Search found 12 matches

by flomz
Mon Dec 23, 2024 1:24 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis/Rseding] Endgame trip to Shattered Planet is incredibly laggy
Replies: 22
Views: 10068

Re: Endgame trip to Shattered Planet is incredibly laggy [Spoiler]


Asteroid collectors track asteroid chunks with their projected path intersecting with the collector - each collector does this individually.


Long time ago solar panels and belts (and fluid pipes, not so long ago :)) were tracked individually, and ate significant chunk of cpu time, until they ...
by flomz
Mon Dec 23, 2024 9:50 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
Replies: 8
Views: 2442

Re: [2.0.28] Asteroid chunk is sometimes ignored by collector


Refer to
https://forums.factorio.com/viewtopic.php?p=652937#p652937

Circuit-controlled asteroid collectors may miss some chunks if they change filters too frequently because we have to search all chunks on the surface to find new valid candidates - there is a 300-tick cooldown between full ...
by flomz
Mon Dec 23, 2024 12:29 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
Replies: 8
Views: 2442

[boskid][2.0.28] Asteroid chunk is sometimes ignored by collector

Setup
An asteroid chunk flies into collector area. Collector is in "working" state and has matching filter.

Expected
Chunk is picked up by collector

Actual
Sometimes (very rarely) chunk is ignored and flies past all collectors. If collector is deconstructed and re-built (ctrl-z) again in ...
by flomz
Sun Dec 01, 2024 11:12 am
Forum: Minor issues
Topic: [2.0.21] UI: Broken fluid distance arrow if multiple fluids in EM plant
Replies: 1
Views: 309

[2.0.21] UI: Broken fluid distance arrow if multiple fluids in EM plant

Setup :
Electromagnetic plant with recipe involving multiple fluids.
Fluid system segments reach beyond screen in the same direction.

Steps :
Hover mouse cursor over the plant.

Actual result :
Multiple arrows are drawn over each other near screen edge, pointing to the rest of the fluid segments ...
by flomz
Sat Nov 09, 2024 2:08 pm
Forum: Won't fix.
Topic: [2.0.15] Inserter stuck loading furnace
Replies: 8
Views: 1293

[2.0.15] Inserter stuck loading furnace

Setup:
Furnace with single inserter which loads both ore and coal.
There is some ore in the furnace.
Steps:
While inserter is swinging with coal in hand, manually place full stack of coal into furnace.
Actual result:
Inserter is stuck in "Target full" state. It will not move even when furnace ...
by flomz
Thu Mar 10, 2022 10:27 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 98287

Re: UPS optimized 12-beacon smelting - w/minimal circuits

One belt in versions 6.98 and 6.99 seems to have ore on the wrong side.
by flomz
Mon Feb 28, 2022 2:08 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 98287

Re: UPS optimized 12-beacon smelting - w/minimal circuits

DaveMcW wrote: Mon Feb 28, 2022 12:14 pm I removed a beacon from Flomz v2.1
Nice! Transport line performance should improve as well.
by flomz
Mon Feb 28, 2022 5:14 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 98287

Re: UPS optimized 12-beacon smelting - w/minimal circuits


Looks good! Also some parts looks familiar :)


Yeah, output belt layout was inspired by your version)
Although inserter placement is changed to always interact with belt on underground input part, closer to the beginning of a transport line.


Can you prep it next time?


Sure, is there an ...
by flomz
Sun Feb 27, 2022 9:19 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 98287

Re: UPS optimized 12-beacon smelting - w/minimal circuits

V2.1, should be significantly faster:
Managed to reduce number of separate CNs to 3
Now using a single belt and 9 furnaces

0eNrlXdtuG0mS/ZWGgH0rNfJ+MTD7sp8xMAxZot3ESpRAUd7pafjft4pF2yVWFJVxjrDbouahB6bIisrIOJFZGXFO/XXx+fZp9bBdb3YXH/66WF ...
by flomz
Thu Feb 24, 2022 2:05 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 98287

Re: UPS optimized 12-beacon smelting - w/minimal circuits

It seems that number of express loaders and chests considerably affects UPS (notice the difference between Stevetrov_1feed and Stevetrov_2feed).
We should probably try to elimitate this factor since there are no such entities in real megabases, and creating a half-belt in a real game often doesn't ...
by flomz
Sat Feb 19, 2022 11:37 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 98287

Re: UPS optimized 12-beacon smelting - w/minimal circuits


Welcome here! Why not put signals 0/1/2/3/4 on the same wire?


My reasoning was

Number of networks remains O(1) anyway, so I assume that overhead is negligible.
Number of networked inserters is the same in both cases => shouldn't impact performance
Yet number of wakeup calls is exactly 1 ...
by flomz
Fri Feb 18, 2022 9:59 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 98287

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Was invited to post my version here, so here it is.
Inserter timings calculation is described here:
https://www.reddit.com/r/technicalfactorio/comments/svbupq/how_to_make_a_fully_compressed_belt_via_inserter/

0eNrlXdtu40YS/ZVAwL7Ji76wbwNkX/IZwcCQbXqGiCwZEjXIJJh ...

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