Search found 11 matches

by pulli23
Tue Apr 30, 2024 8:24 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 155542

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

After a year I played again, however I notice that for all my production lines helmod is trying to increase the "count" of the subassemblies.. This is not what I want, I want a count of "1", even if it means I have some extra input/output that I handle myself (using transport met...
by pulli23
Tue Apr 30, 2024 6:30 am
Forum: Ideas and Requests For Mods
Topic: Mod that can help find cpu bottlenecks
Replies: 7
Views: 410

Re: Mod that can help find cpu bottlenecks

this is a ~12k spm base, I did want to play in a somewhat difficult setting so I started as a deathworld, but with artillery 14 I pushed them now quite far back, so they're just idling for now.
by pulli23
Mon Apr 29, 2024 8:16 am
Forum: Ideas and Requests For Mods
Topic: Mod that can help find cpu bottlenecks
Replies: 7
Views: 410

Re: Mod that can help find cpu bottlenecks

Added performance picture in attachments
by pulli23
Mon Apr 29, 2024 12:43 am
Forum: Ideas and Requests For Mods
Topic: Mod that can help find cpu bottlenecks
Replies: 7
Views: 410

Re: Mod that can help find cpu bottlenecks

They only show what is the biggest number "entities" - which is true since, but I wish to know "hey is this old part of the base actually taking most cpu cycles, or am I going to optimize soething eless important, and are the heavy entity counts somewhere else".
by pulli23
Sun Apr 28, 2024 10:07 pm
Forum: Ideas and Requests For Mods
Topic: Mod that can help find cpu bottlenecks
Replies: 7
Views: 410

Mod that can help find cpu bottlenecks

Hey I have quite a large factory..

However I notice that the game is slowing down to 40-50 ups. I do not claim to have a good base whatsoever, however I before starting I would like to know *what* makes it slow.

Is there a heatmap-like function to show me what regions are most cpu intensive?
by pulli23
Thu Aug 18, 2022 1:24 pm
Forum: Ideas and Suggestions
Topic: Constant combinators should remember the value when changing recipes manually
Replies: 5
Views: 1093

Re: Constant combinators should remember the value when changing recipes manually

Well the problem for me is that I also need to read the content of the chests - so I can't just automate set the request for each chest from a single input point as I cannot do both things.
by pulli23
Tue Aug 16, 2022 6:06 pm
Forum: Ideas and Suggestions
Topic: Constant combinators should remember the value when changing recipes manually
Replies: 5
Views: 1093

Constant combinators should remember the value when changing recipes manually

Currently I have to retype the value each time, I'm using constant combinators with LTN to provide ltn the information "what" it should request. What happens is that I have as output (say) "-200k coal". Then I want to change (having copied the area) the output to wood When I clic...
by pulli23
Mon Aug 15, 2022 11:32 am
Forum: Logistic Train Network
Topic: Stations act as provider without marking them as such?
Replies: 4
Views: 1069

Re: Stations act as provider without marking them as such?

Well it doesn't, when I add back in the combinators - which have a "requesting xyz" value of 51k and a value threashold of -200k the trains still go there as if it's a provider - when there are only a few k items.
by pulli23
Sun Aug 14, 2022 3:00 pm
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 12
Views: 3717

Re: Temp. Stations. Setting to disable them?

They are intended to make the train go to the exact station in the case of duplicate stations. You say this is an "ugly workaround", but what harm does it do? It doesn't affect the delivery in the slightest, it will still go the same route it did if it didn't have the temporary stop. The ...
by pulli23
Sun Aug 14, 2022 2:56 pm
Forum: Logistic Train Network
Topic: Stations act as provider without marking them as such?
Replies: 4
Views: 1069

Stations act as provider without marking them as such?

Well I just notice that trains go to stations that are not providers - and thus don't insert items. I notice this happens when said station has a surplus of items (due to reasons) and then suddenly the stations automatically acts as provider, severely disrupting the whole network. Why does this happ...
by pulli23
Fri Jan 07, 2022 4:57 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 320352

Re: [MOD 0.13.17+] Rampant

I grew a bit tired of the constant attacks and having to repair walls constantly - so I disabled all special ais apart from "peaceful" just to see what was causing the constant attacks that never ended (without any nest in my pollution cloud). However the attacks keep coming, similarly I e...

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