Search found 32 matches

by jackthesmack
Sun May 12, 2024 1:34 pm
Forum: Ideas and Suggestions
Topic: Global stats or universe to see other players
Replies: 5
Views: 162

Re: Global stats or universe to see other players

Illiander42 wrote:
Sun May 12, 2024 9:00 am
Mods break it.
Just like achievements, mods could disable it. Or mods could have their own seperate category
by jackthesmack
Sun May 12, 2024 6:32 am
Forum: Ideas and Suggestions
Topic: Global stats or universe to see other players
Replies: 5
Views: 162

Global stats or universe to see other players

TL;DR A universe map or global stat system that shows the combined player metrics for everyone playing Factorio. What ? This is directly inspired by Dyson Sphere Program's Cosmo system, where you can see all the players current power generation. https://forums.factorio.com/download/file.php?mode=vi...
by jackthesmack
Fri Feb 23, 2024 5:35 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 38212

Re: Friday Facts #399 - Trash to Treasure

One inherited problem involving non-deterministic recipes like those is that one of the outlets can become bottlenecked if consumption is not balanced. For example, solid fuel is the second most common material on average. Lightning rods absorb energy during the night into accumulators, Ice + offsh...
by jackthesmack
Fri Feb 23, 2024 4:13 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 38212

Re: Friday Facts #399 - Trash to Treasure

MrFaul wrote:
Fri Feb 23, 2024 4:08 pm
This if flipping in action and it looks amazing.
What?
by jackthesmack
Fri Feb 04, 2022 2:20 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 129815

Re: Friday Facts #367 - Expansion news

Incredibly exciting, can't wait to see what you have to show us! I'm sure the expansion will suck another 1000 hours out of my life, just as the original did.
by jackthesmack
Sun Oct 24, 2021 8:12 pm
Forum: Implemented Suggestions
Topic: Option to hide player name on minimap
Replies: 4
Views: 3820

Re: Option to hide player name on minimap

This doesn't work. I ran the command, it said achievements were disabled, but my name still appears as is on the map. https://i.imgur.com/shbl4oX.png https://i.imgur.com/AoYIYLr.png Note: This is the first result on google for hide player names factorio which is why I am bumping it. If someone could...
by jackthesmack
Thu Oct 21, 2021 6:21 am
Forum: Minor issues
Topic: [for 0.17] "always on top" programs dont work with full screen factorio
Replies: 5
Views: 4191

Re: [for 0.17] "always on top" programs dont work with full screen factorio

This issue is still present in the latest version of Factorio. I can't use programs like OnTopReplica while playing Factorio in full screen.
by jackthesmack
Tue Oct 19, 2021 9:45 pm
Forum: General discussion
Topic: HDR
Replies: 22
Views: 5085

Re: HDR

because the sprites are rendered as simple image file formats.[/color] What I meant by asking for HDR is not a simple toggle in the game, but a re-rendering of all the assets. If all the assets were re-rendered in HDR, and there was an option to enable them in game, would it make a visual difference?
by jackthesmack
Sun Oct 17, 2021 3:38 pm
Forum: General discussion
Topic: HDR
Replies: 22
Views: 5085

HDR

Are there any plans for Factorio to support HDR? Would it actually make a visual difference?
by jackthesmack
Mon Nov 11, 2019 6:35 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 61429

Re: Factorio annotated roadmap - 0.17+

This roadmap is quite out of date. Are there any other roadmaps out there that are more up to date?
by jackthesmack
Mon May 27, 2019 11:31 pm
Forum: Ideas and Suggestions
Topic: Display the max distance that an underground belts and pipes can go before placement
Replies: 6
Views: 2433

Display the max distance that an underground belts and pipes can go before placement

TL;DR When an underground pipe or belt is in your hand, display the maximum distance it can reach. What ? Similar to how when you place the second underground belt or pipe, the first one placed should also show the maximum distance. I made some example images of what I mean. https://i.imgur.com/2lk...
by jackthesmack
Wed Nov 07, 2018 4:17 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1004329

Re: Factorio Roadmap for 0.17+

Please don't release 0.17 before the 22nd of December. This is my last semester of school so I want to do it right.
by jackthesmack
Sat May 12, 2018 1:49 am
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 24360

Re: Friday Facts #242 - Offensive programming

I love how the dad was loving it, only to notice his kid crying.
by jackthesmack
Mon Dec 04, 2017 6:26 am
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 16945

Re: Factorio for education - Licensing and all the Rest

Very interesting. What do you plan on teaching using this game? I remember something like this was done with Sim City, to teach kids urban planning and resourcing.
by jackthesmack
Sun Nov 26, 2017 4:26 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 33193

Re: Friday Facts #218 - Import bpy, Export player

Seeing the colors become much more subdued from the lower alpha levels reminds me of Dunkey's Bad Graphics video. I hope you get the higher alpha colors working, makes the game more visually pleasing to have things colorfully stand out.
by jackthesmack
Wed Oct 25, 2017 8:15 pm
Forum: Off topic
Topic: To be fair...
Replies: 3
Views: 2449

To be fair...

To be fair, you have to have a very high IQ to understand Factorio. The game progresses at an extremely subtle pace, and without a solid grasp of theoretical algorithms most of the engineering will go over a typical gamer's head. There’s also Factorio’s nihilistic outlook, which is deftly woven into...
by jackthesmack
Mon Oct 16, 2017 2:28 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 65209

Re: Friday Facts #212 - The GUI update (Part 1)

Like [Marcus] 猛虎爆進拳 proposed on Steam, I support his motion to add an Alternate Skin option for the GUI..for those of us who love the Fallout-y look of the game: Original: Idea: RUST SKIN FTW! :D What if you start out with a rust skin, and as you progress technologically you get an iron skin, then ...
by jackthesmack
Wed May 31, 2017 5:40 pm
Forum: Mods
Topic: [MOD 0.15] Bullet Trails
Replies: 15
Views: 14030

Re: [MOD 0.15] Bullet Trails

Great mod! Keep up the good work.
by jackthesmack
Sat Dec 24, 2016 10:03 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 35785

Re: Friday Facts #170 - Blueprint library GUI design and redesign

kinnom wrote:
MrDoomah wrote:Why not use different tabs for the players?
Naamloos.png
and how do you expect to fit 400 tabs on there?
Same way I fit 400 tabs on my browser at once. :lol:
by jackthesmack
Tue Oct 04, 2016 2:16 am
Forum: General discussion
Topic: "Paving the ground is like Herpes"
Replies: 9
Views: 6770

"Paving the ground is like Herpes"

I was playing on a server, and I had been paving a lot of the factory by hand. The server owner and other players did not complain, even when I paved swaths of the factory in front of the admin's face. Around 7 hours into the game or so, some guy is on and sees me paving it and starts freaking out t...

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