Search found 39 matches

by MateuszCOMPANY
Thu Apr 21, 2022 7:28 am
Forum: Modding help
Topic: Heavy forest maps are 'killing' enemy camps [mod-fix]
Replies: 5
Views: 1465

Re: Heavy forest maps are 'killing' enemy camps [mod-fix]

Fixed to latest version and work pretty well.
Have i to reupload it on Mod Portal or someone moderator overwrite file on existing mod?
by MateuszCOMPANY
Wed Apr 20, 2022 12:39 pm
Forum: Modding help
Topic: Where is stored tree colision box?
Replies: 5
Views: 1115

Re: Where is stored tree colision box?

Your right, there was conflict with other mod causing it.
This mod work with second way. change tiny box collision to default.
My bad, Thanks for help ;)
by MateuszCOMPANY
Wed Apr 20, 2022 10:38 am
Forum: Modding help
Topic: Where is stored tree colision box?
Replies: 5
Views: 1115

Re: Where is stored tree colision box?

Thanks ;) Edit. Another question, there is other mod changing tree collision box to tinny but which value cause it? It cant be {-0.4, -0.4}, {0.4, 0.4} because its default factorio value. After apply this mod tree collision box becomes around {-0.05, -0.05}, {0.05, 0.05} like in previous mod But whe...
by MateuszCOMPANY
Wed Apr 20, 2022 10:22 am
Forum: Modding help
Topic: Where is stored tree colision box?
Replies: 5
Views: 1115

Where is stored tree colision box?

In which file is stored tree collision box?
Have modified string but don't understand from it where is source

Code: Select all

for _,tree in pairs(data.raw["tree"]) do
   tree.collision_box = {{-0.05, -0.05}, {0.05, 0.05}}
end
by MateuszCOMPANY
Tue Apr 19, 2022 3:29 pm
Forum: Modding help
Topic: Heavy forest maps are 'killing' enemy camps [mod-fix]
Replies: 5
Views: 1465

Re: Heavy forest maps are 'killing' enemy camps [mod-fix]

Awesome!
I dont know how i missed it.
i'll update it
by MateuszCOMPANY
Tue Apr 19, 2022 11:04 am
Forum: Modding help
Topic: Heavy forest maps are 'killing' enemy camps [mod-fix]
Replies: 5
Views: 1465

Heavy forest maps are 'killing' enemy camps [mod-fix]

Hi all Whole problem is described below. I Wanna create fix mod to solve this issue. Need help to loc where is stored this which i'm looking for. If someone have any idea... I listen. :idea: https://forums.factorio.com/viewtopic.php?f=23&t=102160 Noticed problem on heavy forest maps (133% forest...
by MateuszCOMPANY
Tue Apr 19, 2022 9:38 am
Forum: Not a bug
Topic: [1.1.57] Heavy forest maps are 'killing' enemy camps
Replies: 5
Views: 1773

Re: [1.1.57] Heavy forest maps are 'killing' enemy camps

If its fine, please tell me then i where i can change priority for it. I will create mod.
Please also move this topic to mod section
by MateuszCOMPANY
Mon Apr 18, 2022 1:20 pm
Forum: Modding help
Topic: Help with recipe
Replies: 2
Views: 643

Re: Help with recipe

by MateuszCOMPANY
Mon Apr 18, 2022 11:20 am
Forum: Modding help
Topic: Help with recipe
Replies: 2
Views: 643

Help with recipe

Trying change recipe for rails Found source in prototypes/recipe.lua Changed it to mod and its how look final, but game telling me code is invalid. Could somebody correct it? data:extend( { { type = "recipe", name = "rail", enabled = false, ingredients = { {"stone", 2},...
by MateuszCOMPANY
Mon Apr 18, 2022 2:57 am
Forum: Not a bug
Topic: [1.1.57] Heavy forest maps are 'killing' enemy camps
Replies: 5
Views: 1773

