Instead of making a recorder like this, I make a save then enter editor mode and test my combinator setup by advancing 1 tick at a time, checking the states of all the combinators that I need to verify and making adjustments to the inputs etc for a full test.
If I need to make edits, I make my ...
Search found 80 matches
- Sat Sep 20, 2025 4:56 pm
- Forum: Combinator Creations
- Topic: Signal Recorder for Debugging
- Replies: 1
- Views: 1043
- Mon Sep 08, 2025 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Multiple qualities of ammo in a single turret, "Out of ammo" notification options
- Replies: 5
- Views: 1086
Re: Multiple qualities of ammo in a single turret, "Out of ammo" notification options
it is optimal to use random quality ammo
'optimal' is a strange term since it changes with your goal. Producing quality ammo reduces the total amount of resources you need to craft said ammo*. However, in space you have infinite resources. So, the only reason to use quality ammo in space IMO is ...
- Fri Aug 29, 2025 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Parameters for Module Slots
- Replies: 3
- Views: 922
Re: Parameters for Module Slots
Coming in to give this a late +1
Brought in my end game upcycler build which uses legendary quality modules, but in my current run I don't have many of those yet, so I want to be able to change the modules as a parameter.
Brought in my end game upcycler build which uses legendary quality modules, but in my current run I don't have many of those yet, so I want to be able to change the modules as a parameter.
- Mon Aug 18, 2025 3:40 am
- Forum: Combinator Creations
- Topic: All your space crusher needs with only 3 crushers!
- Replies: 2
- Views: 3640
Re: All your space crusher needs with only 3 crushers!
It's been almost a year since I originally posted this (wow!) and I recently re-opened factorio to play some modded planets (probably a bad idea considering how addictive this game is..)
Anyway, on to the point!
I took another look at my brain system here after noticing some jank with it and oh boy ...
Anyway, on to the point!
I took another look at my brain system here after noticing some jank with it and oh boy ...
- Fri Aug 15, 2025 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 57
- Views: 13576
Re: Please add a button to add a new blueprint parameter variable
Here to give a +1 to this as well!
Would've given it my +1 earlier, but I just haven't done much with the variables/formulas in parameterized blueprints until today.
Was genuinely confused for a little bit, wondering if I just couldn't find the button to add a new variable..
Guess it's time to ...
Would've given it my +1 earlier, but I just haven't done much with the variables/formulas in parameterized blueprints until today.
Was genuinely confused for a little bit, wondering if I just couldn't find the button to add a new variable..
Guess it's time to ...
- Wed Jul 23, 2025 11:29 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 16
- Views: 24766
Re: Ships that can get to the shattered planet
Ahh, I see. Thanks for showing the hub conditions - that was probably from an older design. The hub should be looking for the check to equal 1 AFAIK. (Might have been different in the posted design, but when I looked at the ship earlier today, the hub was looking for the check to be 1).
I might've ...
I might've ...
- Wed Jul 23, 2025 7:36 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 16
- Views: 24766
Re: Ships that can get to the shattered planet
First off, thanks for trying out my ship! Means a lot to me that others are using my designs! (though I'd still encourage you to try to figure out a working design on your own, as that's what I enjoy in the game! Play the way you have fun though! That's most important!)
Anyway, yes, there certainly ...
Anyway, yes, there certainly ...
- Wed Feb 12, 2025 7:06 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 16
- Views: 24766
Re: Ships that can get to the shattered planet
Prometheum (as well as all the asteroid chunks) have a stack size of 1. This means that even a stack/bulk inserted can only hold 1 chunk at a time.
To increase my prometheum storage, I’d have to make the ship longer to fit in more belts.
However, storing prometheum inside the asteroid collector ...
To increase my prometheum storage, I’d have to make the ship longer to fit in more belts.
However, storing prometheum inside the asteroid collector ...
- Sun Dec 22, 2024 10:00 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 16
- Views: 24766
Re: Ships that can get to the shattered planet
...
Well.. that certainly is a spaghetti abomination.. :shock:
It took me quite the analyzing just to comprehend how the belts worked, and a lot of it is still a mystery to me!
If I were in charge of naming that ship, I'd call it "the flying spaghetti monster" (or something along those lines ...
- Fri Dec 20, 2024 6:34 pm
- Forum: Balancing
- Topic: Rocket weight capacity
- Replies: 11
- Views: 6357
Re: Rocket weight capacity
Maybe quality could decrease weight, legendary halving weight seems appropriate and not overkill.
Quality items by their very nature are denser. What I mean by this is, for example, a single legendary crusher (unbeaconed/unmoduled) performs the duty of 2.5 common crushers since it has a ...
