Search found 32 matches
- Thu Nov 06, 2025 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8348
Re: Make promethium spoil, and quickly
I collect promethium in cargobays on my ship, not belts. Is it "efficient"? Probobly not. Do I care? Not at all.
I bring the prometium back to Nauvis where it's dumped to the surface, then it's shiped up to a different platform that does the science. Again, not efficient, but its my way and I ...
- Thu Nov 06, 2025 4:31 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8348
Re: Make promethium spoil, and quickly
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting
With chunks spoiling you're adding a hard restriction, and hard restrictions lower the amount of possible and viable ...
- Thu Nov 06, 2025 4:28 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8348
Re: Make promethium spoil, and quickly
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term ...
- Thu Nov 06, 2025 6:59 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8348
Re: Make promethium spoil, and quickly
Two words: Belt storage. That terrible, brainless cheese strategy still exists, and people still use it, even after the recipe rebalance that was done before release.
For those unaware, allow me to explain. Promethium science packs are crafted from promethium asteroid chunks, quantum processors ...
- Thu Nov 06, 2025 6:56 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8348
Re: Make promethium spoil, and quickly
Maby not make it spoil to quick but give it a spoil timer of lets say 30 minutes so people have a choice as well.
You can collect the asteroids and then quickly fly back to process them, or bring the eggs and quickly process them when you collect the prometium.
Or you can combine the 2 solutions ...
- Thu Nov 06, 2025 6:55 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8348
Re: Make promethium spoil, and quickly
Factorio is a sandbox game, why do people want to unsandbox it? How lame would it be if everyone has to use the same strategies for everything? If promethium belts are not your thing then fine but don't ruin it for others.
because belt storage encourages boring builds while being about 6x as ...
- Thu May 15, 2025 10:45 am
- Forum: Duplicates
- Topic: [2.0.49] New smart belt dragging bug just dropped
- Replies: 3
- Views: 606
- Thu May 15, 2025 10:22 am
- Forum: Duplicates
- Topic: [2.0.49] New smart belt dragging bug just dropped
- Replies: 3
- Views: 606
[2.0.49] New smart belt dragging bug just dropped
Factorio Version: 2.0.49
Steps to reproduce:
1.build something like this:
05-15-2025, 18-19-06.png
2. make sure you have undergrounds in your inventory, then drag backwards from the left to right
05-15-2025, 18-20-54.png
3. belt is built in the opposite direction
05-15-2025, 18-22-00.png ...
Steps to reproduce:
1.build something like this:
05-15-2025, 18-19-06.png
2. make sure you have undergrounds in your inventory, then drag backwards from the left to right
05-15-2025, 18-20-54.png
3. belt is built in the opposite direction
05-15-2025, 18-22-00.png ...
- Wed Feb 26, 2025 4:33 pm
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 9655
Re: Version 2.0.36
Logistic Platform Network mod whenprotocol_1903 wrote: Wed Feb 26, 2025 4:18 pmThis. Is. Awesome.FactorioBot wrote: Wed Feb 26, 2025 2:28 pm Scripting
- Added LuaSchedule.
- Added LuaSpacePlatform::get_schedule().
- Added LuaTrain::get_schedule().
- Tue Dec 10, 2024 10:32 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 16294
Re: Quality and Speed: How much waste does haste make?
[Moderated by Koub : Off Topic]
- Tue Dec 10, 2024 9:46 pm
- Forum: Duplicates
- Topic: ThrusterPrototype Crash bug
- Replies: 2
- Views: 454
Re: ThrusterPrototype Crash bug
it's fixed already in 2.0.24: 123284
- Mon Dec 09, 2024 2:58 am
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 16294
Re: Quality and Speed: How much waste does haste make?
https://i.imgur.com/5qX2rPY.png
Which of these three setups produces the most legendary plastic per second?
None of the above.
I built models to see what a single plant could actually do. Based off 3 scenarios:
Plastic with no beacons and quality.
Plastic with 1 beacon and quality ...
- Sat Dec 07, 2024 8:54 am
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 16294
Re: Quality and Speed: How much waste does haste make?
Just a suggestion, don't block everyone who told you you are wrong. Your hostility means nobody cares about your opinion and nobody wants to spend any effort to give you counterexamples, even though it's so simple and obvious.
- Sat Dec 07, 2024 8:50 am
- Forum: Not a bug
- Topic: [2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)
- Replies: 4
- Views: 1064
Re: [2.0.23] Adjusting quality/speed values via mods breaks scaling completely (lol)
what looks fine to me?The game does not scale quality with quality on prototypes... it should not exist on?
- Thu Dec 05, 2024 1:00 pm
- Forum: Not a bug
- Topic: [2.0.23] Spawners don't animate in remote view
- Replies: 4
- Views: 672
Re: [2.0.23] Spawners don't animate in remote view
Since the current frame of the animation is a game state instead of being visual only I don't think this would be trivial to fix without causing performance problems, the non-animated ones are in "sleep" state to save processing power
- Wed Dec 04, 2024 11:45 am
- Forum: Implemented mod requests
- Topic: Make platform.destroy_asteroid_chunks() return how many chunks are destroyed
- Replies: 2
- Views: 492
Make platform.destroy_asteroid_chunks() return how many chunks are destroyed
Currently the only way to access this information is by calling find_asteroid_chunks_filtered() and count the table size before calling destroy_asteroid_chunks(), which is not performance-friendly.
- Tue Dec 03, 2024 8:15 am
- Forum: Won't fix.
- Topic: [2.0.23] Items doesn't trigger spoil effect if spoiled during crafting
- Replies: 3
- Views: 1180
Re: [2.0.23] Items doesn't trigger spoil effect if spoiled during crafting
I know this bug is somewhat obscure but a mod I'm making depends on the instant spoil trigger of an item, hope this can be fixed.
- Tue Dec 03, 2024 8:04 am
- Forum: Won't fix.
- Topic: [2.0.23] Items doesn't trigger spoil effect if spoiled during crafting
- Replies: 3
- Views: 1180
Re: [2.0.23] Items doesn't trigger spoil effect if spoiled during crafting
test mod:
test save:
- Tue Dec 03, 2024 8:00 am
- Forum: Won't fix.
- Topic: [2.0.23] Items doesn't trigger spoil effect if spoiled during crafting
- Replies: 3
- Views: 1180
[2.0.23] Items doesn't trigger spoil effect if spoiled during crafting
If an item with spoilable results is spoiled before crafting finishes, its trigger effect won't trigger.
How to reproduce:
1. Add a mod with following code in data.lua:
data.raw.item["captive-biter-spawner"].spoil_ticks = 1
data.raw.capsule["jelly"].spoil_ticks = 1
2. Build a infinity chest ...
How to reproduce:
1. Add a mod with following code in data.lua:
data.raw.item["captive-biter-spawner"].spoil_ticks = 1
data.raw.capsule["jelly"].spoil_ticks = 1
2. Build a infinity chest ...
- Fri Nov 29, 2024 3:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.23] Crash when thruster plume is nil (SpacePlatform::draw)
- Replies: 2
- Views: 1604
Re: [posila] [2.0.23] Crash when thruster plume is nil (SpacePlatform::draw)
29 minutes, that's one speedy fix