies: 3
- Views: 1416
Allow setting if a SpiderLegPrototype rotates with its connected body or not
I was experimenting with the early stages of a mod that lets you "domesticate" pentapods, and found out that whether the leg rotates with the body or not is hardcoded depending on if it's a SpiderVehiclePrototype or SpiderUnitPrototype. More control over this would be excellent, as I can see plenty ...
- Fri Sep 01, 2023 11:11 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 101637
Re: Friday Facts #374 - Smarter robots
Great looking robot improvements, just one question. Will the roboport robot requests be configurable with circuits?
- Sun Aug 27, 2023 12:47 am
- Forum: Duplicates
- Topic: [Kovarex] [1.1.87] Blueprint Grid position changes when remove/re-add item
- Replies: 2
- Views: 1233
Re: [1.1.87] Blueprint Grid position changes when remove/re-add item
Rails and some related items can only be moved along a "subgrid" which consists of 2x2 sized tiles. When a snap to grid blueprint would place rails not aligned to the subgrid the blueprint is slightly shifted.
- Fri Aug 25, 2023 12:35 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 149538
Re: Friday Facts #373 - Factorio: Space Age
Now this is dope.
Now my only question is why the top right octo claw thing doesn't have anything that punts unwanted stuff into space.
and also what new train stuff is coming, i need more train control
Now my only question is why the top right octo claw thing doesn't have anything that punts unwanted stuff into space.
and also what new train stuff is coming, i need more train control