I suggest adding a setting to block these messages from appearing on the screen. This is just a harmless example, but it's killed me several times because the biter wasn't visible in the message cloud.
CTRL+LMB to chest
Before -
After -
Search found 49 matches
- Sat Feb 28, 2026 10:07 pm
- Forum: Ideas and Suggestions
- Topic: Improved visibility when collecting items using CTRL
- Replies: 0
- Views: 139
- Sat Feb 28, 2026 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Additional Notification and Functionality Settings
- Replies: 0
- Views: 175
Additional Notification and Functionality Settings
# Additional Notification and Functionality Settings
I propose adding a setting to disable notifications and toggle them with a hotkey.
Many notifications personally annoy me, some of which lead to my death and server-wide defeat (see example below). This includes screen flashes—I'd like to fully ...
I propose adding a setting to disable notifications and toggle them with a hotkey.
Many notifications personally annoy me, some of which lead to my death and server-wide defeat (see example below). This includes screen flashes—I'd like to fully ...
- Sat Feb 28, 2026 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Quality Priority Logic for Personal Logistics (Best-to-Worst / Worst-to-Best)
- Replies: 0
- Views: 162
Quality Priority Logic for Personal Logistics (Best-to-Worst / Worst-to-Best)
Subject: Quality Priority Logic for Personal Logistics (Best-to-Worst / Worst-to-Best)
The Problem:
Currently, personal logistics requests for "Any quality" don't allow players to prioritize higher-tier items. If I want 50 Assemblers, I usually want the best ones available in the network first ...
The Problem:
Currently, personal logistics requests for "Any quality" don't allow players to prioritize higher-tier items. If I want 50 Assemblers, I usually want the best ones available in the network first ...
- Mon Nov 24, 2025 9:19 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 183
- Views: 72579
flexible crafting from items of varying quality
Dear Factorio Developers,
I would like to share a suggestion for improving the item rarity/quality system in the Space Age expansion.
As a player, I appreciate the depth and complexity of Factorio, but the current rarity/quality system sometimes feels overly restrictive. The need to switch between ...
I would like to share a suggestion for improving the item rarity/quality system in the Space Age expansion.
As a player, I appreciate the depth and complexity of Factorio, but the current rarity/quality system sometimes feels overly restrictive. The need to switch between ...
- Thu Jun 19, 2025 8:31 pm
- Forum: Technical Help
- Topic: [2.0.55] Multiplayer doesn't work
- Replies: 3
- Views: 1419
Re: [2.0.55] Multiplayer doesn't work
Error Code 520 indicates a Connection Failure, possible due to TLS Interception - Not a Bug in Factorio as such. You can try a VPN service or see if other API endpoints work - but you may be out of luck, sorry.
It is possible/likely that Version 2.0.55 added verification for the Multiplayer ...
- Sat Jun 14, 2025 10:02 am
- Forum: Gameplay Help
- Topic: [0.18.17] impossible to save BP.
- Replies: 8
- Views: 4492
Re: [0.18.17] impossible to save BP.
I once found the cause of this bug, but did not report it in time, better late than never.
The bug is possible only if the folder with the blueprint contains its copy in the form of an archive (*.rar). That is, the game looks at it and cannot overwrite it, on the day when I transferred the rar ...
The bug is possible only if the folder with the blueprint contains its copy in the form of an archive (*.rar). That is, the game looks at it and cannot overwrite it, on the day when I transferred the rar ...
- Sat Jun 14, 2025 8:36 am
- Forum: Technical Help
- Topic: [2.0.55] Multiplayer doesn't work
- Replies: 3
- Views: 1419
Re: [2.0.55] Multiplayer doesn't work
i have same problem! please fix it!
I tried:
1) Checking the game cache (everything is fine)
2) Checking the antivirus and firewall (all necessary permits are available - for factorio)
3) Installing another version of factorio (it found 3 servers and there is no 520 error)
on v 2.0.55 i have a ...
I tried:
1) Checking the game cache (everything is fine)
2) Checking the antivirus and firewall (all necessary permits are available - for factorio)
3) Installing another version of factorio (it found 3 servers and there is no 520 error)
on v 2.0.55 i have a ...
- Wed Feb 03, 2021 6:14 pm
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 24183
Re: Armour & Gun quickbar location question
Moving the outline of the weapon panel to the right shows that it would interfere with the tooltip and the alerts, while it fits between everything on the left. (1080p resolution and 100% GUI scale)
https://i.imgur.com/9b22BpI.jpg
Earlier, I was too hasty with conclusions.
Yes you're right ...
- Fri Jan 29, 2021 5:01 am
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 24183
Re: Armour & Gun quickbar location question
then get bad feedback on steam.
This is also not an effective way to argue your point. Are there any objective reasons that the hotbar is better placed on the right? Reasons other than "I like it better" or "I am used to it this way"?
Of course have. you just should have read them in the ...
