Search found 9 matches

by mpl560
Thu Sep 21, 2023 10:46 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57512

Re: Friday Facts #376 - Research and Technology

1. Poor quality
2. Acceptable quality
3. Fine quality
4. High quality
5. Flawless quality
by mpl560
Sun Sep 10, 2023 8:43 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 130814

Re: Friday Facts #375 - Quality

Recycler, great. Quality, absolutely horrendous idea. Why bad? 1. This is not vertical upgrade, nor is it horizontal. 2. The visuals are bad. 3. Adds nothing to the game, but a headache. 4. Ruins blueprints sharing. 5. Sabotages playerbase. 6. Completely wrong style. Now for exposition... I felt the...
by mpl560
Mon May 01, 2017 6:09 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197924

Re: General Discussion

An error shows up for me. Never had it before.
Failed to load mods: __5dim_core__/data-updates.lua:82: attempt to perform arithmetic on field 'healing_per_tick' (a nil value)

Mods to be disabled:
*5dim_core


RE: Fixed now. Thanks!!!
by mpl560
Tue Jan 17, 2017 10:59 am
Forum: Duplicates
Topic: Persisting sound effect - space rocket launch
Replies: 1
Views: 846

Persisting sound effect - space rocket launch

I start to launch empty space rocket. I can hear the sound effect of rocket engines. Everything is ok. I hit ESC while the sound is being played (the sound is paused - everything ok), i hit "load", then i load a game/or quit game to main menu. I can still hear the rocket being launched whi...
by mpl560
Mon Mar 14, 2016 6:53 pm
Forum: News
Topic: Steam Keys available
Replies: 83
Views: 40998

Re: Steam Keys available

I have bought the game through steam, is there a way to go through this in reverse ?
I mean can i register here at official website, type in my steamkey and no longer be "free" member ?

Edit: My main reason for this is that i don't know which forum should i use, official or steams.
by mpl560
Mon Mar 14, 2016 6:24 pm
Forum: Gameplay Help
Topic: How to beat late game aliens
Replies: 7
Views: 6203

How to beat late game aliens

When it was mid game, i took tank and raided those nests for the alien artifacts no problem. But when those aliens started to spawn big big spitters i coudn't so easily attack those nests. My only way was to set up few laser turrets somewhere close, lure them into those and then quickly go in to get...
by mpl560
Mon Mar 14, 2016 6:13 pm
Forum: Outdated/Not implemented
Topic: Laser turret front facing
Replies: 3
Views: 2467

Laser turret front facing

I think it would be nice thing to add a yellow arrow that indicates which side of the turret is a front. Explanations: When i was starting my experience with the game, i was very confused about which side of the laser turret is the front side. I needed that information because the turret needs to ai...
by mpl560
Mon Mar 14, 2016 5:46 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38015

Re: Actual laser turret

Damage done per second by laser ? Good idea. The current laser turret converted to plasma turret ? That needs new "green" projectile graphics and perhaps a new sound. But also good idea. Thumbs up for this topic. Besides the original suggestion about the laser. There was also pheromone evo...
by mpl560
Mon Mar 14, 2016 5:35 pm
Forum: Ideas and Suggestions
Topic: Fusion reactor - new energy, power, electricity generator
Replies: 8
Views: 4221

Fusion reactor - new energy, power, electricity generator

I suggest to add fusion reactors. I have seen fusion reactors in power armors, so why i cant make big ones that will generate power for my factories ? ------------------------------------------------------------------ What is my idea of the new electricity providing system ? It would not use fuel. Y...

Go to advanced search