Search found 62 matches

by dragon_gawain
Wed Nov 20, 2024 7:39 pm
Forum: Show your Creations
Topic: Ships that can get to the shattered planet
Replies: 0
Views: 167

Ships that can get to the shattered planet

This will (hopefully) become in the future a place to share and discuss about ships that have the capability to go all the way to shattered planet, so feel free to share your shattered planet ships here! But that's just my excuse for the semi-generic title, and I really just want to gush about my ow...
by dragon_gawain
Wed Nov 20, 2024 3:02 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 141
Views: 9463

Re: Ability to craft lower quality with higher quality

Can you imagine the patch notes? "Quality has been completely overhauled. It is strongly recommended to tear down everything you've built that involves quality in any way, to avoid inadvertently wasting your quality items." As if that hasn't happened before.. As an example, the change in ...
by dragon_gawain
Tue Nov 19, 2024 6:09 am
Forum: Ideas and Suggestions
Topic: Sort asteroid chunks to the bottom of hub inventory
Replies: 9
Views: 278

Re: Sort asteroid chunks to the bottom of hub inventory

One implementation would be that you cannot remove cargo bays such that you would have fewer available slots than filtered slots (similar to how if there's stuff in the cargo bays you can't pick them up). I can see how that can lead to frustrations, but from a mechanical point of view, it would work...
by dragon_gawain
Tue Nov 19, 2024 1:26 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 141
Views: 9463

Re: Ability to craft lower quality with higher quality

Hmm, mayhaps? I haven’t done the math on recycling vs downbinning in terms of effective resource loss, but it’s certainly possible that downbinning is more costly than recycling… I might try to crunch those numbers a bit to see what it comes out to. And yes, of course with a large enough buffer the ...
by dragon_gawain
Tue Nov 19, 2024 1:11 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 141
Views: 9463

Re: Ability to craft lower quality with higher quality

also work on non-"intermediates" You are completely correct! I forgot about that when I made my post earlier! Huzzah for more wrenches in this nightmare of quality math! Trying to optimize for resource use and quality at the same time results in pretty imbalanced intermediates, which resu...
by dragon_gawain
Tue Nov 19, 2024 12:19 am
Forum: Ideas and Suggestions
Topic: Create customized upgrade/deconstruction planner directly
Replies: 2
Views: 92

Re: Create customized upgrade/deconstruction planner directly

+1 to this as it compounds with being unable to open the inventory in map mode, making it so that if I want a one-time blueprint/upgrade/decon planner, I need to put it on my hotbar. Space age finally made me switch from using 3 hotbars to 4 (I want to have that space stuff on hand cause I tinker wi...
by dragon_gawain
Mon Nov 18, 2024 10:47 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 141
Views: 9463

Re: Ability to craft lower quality with higher quality

Another thing to consider with quality math is how it works with productivity. I've noticed that when the productivity bar completes at the same time as the main crafting bar, the output quality will always be the same (in all the cases I've observed at least). In an example, let's say we have an el...
by dragon_gawain
Mon Nov 18, 2024 10:23 pm
Forum: Ideas and Suggestions
Topic: Sort asteroid chunks to the bottom of hub inventory
Replies: 9
Views: 278

Re: Sort asteroid chunks to the bottom of hub inventory

Being able to filter the hub inventory would be good for other things as well, such as reserving some space for biter eggs and promethium packs in my shattered planet ship so that the influx of shards doesn’t clog up everything, forcing me to empty some slots by some means. (And yes, I know belts ar...
by dragon_gawain
Sun Nov 17, 2024 10:02 pm
Forum: Ideas and Suggestions
Topic: Gleba science pack research micronmanagement solution
Replies: 28
Views: 2381

Re: Gleba science pack research micronmanagement solution

Been dealing with this mess now that I've gotten to post game, so I'm gonna add my voice to this as well. My Gleba science production is high enough that by the time a new shipment arrives, I haven't fully consumed the old shipment (the number of my labs running has gone down by a lot though - somet...
by dragon_gawain
Sat Nov 16, 2024 6:19 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 27
Views: 4910

Re: Auto-launching of mixed rockets

They could add some ID to spaceships that you would then include as a circuit signal to choose where to launch to. I like this solution. You'd set the ID of which platform the silo should launch to, and then you could have a separate signal on the silo, similar to enable/disable, that says "La...
by dragon_gawain
Sat Nov 16, 2024 6:00 pm
Forum: Ideas and Suggestions
Topic: Please stop auto-sorting things
Replies: 6
Views: 260

Re: Please stop auto-sorting things

The constant combinator alt thing I fully agree with! I use constant combinators as notes to myself and the order in which the items I put in is important! I've taken to using quality as a way to add extra information, but it's clunky and being able to set the order the way I want again would be awe...
by dragon_gawain
Thu Nov 14, 2024 5:59 pm
Forum: Combinator Creations
Topic: The simplest thruster fuel consumption control! No combinators, only 1 wire.
Replies: 2
Views: 724

Re: The simplest thruster fuel consumption control! No combinators, only 1 wire.

