Search found 12 matches
- Mon Dec 23, 2024 1:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis/Rseding] Endgame trip to Shattered Planet is incredibly laggy
- Replies: 22
- Views: 10068
Re: Endgame trip to Shattered Planet is incredibly laggy [Spoiler]
Asteroid collectors track asteroid chunks with their projected path intersecting with the collector - each collector does this individually.
Long time ago solar panels and belts (and fluid pipes, not so long ago :)) were tracked individually, and ate significant chunk of cpu time, until they ...
- Mon Dec 23, 2024 9:50 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
- Replies: 8
- Views: 2442
Re: [2.0.28] Asteroid chunk is sometimes ignored by collector
Refer to
https://forums.factorio.com/viewtopic.php?p=652937#p652937
Circuit-controlled asteroid collectors may miss some chunks if they change filters too frequently because we have to search all chunks on the surface to find new valid candidates - there is a 300-tick cooldown between full ...
- Mon Dec 23, 2024 12:29 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
- Replies: 8
- Views: 2442
[boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
Setup
An asteroid chunk flies into collector area. Collector is in "working" state and has matching filter.
Expected
Chunk is picked up by collector
Actual
Sometimes (very rarely) chunk is ignored and flies past all collectors. If collector is deconstructed and re-built (ctrl-z) again in ...
An asteroid chunk flies into collector area. Collector is in "working" state and has matching filter.
Expected
Chunk is picked up by collector
Actual
Sometimes (very rarely) chunk is ignored and flies past all collectors. If collector is deconstructed and re-built (ctrl-z) again in ...
- Sun Dec 01, 2024 11:12 am
- Forum: Minor issues
- Topic: [2.0.21] UI: Broken fluid distance arrow if multiple fluids in EM plant
- Replies: 1
- Views: 309
[2.0.21] UI: Broken fluid distance arrow if multiple fluids in EM plant
Setup :
Electromagnetic plant with recipe involving multiple fluids.
Fluid system segments reach beyond screen in the same direction.
Steps :
Hover mouse cursor over the plant.
Actual result :
Multiple arrows are drawn over each other near screen edge, pointing to the rest of the fluid segments ...
Electromagnetic plant with recipe involving multiple fluids.
Fluid system segments reach beyond screen in the same direction.
Steps :
Hover mouse cursor over the plant.
Actual result :
Multiple arrows are drawn over each other near screen edge, pointing to the rest of the fluid segments ...
- Sat Nov 09, 2024 2:08 pm
- Forum: Won't fix.
- Topic: [2.0.15] Inserter stuck loading furnace
- Replies: 8
- Views: 1293
[2.0.15] Inserter stuck loading furnace
Setup:
Furnace with single inserter which loads both ore and coal.
There is some ore in the furnace.
Steps:
While inserter is swinging with coal in hand, manually place full stack of coal into furnace.
Actual result:
Inserter is stuck in "Target full" state. It will not move even when furnace ...
Furnace with single inserter which loads both ore and coal.
There is some ore in the furnace.
Steps:
While inserter is swinging with coal in hand, manually place full stack of coal into furnace.
Actual result:
Inserter is stuck in "Target full" state. It will not move even when furnace ...
- Thu Mar 10, 2022 10:27 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 98287
Re: UPS optimized 12-beacon smelting - w/minimal circuits
One belt in versions 6.98 and 6.99 seems to have ore on the wrong side.
- Mon Feb 28, 2022 2:08 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 98287
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Nice! Transport line performance should improve as well.
- Mon Feb 28, 2022 5:14 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 98287
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Looks good! Also some parts looks familiar :)
Yeah, output belt layout was inspired by your version)
Although inserter placement is changed to always interact with belt on underground input part, closer to the beginning of a transport line.
Can you prep it next time?
Sure, is there an ...
- Sun Feb 27, 2022 9:19 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 98287
Re: UPS optimized 12-beacon smelting - w/minimal circuits
V2.1, should be significantly faster:
Managed to reduce number of separate CNs to 3
Now using a single belt and 9 furnaces
0eNrlXdtuG0mS/ZWGgH0rNfJ+MTD7sp8xMAxZot3ESpRAUd7pafjft4pF2yVWFJVxjrDbouahB6bIisrIOJFZGXFO/XXx+fZp9bBdb3YXH/66WF ...
Managed to reduce number of separate CNs to 3
Now using a single belt and 9 furnaces
0eNrlXdtuG0mS/ZWGgH0rNfJ+MTD7sp8xMAxZot3ESpRAUd7pafjft4pF2yVWFJVxjrDbouahB6bIisrIOJFZGXFO/XXx+fZp9bBdb3YXH/66WF ...
- Thu Feb 24, 2022 2:05 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 98287
Re: UPS optimized 12-beacon smelting - w/minimal circuits
It seems that number of express loaders and chests considerably affects UPS (notice the difference between Stevetrov_1feed and Stevetrov_2feed).
We should probably try to elimitate this factor since there are no such entities in real megabases, and creating a half-belt in a real game often doesn't ...
We should probably try to elimitate this factor since there are no such entities in real megabases, and creating a half-belt in a real game often doesn't ...
- Sat Feb 19, 2022 11:37 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 98287
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Welcome here! Why not put signals 0/1/2/3/4 on the same wire?
My reasoning was
Number of networks remains O(1) anyway, so I assume that overhead is negligible.
Number of networked inserters is the same in both cases => shouldn't impact performance
Yet number of wakeup calls is exactly 1 ...
- Fri Feb 18, 2022 9:59 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 98287
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Was invited to post my version here, so here it is.
Inserter timings calculation is described here:
https://www.reddit.com/r/technicalfactorio/comments/svbupq/how_to_make_a_fully_compressed_belt_via_inserter/
0eNrlXdtu40YS/ZVAwL7Ji76wbwNkX/IZwcCQbXqGiCwZEjXIJJh ...
Inserter timings calculation is described here:
https://www.reddit.com/r/technicalfactorio/comments/svbupq/how_to_make_a_fully_compressed_belt_via_inserter/
0eNrlXdtu40YS/ZVAwL7Ji76wbwNkX/IZwcCQbXqGiCwZEjXIJJh ...