Search found 10 matches
- Sat May 11, 2024 6:25 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 84
- Views: 9718
Re: Friday Facts #410 - Rocket turret & Target priorities
Nice! One thing that occurred to me was that, because this is so powerful, a firing limitation should be in place. For example, once a pod has fired off its three readied missiles, it should retract into the turret to reload. (If you don't want to add in the extra animation, you could wait until eit...
- Sun Apr 21, 2024 2:06 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 52
- Views: 7692
Re: Friday Facts #407 - Automating a soundtrack
Ever since I typed in a random blues riff(?) music generator BASIC program on an Atari 400, the thought of parametric music has enchanted me. Thank you for making it work for Factorio.
- Sun Apr 21, 2024 2:04 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 52
- Views: 7692
Re: Friday Facts #407 - Automating a soundtrack
I'm sure a *LOT* of us would appreciate it if y'all made a small app that sat in the taskbar and just played a constant stream of generated music from a valid Factorio install.
I WANT MY LIFE TO HAVE THE FACTORIO SOUNDTRACK!
I WANT MY LIFE TO HAVE THE FACTORIO SOUNDTRACK!
- Sat Apr 06, 2024 6:28 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 16137
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
It's great to see things progressing so well, especially when you show us the various iterations you used to get to the final product. Some thoughts: The best blueprints include a constant combinator at the input showing what needs to go in each lane and how much per second--multiplied by a thousand...
- Sun Mar 31, 2024 5:57 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 15828
Re: Friday Facts #404 - Frustration not found
Great adds! Some thoughts: Please add the functionality of the ' Filter Helper ' and ' Filter Assistant ' mods, as well as the ability to copy item filters between storage. They make dealing with storage **SO** much less frustrating. When editing blueprints, **PLEASE** allow for full control, as whe...
- Sat Dec 30, 2023 12:40 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11481
Re: Friday Facts #391 - 2023 recap
Please add mod grouping to the mod explorer. For example, when I want to play Space Exploration, I have to browse through the huge list of mods which I have installed and one by one select the ones I use for my SE map. It would be nice and easy to have a SE group, to which I would put all the SE mo...
- Sat Dec 30, 2023 12:36 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11481
Re: Friday Facts #391 - 2023 recap
I like the new mod interface ingame. However, if you like to play different saves with different modpacks, there is no easy way out of the box to switch one mod configuration to another. It would be nice if, when you open Factorio, instead of start loading the game, there is a small window with a l...
- Sat Dec 30, 2023 12:30 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11481
Re: Friday Facts #391 - 2023 recap
Thanks for the new info! Some thoughts: When updating/managing mods, I don't always want to play the game after I'm done, so I would like to see 2 confirmation buttons on the in-game mods page: ' Confirm & Restart ' and ' Confirm & Shut Down '. (Yes, I can--and do--press <ALT-F4> while the g...
- Tue Nov 14, 2023 6:28 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47794
Re: Friday Facts #384 - Combinators 2.0
It is amazing to see how far Factorio has come! That being said, while I love adding in the rail system's Boolean logic to circuitry, there is one (current) issue with it that desperately needs to be addressed: players can't choose the hierarchy of the Boolean logic. I've lost track of how many time...
- Fri Oct 06, 2023 8:24 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 27367
Re: Friday Facts #379 - Abstract rewiring
I'm glad that y'all are working hard to improve the game, but I'm convinced that y'all are *STILL* going down the wrong path when it comes to power and data. My thoughts: The Problem Using red & green wires was a useful hack in the beginning, but trying to use them in a complicated circuit can d...