Search found 15 matches
- Tue Jan 17, 2023 10:55 pm
- Forum: Gameplay Help
- Topic: Splitter Filter Stops Working
- Replies: 3
- Views: 1594
Re: [1.1.72] Splitter Filter Stops Working
You are correct that the screenshot I provided shows the filter splitter working correctly. I was too panicked to take a screenshot of the issue I described, but I will the next time it happens (no idea when). Strangely enough, it hasn't happened again yet in my save. Regarding the filter being bloc...
- Mon Jan 16, 2023 8:11 pm
- Forum: Gameplay Help
- Topic: Splitter Filter Stops Working
- Replies: 3
- Views: 1594
Splitter Filter Stops Working
When splitting a belt that has different items on each half and splitting again with a filter on it, items will occasionally completely stop being filtered. For example, A belt has sulfur on the left side and red chips on the right. A splitter is placed, yielding two belts with sulfur on the left an...
- Thu Sep 15, 2022 8:19 pm
- Forum: Gameplay Help
- Topic: Electric Furnace Pollution Math
- Replies: 2
- Views: 789
Electric Furnace Pollution Math
A vanilla electric furnace has a pollution output of 1/m. A tier one productivity module gives +5% pollution. Two would be +10%. Unless there's hidden matrix math, 10% added to 1 is 1.1, not 1.98 as the game claims. Tested with mods and vanilla. To reproduce, simply place two electric furnaces and p...
- Sat Sep 10, 2022 1:50 am
- Forum: Won't fix.
- Topic: [1.1.61] Assembly Machines Too Quiet
- Replies: 2
- Views: 1552
Re: [1.1.61] Assembly Machines Too Quiet
Thank you for the suggestion. Recently the assembly machines went back to "normal" sound levels due to an unknown cause, but since it fixed itself I shouldn't need to create a mod. I reported a similar issue that turned out to be a mostly full page file due to infrequent pc restarts, so pe...
- Wed Sep 07, 2022 10:56 pm
- Forum: Technical Help
- Topic: [1.1.68] Erroring upon loading saved game
- Replies: 1
- Views: 589
[1.1.68] Erroring upon loading saved game
When loading a modded saved game even without any of the mods (almost vanilla), most of the time the game will completely crash. Exact error message varies and one time upon attempting to save got the 'bad allocation' message. Again, this includes loading in the minor qol mods and loading the save w...
- Fri Aug 19, 2022 10:47 pm
- Forum: Won't fix.
- Topic: [1.1.61] Assembly Machines Too Quiet
- Replies: 2
- Views: 1552
[1.1.61] Assembly Machines Too Quiet
When loading a game, even as vanilla, assembly machines are quiet. Compared to oil refineries and chemical plants, the assembly machines are much quieter. Tried removing all my mods, turning up all my sound settings and zooming in so I'm surrounded by and right up against busy assembly machine 3s. C...
- Mon Apr 18, 2022 3:45 pm
- Forum: Reika's Mods
- Topic: FastFurnaces - More throughput in less space
- Replies: 5
- Views: 4526
Re: FastFurnaces - More throughput in less space
+1. Get the same error but without ZRecycling with just fast furnaces and dragon industries.
- Sun Apr 17, 2022 2:41 am
- Forum: Pending
- Topic: [1.1.57] Desync importing blueprints
- Replies: 3
- Views: 1581
- Sun Apr 17, 2022 1:51 am
- Forum: Pending
- Topic: [1.1.57] Desync importing blueprints
- Replies: 3
- Views: 1581
[1.1.57] Desync importing blueprints
In 1.1.57 while attempting to import a big blueprint book with multiple books inside it, I got a desync error when the blueprints almost synced. The server is a dedicated server with no mods (vanilla). Attached is the generated desync report. Edit: I tried to attach the desync report. It keeps telli...
- Fri Apr 15, 2022 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Save Mod Sync Select All Checkbox
- Replies: 2
- Views: 838
Save Mod Sync Select All Checkbox
When you change your mod list and attempt to load a save that doesn't have all the mods enabled/downloaded, it would be nice to have a "Select All" checkbox for each category of "Not In Save", etc. to avoid unchecking 50+ checkboxes for some crazy people that have a ton of mods.
- Fri Apr 15, 2022 3:01 pm
- Forum: Modding help
- Topic: Scenario Modding - Mod File Size Workaround
- Replies: 0
- Views: 487
Scenario Modding - Mod File Size Workaround
I would like to create a scenario of rebuilding a megabase that got destroyed by a big explosion. Unfortunately, the file size went from 53MB to ~530MB after the destruction. The mod size limit is 263MB. Is there a way to split the scenario containing the save into two parts to work around the mod s...
- Sat Mar 05, 2022 6:49 pm
- Forum: Modding help
- Topic: Modpack Dependency Help
- Replies: 6
- Views: 1924
Re: Modpack Dependency Help
Thank you very much. I knew it was something minor. I updated all the names and everything works as expected. For "big artillery", it's supposed to be "bigger artillery". Thanks again for all your help!
- Sat Mar 05, 2022 6:13 pm
- Forum: Modding help
- Topic: Modpack Dependency Help
- Replies: 6
- Views: 1924
Re: Modpack Dependency Help
Yes, "Big Artillery" will mess up stuff since "Big Artillery (Balanced)" is a tweaked version of it. That's why I'm attempting to mark it as incompatible. Other modpacks mark stuff as incompatible with no issue. Is there special rules with marking things incompatible with "!...
- Sat Mar 05, 2022 5:10 pm
- Forum: Modding help
- Topic: Modpack Dependency Help
- Replies: 6
- Views: 1924
Modpack Dependency Help
I'm trying to make a modpack with the following dependencies: atomic artillery, big artillery (balanced), big artillery (incompatible), epic artillery sounds, king jo's insane artillery (optional), light artillery, mushroom cloud 1.1 patched (optional), napalm artillery, nuclear artillery, schall ar...
- Fri Feb 04, 2022 12:34 am
- Forum: Modding help
- Topic: How to make a modpack?
- Replies: 2
- Views: 1048
How to make a modpack?
I took a lot of the most popular mods suck as Bob's, Angel, etc. plus some I found interesting and made the biggest possible modpack (Yeah I know it's dumb). Once I finalize it and ensure everything's working with no conflicts, how can I upload the modpack since there's a file limit size I'll defini...