After looking at the other topic you mentioned and double checking the factoriopedia graphs, I came up with pretty much this exact same solution - add an extra tank after my main storage tanks, hook it up to a pump from the main storage tanks, and set the pump to only turn on if the extra tank is be...
by dragon_gawain
Thu Nov 14, 2024 4:02 pm
Forum: Combinator Creations
Topic: Anti-spoiling belt terminator.
Replies: 5
Views: 797

Re: Anti-spoiling belt terminator.

Huh, that's a fascinating tidbit of inserter trivia, and a pretty elegant (and very simple!) to the problem!
Now excuse me for a moment as I put this in a few places in my Gleba base...
by dragon_gawain
Thu Nov 14, 2024 3:22 pm
Forum: Combinator Creations
Topic: All your space crusher needs with only 3 crushers!
Replies: 0
Views: 439

All your space crusher needs with only 3 crushers!

Screenshot 2024-11-14 093237.png 0eNrtHMuO47jxVxRdZhPIPXrZ3TawCyz2khwC5JDbTkOgJdomRiI1FNm9xsAfkA/Jj+VLUiRlyw/ZltS2x90rzGHKNFnFepeqWv5uT1OJc06osCff7QQXMSe5IIzaE/tXKViGBIlRmi6tAgtLLLDFcUxybLGZFXNZLDAvLMGsOXnBFhwnHCewpWCSx7h4sL7QL/SfS2sm09Tawm7FiH4S1owICzBgxyqYFS9w/NViUljZ0spZIRQN2AC7Fd0ZigXjhFkzxmVWW...
by dragon_gawain
Thu Nov 14, 2024 2:07 pm
Forum: Technical Help
Topic: Unable to upload to Galaxy of Fame
Replies: 9
Views: 449

Re: Unable to upload to Galaxy of Fame

Tried again just now and it worked!
by dragon_gawain
Thu Nov 14, 2024 2:53 am
Forum: Technical Help
Topic: Unable to upload to Galaxy of Fame
Replies: 9
Views: 449

Re: Unable to upload to Galaxy of Fame

Hi, I'm also getting issues with being unable to upload my save file to the galaxy (it is a different issue though). Screenshot 2024-11-13 215008.png The error 503 shows up before I even try to upload my save file. I've tried a few thing, namely restarting the game (and checking for any updates whil...
by dragon_gawain
Thu Nov 14, 2024 1:40 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
Replies: 8
Views: 5137

[Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured

tl dr Crafted biter nests of quality become common if not fed and revert to being normal biter nests, and are then recaptured. Only tested with a rocket turret shooting the capture bot rocket. full story I crafted some captive biter spawners and was fortunate enough to get some of quality (2 uncomm...
by dragon_gawain
Sun Nov 10, 2024 11:22 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 141
Views: 9463

Re: Ability to craft lower quality with higher quality

Asteroid collectors getting more arms I had not realized. Sure, that's useful. Cargo bays getting more storage as well. Same with the solar panels (though less valuable IMO). In general, yeah, the stuff for space is useful. Accumulators storing more power - OK, where am I using that? I don't use acc...
by dragon_gawain
Sun Nov 10, 2024 6:57 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 141
Views: 9463

Re: Ability to craft lower quality with higher quality

The uncommon/rare/epic/legendary are indeed 25% the size of the one for common quality. And for red and green science, I even scaled down rare, epic, and legendary as well. (though by the time I got to rare, I was already at only 1 machine for everything...) For the others, I didn't bother downscali...
by dragon_gawain
Sun Nov 10, 2024 5:55 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 141
Views: 9463

Re: Ability to craft lower quality with higher quality

mmk, so, I've have now gotten to Aquilo and done all the non infinite techs, so I feel like my opinion on quality is a lot more informed. I also (before I got to Aquilo) built a large scale factory on Vulcanus that can do 600 quality SPM* of all science that can be done on land there (*: production ...

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