Just like achievements, mods could disable it. Or mods could have their own seperate category
Search found 32 matches
- Sun May 12, 2024 1:34 pm
- Forum: Ideas and Suggestions
- Topic: Global stats or universe to see other players
- Replies: 5
- Views: 162
Re: Global stats or universe to see other players
- Sun May 12, 2024 6:32 am
- Forum: Ideas and Suggestions
- Topic: Global stats or universe to see other players
- Replies: 5
- Views: 162
Global stats or universe to see other players
TL;DR A universe map or global stat system that shows the combined player metrics for everyone playing Factorio. What ? This is directly inspired by Dyson Sphere Program's Cosmo system, where you can see all the players current power generation. https://forums.factorio.com/download/file.php?mode=vi...
- Fri Feb 23, 2024 5:35 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 38212
Re: Friday Facts #399 - Trash to Treasure
One inherited problem involving non-deterministic recipes like those is that one of the outlets can become bottlenecked if consumption is not balanced. For example, solid fuel is the second most common material on average. Lightning rods absorb energy during the night into accumulators, Ice + offsh...
- Fri Feb 23, 2024 4:13 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 38212
- Fri Feb 04, 2022 2:20 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 129815
Re: Friday Facts #367 - Expansion news
Incredibly exciting, can't wait to see what you have to show us! I'm sure the expansion will suck another 1000 hours out of my life, just as the original did.
- Sun Oct 24, 2021 8:12 pm
- Forum: Implemented Suggestions
- Topic: Option to hide player name on minimap
- Replies: 4
- Views: 3820
Re: Option to hide player name on minimap
This doesn't work. I ran the command, it said achievements were disabled, but my name still appears as is on the map. https://i.imgur.com/shbl4oX.png https://i.imgur.com/AoYIYLr.png Note: This is the first result on google for hide player names factorio which is why I am bumping it. If someone could...
- Thu Oct 21, 2021 6:21 am
- Forum: Minor issues
- Topic: [for 0.17] "always on top" programs dont work with full screen factorio
- Replies: 5
- Views: 4191
Re: [for 0.17] "always on top" programs dont work with full screen factorio
This issue is still present in the latest version of Factorio. I can't use programs like OnTopReplica while playing Factorio in full screen.
- Tue Oct 19, 2021 9:45 pm
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5085
Re: HDR
because the sprites are rendered as simple image file formats.[/color] What I meant by asking for HDR is not a simple toggle in the game, but a re-rendering of all the assets. If all the assets were re-rendered in HDR, and there was an option to enable them in game, would it make a visual difference?
- Sun Oct 17, 2021 3:38 pm
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5085
HDR
Are there any plans for Factorio to support HDR? Would it actually make a visual difference?
- Mon Nov 11, 2019 6:35 am
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 61429
Re: Factorio annotated roadmap - 0.17+
This roadmap is quite out of date. Are there any other roadmaps out there that are more up to date?
- Mon May 27, 2019 11:31 pm
- Forum: Ideas and Suggestions
- Topic: Display the max distance that an underground belts and pipes can go before placement
- Replies: 6
- Views: 2433
Display the max distance that an underground belts and pipes can go before placement
TL;DR When an underground pipe or belt is in your hand, display the maximum distance it can reach. What ? Similar to how when you place the second underground belt or pipe, the first one placed should also show the maximum distance. I made some example images of what I mean. https://i.imgur.com/2lk...
- Wed Nov 07, 2018 4:17 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1004329
Re: Factorio Roadmap for 0.17+
Please don't release 0.17 before the 22nd of December. This is my last semester of school so I want to do it right.
- Sat May 12, 2018 1:49 am
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 24360
Re: Friday Facts #242 - Offensive programming
I love how the dad was loving it, only to notice his kid crying.
- Mon Dec 04, 2017 6:26 am
- Forum: General discussion
- Topic: Factorio for education - Licensing and all the Rest
- Replies: 37
- Views: 16945
Re: Factorio for education - Licensing and all the Rest
Very interesting. What do you plan on teaching using this game? I remember something like this was done with Sim City, to teach kids urban planning and resourcing.
- Sun Nov 26, 2017 4:26 am
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 33193
Re: Friday Facts #218 - Import bpy, Export player
Seeing the colors become much more subdued from the lower alpha levels reminds me of Dunkey's Bad Graphics video. I hope you get the higher alpha colors working, makes the game more visually pleasing to have things colorfully stand out.
- Wed Oct 25, 2017 8:15 pm
- Forum: Off topic
- Topic: To be fair...
- Replies: 3
- Views: 2449
To be fair...
To be fair, you have to have a very high IQ to understand Factorio. The game progresses at an extremely subtle pace, and without a solid grasp of theoretical algorithms most of the engineering will go over a typical gamer's head. There’s also Factorio’s nihilistic outlook, which is deftly woven into...
- Mon Oct 16, 2017 2:28 am
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65209
Re: Friday Facts #212 - The GUI update (Part 1)
Like [Marcus] 猛虎爆進拳 proposed on Steam, I support his motion to add an Alternate Skin option for the GUI..for those of us who love the Fallout-y look of the game: Original: Idea: RUST SKIN FTW! :D What if you start out with a rust skin, and as you progress technologically you get an iron skin, then ...
- Wed May 31, 2017 5:40 pm
- Forum: Mods
- Topic: [MOD 0.15] Bullet Trails
- Replies: 15
- Views: 14030
Re: [MOD 0.15] Bullet Trails
Great mod! Keep up the good work.
- Sat Dec 24, 2016 10:03 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 35785
Re: Friday Facts #170 - Blueprint library GUI design and redesign
Same way I fit 400 tabs on my browser at once.kinnom wrote:and how do you expect to fit 400 tabs on there?MrDoomah wrote:Why not use different tabs for the players?
- Tue Oct 04, 2016 2:16 am
- Forum: General discussion
- Topic: "Paving the ground is like Herpes"
- Replies: 9
- Views: 6770
"Paving the ground is like Herpes"
I was playing on a server, and I had been paving a lot of the factory by hand. The server owner and other players did not complain, even when I paved swaths of the factory in front of the admin's face. Around 7 hours into the game or so, some guy is on and sees me paving it and starts freaking out t...