Search found 105 matches

by Quax
Wed Sep 10, 2025 8:16 pm
Forum: Gameplay Help
Topic: Problems with % operation
Replies: 0
Views: 259

Problems with % operation

I'm currently trying to better understand cobinator logic, and therefore tried to create a numerical display. It all worked oout fine except for the fact that I cannot display "0", as the artihmetic combinator doesn't send an output signal for this operation, as the result of 206739/10000%10 gives 0 ...
by Quax
Mon Sep 08, 2025 9:12 pm
Forum: Gameplay Help
Topic: Combinators: Keep a Gete ope for some time after passing it
Replies: 4
Views: 462

Re: Combinators: Keep a Gete ope for some time after passing it

I understand the underlying idea, but how am I supposed to tell the signal (or any combinator processing network signals) to wait for something?
by Quax
Mon Sep 08, 2025 7:20 pm
Forum: Gameplay Help
Topic: Combinators: Keep a Gete ope for some time after passing it
Replies: 4
Views: 462

Re: Combinators: Keep a Gete ope for some time after passing it

Ok, so here's the problem. As you can see, the gate has already closed, and the signal would be green again, but I'm right on the tracks ... so I want the signal to stay red long enough for me to cross the whole track. I know there would be an easy solution to this problem by covering the whole ...
by Quax
Mon Sep 08, 2025 6:58 pm
Forum: Gameplay Help
Topic: Combinators: Keep a Gete ope for some time after passing it
Replies: 4
Views: 462

Combinators: Keep a Gete ope for some time after passing it

Hi all, I'm currently stuck at creating a safe railroad crossing. Recently, I placed some gate elements and set the signal to turn red once the gate is open. However, since the gate closes behind, the signal turns green again when you are still crossing the rails. Which bears some risk of getting ...
by Quax
Thu Aug 01, 2024 3:37 pm
Forum: Gameplay Help
Topic: Refineries are only producing light oil
Replies: 5
Views: 1606

Re: Refineries are only producing light oil

So,with the benefit of hindsight, it was obvious from the beginning :-) and I can confirm my earlier post. Problem solved. Well,not really, as I'm still lacking petroleum, but the refinery setup is working. The fact that the refinery shows light oil in the output obviously tells you that this output ...
by Quax
Thu Aug 01, 2024 12:46 pm
Forum: Gameplay Help
Topic: Refineries are only producing light oil
Replies: 5
Views: 1606

Re: Refineries are only producing light oil

Thanks, I think I just misunderstood the visualization of the refinery. I added some extra chemical plants for cracking light oil into petroleum, and watched the pipes coming from the refinery. There was a constant flow of between 0 an 5 (what is it, by the way - mΒ³?) within the pipes. So it seems I ...
by Quax
Thu Aug 01, 2024 3:47 am
Forum: Gameplay Help
Topic: Refineries are only producing light oil
Replies: 5
Views: 1606

Refineries are only producing light oil

For some reason, my refineries suddenly only produce light oil as you can see from the screenshots. This setup already worked pretty fine, but now it seems to be broken. It is set up to work the following way:
produce lubricant
above 24000 lubricant >> crack heavy into light oil and produce solid ...
by Quax
Wed Jul 31, 2024 10:51 am
Forum: Gameplay Help
Topic: Pipes merging
Replies: 5
Views: 1292

Re: Pipes merging

You could also use a mod that gives you straight pipes that don't connect. It's one of Bob's mods if I remeber correctly. It features straight, L, T and underground pipes coverung longer distances. But just search for pipes in the mod section, there seems to be a wider variety of mods covering that ...
by Quax
Sun Mar 20, 2022 4:08 pm
Forum: Gameplay Help
Topic: Full tank gives 24000 as output signal
Replies: 7
Views: 3569

Re: Full tank gives 24000 as output signal

Ok .. it's because I built a fill level display, where the last (green) light should be active when the tank is full. SO I wil set it to 24.500 ..

