Search found 10 matches

by escfoe2
Tue Nov 05, 2024 3:15 am
Forum: Minor issues
Topic: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory
Replies: 6
Views: 1050

Re: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory

Thanks for that! I was aware of the blueprint library and adding them to the hotbar, though I think I did overlook that I can have it linked to blueprints within the blueprints directory, without actually having them in my inventory. If that works with planners, that's all I need; however, I have a ...
by escfoe2
Mon Nov 04, 2024 2:27 pm
Forum: Minor issues
Topic: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory
Replies: 6
Views: 1050

Re: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory

Thanks for the reply!
That's my point, though. They're not items, really. You can access them down in the quick-bar just like you can remotes, wire, etc. They only "act" as items when you need to configure special information within them.

So, if we're only going to consider them as items sometimes ...
by escfoe2
Sun Nov 03, 2024 7:44 pm
Forum: Minor issues
Topic: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory
Replies: 6
Views: 1050

[2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory

Probably not a bug so much as an inconvenience and/or unintended consequence.

I cannot get on a rocket and launch into space with Upgrade Planners or Deconstruction Planners in my inventory. This doesn't really make sense to me on why these would be considered physical items blocked from transport ...
by escfoe2
Fri Oct 11, 2024 6:41 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 57201

Re: Friday Facts #432 - Aquilo


Can I give a suggestion? I absolutely adore the snowy graphics. I can see why rails don't freeze over as it would be annoying to run a heatpipe along the whole length of a rail line.
But imagine how cool it would look to have the rails freeze over visually even though they aren't affected ...
by escfoe2
Mon Jun 24, 2024 1:39 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 128062

Re: Friday Facts #416 - Fluids 2.0

I do think seeing which direction the fluid is flowing is an important graphical experience and I would like to see that maintained. With that said, I much prefer abstracting it's actual flow away, as you described.
by escfoe2
Mon May 20, 2024 6:24 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 70
Views: 21621

Re: Friday Facts #411 - All about asteroids

Honestly, the longer the descriptions, the better. The more information I can digest, the better. And the further the rocket gets to travel when I'm done........the better.
by escfoe2
Sun Apr 07, 2024 1:36 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 40027

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I believe, as others have stated, you should absolutely include an ability to see where they're made. Just not all at once. We don't need that much exposure. Hovering over an item in the table and it highlighting where it's made and/or where its members are (and vise versa with members) would be a ...
by escfoe2
Wed Sep 13, 2023 4:07 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 275731

Re: Friday Facts #375 - Quality


Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and ...
by escfoe2
Sun Sep 18, 2022 5:34 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 159142

Re: Friday Facts #367 - Expansion news

Would really appreciate an update on this from Wube. Really looking forward to this. The suspense is killing me!
by escfoe2
Thu Dec 30, 2021 1:58 am
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 11
Views: 18687

Re: Doesn't anyone have a kovarex blueprint that doesn't need te

I've made one here: https://factorioprints.com/view/-Ms80Wm07C0K7wvNXTe8

Just requires the Miniloader Mod, which is honestly one of the best QoL mods you can have, IMO.

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