[1.1.57] Heavy forest maps are 'killing' enemy camps

Noticed problem on heavy forest maps (133% forest) On preview before start theres a lot enemies bases. But in game 90% of them disappeared Bases are a lot smaller and into them wasnt bugs, only few worms. Its look like forest have higher priority than enemies and dont allow them correctly create cam...
by MateuszCOMPANY
Sat Apr 16, 2022 3:41 pm
Forum: Gameplay Help
Topic: EVOLUTION: destroy factor and polution factor
Replies: 2
Views: 1021

EVOLUTION: destroy factor and polution factor

I have question about these two options * Destroy factor * what's scale of affect? Killing bugs cause evolution in every camp, OR only in camp from where they come, OR just only for selected houses where they born? * Polution factor * Its mean evolution progres only in camps touched by polutions OR ...
by MateuszCOMPANY
Mon Apr 04, 2022 9:30 pm
Forum: Modding help
Topic: MOD Burner Filter Inserter -- Refuel from belt issue
Replies: 2
Views: 949

MOD Burner Filter Inserter -- Refuel from belt issue

Author of this mod dont know how to fix problem with refuel burner filter inserter from belt. This mod is very useful in early stage of the game Could somebody help fix it? More details: https://mods.factorio.com/mod/Burner-Filter-Inserter/discussion/5e844069b2b7e4000c7cd41b Hello Great mod but the ...
by MateuszCOMPANY
Mon Apr 04, 2022 8:19 pm
Forum: Ideas and Requests For Mods
Topic: Train Stop can split railway for sectors
Replies: 0
Views: 648

Train Stop can split railway for sectors

Hello I have simple idea for improving gameplay in rail chapter. Noticed popular is spawning rail signal short behind train stop. But when rails are verticaly, whole rail signal is hidden behind train stop. Its a bit uncomfortable, but this made me think why not built in splitter into train stop. Tr...
by MateuszCOMPANY
Tue Mar 15, 2022 8:42 pm
Forum: Outdated/Not implemented
Topic: Train Stop also can split railway for sectors
Replies: 1
Views: 1034

Train Stop also can split railway for sectors

I think Train Stops also should split railways for blocks, because is popular using rail signal short behind. it's should be as an option when we open train stop menu. Noticed also uncomfortable thing. When rails are verticaly, whole rail signal is hidden behind train stop https://snipboard.io/i6LU3...
by MateuszCOMPANY
Thu Mar 10, 2022 12:30 am
Forum: Ideas and Suggestions
Topic: Tank with water cannon
Replies: 4
Views: 985

Tank with water cannon

In whole game not exist equipment to extinguish burning forest.
To not complicate this idea, just tank could be used as water cannon.
It could be also use as no damage weapon to push back biters.
by MateuszCOMPANY
Wed Mar 09, 2022 11:43 am
Forum: Gameplay Help
Topic: % of ores using
Replies: 5
Views: 1485

Re: % of ores using

Its help a lot
Thanks guys :)
by MateuszCOMPANY
Wed Mar 09, 2022 10:15 am
Forum: Gameplay Help
Topic: % of ores using
Replies: 5
Views: 1485

Re: % of ores using

Thanks for reply.
I dont played it long time and wanna play coop with 4 friends in challenge mode.
We not wanna too big ores, but also dont creating them too small.
Can I calculate somewhere how many time need drilling machine to empty ore?
That would help to estimate ores richnes what we need
by MateuszCOMPANY
Wed Mar 09, 2022 12:56 am
Forum: Gameplay Help
Topic: % of ores using
Replies: 5
Views: 1485

% of ores using

Hello I would like to know, which ores we need most and less in beggining , middle and at the end of the game. All in percentage usage, something like this: *Beggining game* -Iron 20% -Copper 40% -Stone 10% -Coal 70% -Uranium 0% -Crude 30% *Middle game* -Iron 80% -Copper 60% -Stone 20% -Coal 0% -Ura...

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