Search found 10 matches

by KeithFromCanada
Sat May 11, 2024 6:25 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 84
Views: 9718

Re: Friday Facts #410 - Rocket turret & Target priorities

Nice! One thing that occurred to me was that, because this is so powerful, a firing limitation should be in place. For example, once a pod has fired off its three readied missiles, it should retract into the turret to reload. (If you don't want to add in the extra animation, you could wait until eit...
by KeithFromCanada
Sun Apr 21, 2024 2:06 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 52
Views: 7692

Re: Friday Facts #407 - Automating a soundtrack

Ever since I typed in a random blues riff(?) music generator BASIC program on an Atari 400, the thought of parametric music has enchanted me. Thank you for making it work for Factorio.
by KeithFromCanada
Sun Apr 21, 2024 2:04 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 52
Views: 7692

Re: Friday Facts #407 - Automating a soundtrack

I'm sure a *LOT* of us would appreciate it if y'all made a small app that sat in the taskbar and just played a constant stream of generated music from a valid Factorio install.

I WANT MY LIFE TO HAVE THE FACTORIO SOUNDTRACK!
by KeithFromCanada
Sat Apr 06, 2024 6:28 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 16137

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

It's great to see things progressing so well, especially when you show us the various iterations you used to get to the final product. Some thoughts: The best blueprints include a constant combinator at the input showing what needs to go in each lane and how much per second--multiplied by a thousand...
by KeithFromCanada
Sun Mar 31, 2024 5:57 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15828

Re: Friday Facts #404 - Frustration not found

Great adds! Some thoughts: Please add the functionality of the ' Filter Helper ' and ' Filter Assistant ' mods, as well as the ability to copy item filters between storage. They make dealing with storage **SO** much less frustrating. When editing blueprints, **PLEASE** allow for full control, as whe...
by KeithFromCanada
Sat Dec 30, 2023 12:40 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11481

Re: Friday Facts #391 - 2023 recap

Please add mod grouping to the mod explorer. For example, when I want to play Space Exploration, I have to browse through the huge list of mods which I have installed and one by one select the ones I use for my SE map. It would be nice and easy to have a SE group, to which I would put all the SE mo...
by KeithFromCanada
Sat Dec 30, 2023 12:36 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11481

Re: Friday Facts #391 - 2023 recap

I like the new mod interface ingame. However, if you like to play different saves with different modpacks, there is no easy way out of the box to switch one mod configuration to another. It would be nice if, when you open Factorio, instead of start loading the game, there is a small window with a l...
by KeithFromCanada
Sat Dec 30, 2023 12:30 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11481

Re: Friday Facts #391 - 2023 recap

Thanks for the new info! Some thoughts: When updating/managing mods, I don't always want to play the game after I'm done, so I would like to see 2 confirmation buttons on the in-game mods page: ' Confirm & Restart ' and ' Confirm & Shut Down '. (Yes, I can--and do--press <ALT-F4> while the g...
by KeithFromCanada
Tue Nov 14, 2023 6:28 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47794

Re: Friday Facts #384 - Combinators 2.0

It is amazing to see how far Factorio has come! That being said, while I love adding in the rail system's Boolean logic to circuitry, there is one (current) issue with it that desperately needs to be addressed: players can't choose the hierarchy of the Boolean logic. I've lost track of how many time...
by KeithFromCanada
Fri Oct 06, 2023 8:24 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27367

Re: Friday Facts #379 - Abstract rewiring

I'm glad that y'all are working hard to improve the game, but I'm convinced that y'all are *STILL* going down the wrong path when it comes to power and data. My thoughts: The Problem Using red & green wires was a useful hack in the beginning, but trying to use them in a complicated circuit can d...

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