THx
by Quax
Sun Mar 20, 2022 9:34 am
Forum: Gameplay Help
Topic: Full tank gives 24000 as output signal
Replies: 7
Views: 3569

Full tank gives 24000 as output signal

Hello there, I just created a system to evenly fill my tanks using combinators. Now I have stumbled across somthing interesting, that I cannot explain: When I connect a full tank to the circuit, the signal reads 24.000 instead of 25.000, see picture. As you can see, this has nothing to do with ...
by Quax
Fri Oct 01, 2021 11:48 am
Forum: Gameplay Help
Topic: Are production ratios changed by modules and why?
Replies: 8
Views: 5254

Re: Are production ratios changed by modules and why?

Thanks for the huge amount of in-detail explanation :-) I guess the nost important issue is that I missed the fact that the input values are not altered by modules. I was assuming that the same happens at higher process speed, but that obviously is wrong for productivity mdules :-)
by Quax
Tue Sep 21, 2021 8:28 pm
Forum: Gameplay Help
Topic: Are production ratios changed by modules and why?
Replies: 8
Views: 5254

Are production ratios changed by modules and why?

I'm currently trying to set up an efficient lubricant / light oil / petroleum production using beacons and speed / productivity modules. I always read that the basic production ratios (in that case the ratio refinery:heavy oil cracking:light oil cracking) are no longer valid when using modules. But ...
by Quax
Sun Sep 12, 2021 8:55 pm
Forum: Gameplay Help
Topic: Confused over ore-to-plates ratio
Replies: 7
Views: 16296

Re: Confused over ore-to-plates ratio

I'm using the electric furnace in order to avoid the coal supply. And I'm using express belts, so tht is not the problem. I already activated the "show-transport-lines" in the debug settings. When activated, there are white and blue lines shown atop the belts, but I haven't found a information ...
by Quax
Sun Sep 12, 2021 2:10 pm
Forum: Gameplay Help
Topic: Confused over ore-to-plates ratio
Replies: 7
Views: 16296

Confused over ore-to-plates ratio

I am uterly confused about the input-to-output ration for producing (copper or iron) plates. I'm using the "Factorio Caclulator" by Kirk McDonald which tells me that 2700 ore will result in 2700 plates per minute using 72 electric furnaces. However, when setting this up using expressbelts, which ...
by Quax
Wed Aug 11, 2021 7:31 am
Forum: Technical Help
Topic: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
Replies: 6
Views: 3411

Re: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update

Well, the regular Ubuntu update, but I doubt this changes the permissions for my NAS share ... question is how should I set the permissions on this share to allow for Factorio to set the neccessary permissions runtime?
by Quax
Tue Aug 10, 2021 2:21 pm
Forum: Technical Help
Topic: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
Replies: 6
Views: 3411

Re: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update

I'll follow these hints, however I don't understand where the problem comes from, as I didn't change anything on my settings regarding NAS, ... and Factorio has been running fine for several years now.
by Quax
Mon Aug 09, 2021 10:14 pm
Forum: Technical Help
Topic: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
Replies: 6
Views: 3411

Error "Couldn't set permissions to 777: Operation not permitted" on game start and update

Im running Factorio 1.17.36 in Ubuntu 20.04. Out of the sudden, I receive an error message when starting the game:

"Error while running reload_script: filesystem error: copy_file "<my_game-dir>/factorio/data/base/scenarios/freeplay/image.png" to ".../factorio/temp/currently-playing-background ...
by Quax
Fri Jul 31, 2020 10:05 am
Forum: Technical Help
Topic: Annoying lag after installing on Ubuntu 20.04
Replies: 1
Views: 1276

Annoying lag after installing on Ubuntu 20.04

On Ubuntu 18.04 I have been running the experimental Factorio version without any problems. After upgrading to Ubuntu 20.04 (fresh install) and changing the graphic card (from a Nvidia 1080 to a Nvidia GTX 1660 Super), I'm experiencing significant lags. My FPS is at around 6 .. 7 on average, with ...
by Quax
Wed Jun 03, 2020 7:52 pm
Forum: Gameplay Help
Topic: Confused of support/demand ratio for steel plate production
Replies: 7
Views: 4019

Re: Confused of support/demand ratio for steel plate production

Ok, I think I really miscounted my furncaes. With 2x24 along a red belt it's now working. Thanks for the debug inf :-) And geeee! I really buildt ALL my 4x4 balancers wrong all the time, as I was missing this one splitter. Just oversaw that all teh time :-)

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