Search found 12 matches

by MrJoshua
Thu Aug 07, 2025 9:37 pm
Forum: General discussion
Topic: Steam Points Shop
Replies: 1
Views: 758

Re: Steam Points Shop

I would love to see some Factorio points shop items as well. A space age animated profile background would be sweet.
by MrJoshua
Wed Aug 06, 2025 10:32 am
Forum: Ideas and Suggestions
Topic: Foundation to prevent frost or/and spreed heat
Replies: 9
Views: 823

Re: Foundation to prevent frost or/and spreed heat

My two cents. I've never used foundation simply because by the time I've unlocked it, I've more or less completed the game. Seems more for mega-basing than anything.

An earlier unlock along with a mechanic that still gates it until you've completed a particular planets challenge... might be a good ...
by MrJoshua
Tue Aug 05, 2025 4:52 am
Forum: F.A.R.L
Topic: Fully Automated Rail Layer
Replies: 3
Views: 1798

Re: Fully Automated Rail Layer

Nothing in 10 months... sad. I always loved building long rail lines with farl since it was so much easier.
by MrJoshua
Sun Aug 03, 2025 11:19 pm
Forum: Ideas and Suggestions
Topic: Add a minimum speed threshold for vehicle damage
Replies: 2
Views: 327

Re: Add a minimum speed threshold for vehicle damage

It might work as a combination. If holding modifier key to limit speed, then prevent damage. Otherwise, assume full power and work as normal.

It's mostly an early game problem when trying to drive around from one side of a factory to another. Only other alternative is to pick up the car and then ...
by MrJoshua
Sat Aug 02, 2025 11:44 pm
Forum: Ideas and Suggestions
Topic: Add a minimum speed threshold for vehicle damage
Replies: 2
Views: 327

Add a minimum speed threshold for vehicle damage

TL;DR
Add a minimum speed threshold for vehicles before causing collision damage.

What?
Currently vehicles will damage power poles, assemblers, etc if they hit them at ANY speed. A minimum speed threshold could be added to prevent damage if going slow enough. I would suggest 20-25km/hr for the ...
by MrJoshua
Sat Jan 25, 2025 7:54 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 118853

Re: Gleba has killed the game for me.

fencingsquirrel wrote: Sat Jan 25, 2025 6:31 pm The steam achievements speak 1000 words about gleba.
This is a great point, the numbers tell more than whoever is screaming the loudest! I am curious to see what/if the dev's will change for Gleba in future patches given how controversial the planet is.
by MrJoshua
Fri Jan 10, 2025 5:38 am
Forum: Gameplay Help
Topic: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
Replies: 8
Views: 2784

Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?

While I might not call it a bug, it does seem 'buildings' have a trash slot for spoilage to prevent this from happening. It seems the captive biter nest however does not? It's really hard to say what is happening in my situation as it's always when I'm off planet for hours.

EDIT: So I recaptured my ...
by MrJoshua
Tue Jan 07, 2025 5:02 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 118853

Re: Gleba has killed the game for me.

After doing gleba bases on a regular and deathworld run... I still dislike spoilage but it is mostly manageable. However, at no point do I find it 'fun' which is unfortunate.

The stompers are also a bit too OP, but Ive found with a wall of landmines far out and plenty of tesla turrets closer in ...
by MrJoshua
Tue Jan 07, 2025 4:31 am
Forum: Gameplay Help
Topic: Is there a way to prevent(or resolve) item spoilage picked up by inserter?
Replies: 8
Views: 2784

Re: Is there a way to prevent(or resolve) item spoilage picked up by inserter?

I'm having this issue with the captive biter nests. The bioflux spoils while in hand and locks it up as the nest doesn't accept the spoilage at all. I tried using another inserter to grab from the original, but that idea was a bust. I don't think this can be prevented and is fairly annoying to lose ...
by MrJoshua
Mon Jan 06, 2025 4:57 pm
Forum: Releases
Topic: Version 2.0.29
Replies: 9
Views: 13458

Re: Version 2.0.29

Bug? If you click to remove a blueprint from a chest in remote view (shows up with red X for removal), you can't cancel it because right click opens the blueprint item gui.
My workaround was to unbind right click to open gui, cancel the order, then re-bind the key.
Potential fix? Have cancel order ...
by MrJoshua
Wed Nov 06, 2024 2:10 am
Forum: Gameplay Help
Topic: WTH am i doing wrong
Replies: 4
Views: 909

Re: WTH am i doing wrong

You need to use up all the products from the oil refinery, you have petroleum and light oil backing up. When all products are moved out, it'll start making more. Same as an assembly machine, when output fills up, it stops until it gets emptied.
by MrJoshua
Tue Jan 18, 2022 4:54 pm
Forum: Logistic Train Network
Topic: Disabling depots
Replies: 4
Views: 3424

Re: Disabling depots

Super old thread but still comes up in google.

To prevent non-empty trains from dispatching:
Wire the Depot train stop to a Rail signal in front of it. If train not empty, then disable the rail signal. Can also add a speaker for an alert too.
Works for both standard and fluid cargo.

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