- Fri Jan 29, 2021 4:43 am
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 24183
Re: Armour & Gun quickbar location question
then get bad feedback on steam.AmericanPatriot wrote: Fri Jan 29, 2021 4:41 amI am not sure how effective this is... They already said no.terradus wrote: Fri Jan 29, 2021 4:25 am ON RIGHT ! I WANT WEAPON BAR ON RIGHT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GIWE ME THIS OPTION !![]()
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- Fri Jan 29, 2021 4:25 am
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 24183
Re: Armour & Gun quickbar location question
You have moved the weapon-Bar (it used to be from the left) to the right. Sorry, but that was the stupidest idea you've ever had.
Let me explain why:
There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away ...
Let me explain why:
There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away ...
- Fri Jan 29, 2021 4:16 am
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 37314
Re: Version 1.1.19
You have moved the weapon-Bar (it used to be from the left) to the right. Sorry, but that was the stupidest idea you've ever had.
Let me explain why:
There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away ...
Let me explain why:
There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away ...
- Fri Jan 29, 2021 4:04 am
- Forum: Duplicates
- Topic: [1.1.19] The in-game chat jumps when mining stone or deconstructing buildings.
- Replies: 1
- Views: 1681
[1.1.19] The in-game chat jumps when mining stone or deconstructing buildings.
The in-game chat jumps when mining stone or deconstructing buildings.
Way for reproduce:
1) Write something in chat
2) Mining stones or deconstruct something. (look at chat at this momnent)
The chat will be raised higher due to the progress bar.
This is very disturbing. Please fix.
Way for reproduce:
1) Write something in chat
2) Mining stones or deconstruct something. (look at chat at this momnent)
The chat will be raised higher due to the progress bar.
This is very disturbing. Please fix.
- Sun Aug 30, 2020 12:26 pm
- Forum: Gameplay Help
- Topic: [1.0.0] Griffer cancels filters in wagons and tanks.
- Replies: 1
- Views: 1405
[1.0.0] Griffer cancels filters in wagons and tanks.
Griffer cancels filters in wagons and tanks.
Please help!
https://sun9-70.userapi.com/VIud5dpv-vgEc-bTBMCi6k0P6owtKGqIEFJk6w/94bCqaJP3Zc.jpg
1) How to find out exactly who canceled the filter(in next time)?
Variable "last user" not helping (may be because im driving my tank at this moment when ...
Please help!
https://sun9-70.userapi.com/VIud5dpv-vgEc-bTBMCi6k0P6owtKGqIEFJk6w/94bCqaJP3Zc.jpg
1) How to find out exactly who canceled the filter(in next time)?
Variable "last user" not helping (may be because im driving my tank at this moment when ...
- Sat Jun 20, 2020 7:30 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 123527
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Thank you for this information - now beacons normal for me.valneq wrote: Fri Jun 19, 2020 6:54 pm Go to
Settings → Interface → Show beacon modules in alt-mode
and set the visibility however you like. This is per player, so even in multiplayer people can see whatever they prefer.
- Fri Jun 19, 2020 4:27 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 123527
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
1 is a simple options change away.
2 is a plus in my opinion. I like that they fade to background and let the actual factory shine.
3 is ignoring that the beacons were always magical towers, and always will be. They were designed to work that way.
4 I can't comment on. I didn't notice it in game ...
- Fri Jun 19, 2020 4:24 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 123527
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
A troll with grenades or a troll with a nuke can do much more damage than purging your pipe network.
It might be okay to give the purge effect some inertia. If it drained the system at a finite (but fast) rate, that gives the player some reaction time to go "oh shi" while still letting players ...
- Fri Jun 19, 2020 1:33 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 123527
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
https://sun1-92.userapi.com/UibiXdMvqmWoKN2xZvZreHaD-edSGA7h0J69DA/NmvgmS8v4ls.jpg
New design of beacon is full suck
Reasons(Negative effect):
1) No more icons for modules
2) The contrast level has decreased.
3) These are no longer beacons, this is some kind of underground crap with a magic ...
New design of beacon is full suck
Reasons(Negative effect):
1) No more icons for modules
2) The contrast level has decreased.
3) These are no longer beacons, this is some kind of underground crap with a magic ...
- Thu Jun 18, 2020 11:37 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 123527
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
this is totaly wrong way for dewevoping of this game!!!!
https://sun9-8.userapi.com/1q3Zy59hCJSmwLg4rQMppa2JRjsVzV4c8btN5A/2-Ver2FpFV4.jpg
Reasons:
1) Now grifers can remove all oil!
2) Now grifers can turn pipes for mix!
3) Now you can wrong with pipe.
So kick the griefers, or disable ...
- Thu Jun 18, 2020 10:42 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 123527
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
this is totaly wrong way for dewevoping of this game!!!!

Reasons:
1) Now grifers can remove all oil!
2) Now grifers can turn pipes for mix!
3) Now you can wrong with pipe.

Reasons:
1) Now grifers can remove all oil!
2) Now grifers can turn pipes for mix!
3) Now you can wrong with pipe.