- Sat Dec 14, 2024 3:33 am
- Forum: Technical Help
- Topic: [2.0.23] Gleba lag caused by animated water
- Replies: 3
- Views: 993
Re: [2.0.23] Gleba lag caused by animated water
Extra update: checked on the server, and I'm experiencing no lag on Gleba any more.
Should be safe to say that updating my drivers fixed it!
Thanks again for the advice!
Should be safe to say that updating my drivers fixed it!
Thanks again for the advice!
- Fri Dec 13, 2024 4:33 am
- Forum: Duplicates
- Topic: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
- Replies: 11
- Views: 1536
Re: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
I just stumbled into this issue in 2.0.23.
Really confused me for a minute cause I was like "I have not been flying for 18 hours, I should not be anywhere close to the shattered planet".
Not sure what exactly caused it, but I'd guess being focused on the ship when the shattered planet fly ...
Really confused me for a minute cause I was like "I have not been flying for 18 hours, I should not be anywhere close to the shattered planet".
Not sure what exactly caused it, but I'd guess being focused on the ship when the shattered planet fly ...
- Thu Dec 12, 2024 7:08 pm
- Forum: Technical Help
- Topic: [2.0.23] Gleba lag caused by animated water
- Replies: 3
- Views: 993
Re: [2.0.23] Gleba lag caused by animated water
I had uhh, not realized that driver updates were a thing.. (hadn't thought of it, and the notifications to tell me about them were disabled. Not sure if that's a default thing or if I changed it at some point.. The checkbox is certainly ticked now though!).
In any event, I updated my drivers to ...
In any event, I updated my drivers to ...
- Sun Dec 08, 2024 3:27 pm
- Forum: Technical Help
- Topic: [2.0.23] Gleba lag caused by animated water
- Replies: 3
- Views: 993
[2.0.23] Gleba lag caused by animated water
Hi, I've discovered another semi-minor issue!
I was playing on a multiplayer server last night and went to Gleba. It was the first time anyone had gone to Gleba on that save file (not sure if that's relevant, but mentioning it just in case).
Once I was there, I started getting severe FPS drops ...
I was playing on a multiplayer server last night and went to Gleba. It was the first time anyone had gone to Gleba on that save file (not sure if that's relevant, but mentioning it just in case).
Once I was there, I started getting severe FPS drops ...
- Sat Dec 07, 2024 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 173
- Views: 48161
Re: Ability to craft lower quality with higher quality
Interesting thoughts DefGie!
My own opinion on quality has changed a bunch from what I’ve said in my previous posts in this thread, and I am slowly coming to enjoy it the way it is. By viewing things as logistical challenges, I can apply my factorio engineering skills to solve them!
Multiple ...
My own opinion on quality has changed a bunch from what I’ve said in my previous posts in this thread, and I am slowly coming to enjoy it the way it is. By viewing things as logistical challenges, I can apply my factorio engineering skills to solve them!
Multiple ...
- Fri Dec 06, 2024 3:29 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 16
- Views: 24766
Re: Ships that can get to the shattered planet
A beautiful looking ship, and a hard fought adventure! A hearty congratulations to a fellow explorer of the deep depths of space!
When you say 6000k promethium storage, do you mean 6000, or 6000000? My ship can store around 23000 (technically only 22700 safely), and it looks like I have more belt ...
When you say 6000k promethium storage, do you mean 6000, or 6000000? My ship can store around 23000 (technically only 22700 safely), and it looks like I have more belt ...
- Fri Nov 29, 2024 10:20 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 16
- Views: 24766
Re: Ships that can get to the shattered planet
Designing ships yourself with as minimal influence from others is perfectly understandable! I do the same :D To me, the design phase is a big part of why I enjoy Factorio so much!
The rotating priorities is something that I had thought of, but didn't really test to see if it helped with anything ...
The rotating priorities is something that I had thought of, but didn't really test to see if it helped with anything ...
- Fri Nov 22, 2024 3:40 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 109
- Views: 56226
Re: Friday Facts #438 - Space Age wrap up
A hearty congratulations on a successful launch of Space Age! And a good job on all those bug fixes!
- Wed Nov 20, 2024 7:39 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 16
- Views: 24766
Ships that can get to the shattered planet
This will (hopefully) become in the future a place to share and discuss about ships that have the capability to go all the way to shattered planet, so feel free to share your shattered planet ships here!
But that's just my excuse for the semi-generic title, and I really just want to gush about my ...
But that's just my excuse for the semi-generic title, and I really just want to gush about my ...
- Wed Nov 20, 2024 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 173
- Views: 48161
Re: Ability to craft lower quality with higher quality
Can you imagine the patch notes? "Quality has been completely overhauled. It is strongly recommended to tear down everything you've built that involves quality in any way, to avoid inadvertently wasting your quality items."
As if that hasn't happened before..
As an example, the change in fluid ...