Search found 75 matches

by fencingsquirrel
Thu Oct 30, 2025 8:34 am
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 725

Re: Early game quality balance

@Cyber, ninja'd xD

Well this thread really isn't quite about buffing quality so much as making a more natural progression. Epics and especially legendaries would be more difficult while uncommons would be less difficult. So quality early game would be easier, but making your legendary shattered ...
by fencingsquirrel
Wed Oct 29, 2025 11:52 pm
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 725

Re: Early game quality balance

Yeah I was just talking about very early on. It is unlocked at green science and all other modules have a a lot of use at that point. Outright skipping module 1s is the best case in most scenarios, which feels odd.

Regarding scarcity of quality items, sometimes "purely optimal balance" isn't even ...
by fencingsquirrel
Wed Oct 29, 2025 9:34 pm
Forum: Balancing
Topic: Curved quality chance: normal to uncommon should be more likely than epic to legendary
Replies: 8
Views: 844

Re: Curved quality chance: normal to uncommon should be more likely than epic to legendary

Just saw this after making my thread lol. Hmmm, I think my idea of just buffing quality % chance across the board while lowering higher ingredient rolls would be virtually identical, but be simpler. What do you think?

viewtopic.php?t=131585
by fencingsquirrel
Wed Oct 29, 2025 9:03 pm
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 725

Early game quality balance

Early game quality is pretty lackluster: there's no reason at all to use it on default settings and on harder settings you at best can get some quality mining drills, weapons, or armor. And even still before Aquillo, it tends to be very far down on the list for anything that isn't gear or spaceship ...
by fencingsquirrel
Thu Feb 27, 2025 8:26 pm
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 91
Views: 49796

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

Some necrothreads are good. Some are not. This is the latter.
by fencingsquirrel
Mon Feb 24, 2025 6:48 am
Forum: General discussion
Topic: Certain tech tree dependencies and trigger tech issues in Space Age
Replies: 16
Views: 4089

Re: Certain tech tree dependencies and trigger tech issues in Space Age

Not having nuclear on vulcanus is totally fine. It's got 300% solar polar and shorter day cycles, while having infinite iron/copper/sulfuric acid to make solar/accumulators. I just made a chest of solar and accumulators and plopped down a few thousand at once.

Having to use efficiency modules isn't ...
by fencingsquirrel
Sat Feb 22, 2025 11:46 pm
Forum: Ideas and Suggestions
Topic: Dynamic minimum payload for rocket delivery
Replies: 8
Views: 1797

Re: Dynamic minimum payload for rocket delivery

Unless there's some technical reason, I don't see why this wouldn't be an improvement. That said, is auto-sending surplus back down really such a big deal? Planet-side cargo bays are trivial to add and I'm assuming if the landing pad is near the rockets, they'll take from pad first, preventing an ...
by fencingsquirrel
Sat Feb 22, 2025 5:07 pm
Forum: Balancing
Topic: Gleba technologies have far too steep an oppertunity cost.
Replies: 22
Views: 7663

Re: Gleba technologies have far too steep an oppertunity cost.

The main reason I feel the biolab is long term is that typically while you're completing the game you tend to get all the technologies you need while you're building up the other planets. That is, unless you're speedrunning with premade blueprints anyways. I felt this way even on marathon research ...
by fencingsquirrel
Sat Feb 22, 2025 1:29 pm
Forum: Balancing
Topic: Please, decrease power consumption for burner inserter
Replies: 15
Views: 2744

Re: Please, decrease power consumption for burner inserter

Datarza, the speed is relevant because it directly means less joules used, which means less coal is used (fuel's power is measured in joules). Watts, and by extenions kw, are joules per second, so the speed is very relevant. Less seconds in the swing, means less joules used up in coal.
by fencingsquirrel
Sat Feb 22, 2025 11:00 am
Forum: Ideas and Suggestions
Topic: Ctrl-Shift-Left click should force-insert modules
Replies: 1
Views: 574

Re: Ctrl-Shift-Left click should force-insert modules

Necro, but I feel like this has a renewed issue in space age. While I've run into this issue a few times in the past in vanilla, I'm running into this even more with quality: Many times I'll have a quality mod 2 that I want to replace a non quality mod 3 with and manual is the only way.

If there's ...
by fencingsquirrel
Fri Feb 21, 2025 5:17 pm
Forum: Ideas and Suggestions
Topic: Balance/suggestion on Nauvis enemies
Replies: 4
Views: 900

Re: Balance/suggestion on Nauvis enemies

Either way, you're kinda 10 years too late to the party here. Mods or another game are your best bet. I do genuinely recommend dyson sphere, it's a great game.

But even if this were a possibility in the base game, I don't see it being good either. Take a look at the proportion of players that play ...
by fencingsquirrel
Fri Feb 21, 2025 8:49 am
Forum: Balancing
Topic: Gleba technologies have far too steep an oppertunity cost.
Replies: 22
Views: 7663

Re: Gleba technologies have far too steep an oppertunity cost.

Personally, I feel like the biochamber being improved would be the best balance for gleba. Why add new things when existing buildings are already lackluster. The biolab is great long term, but brings very little short term, so I think it's fine.

And the easiest way to improve the biochamber is just ...
by fencingsquirrel
Fri Feb 21, 2025 7:59 am
Forum: Ideas and Suggestions
Topic: Balance/suggestion on Nauvis enemies
Replies: 4
Views: 900

Re: Balance/suggestion on Nauvis enemies

Yeah for vanilla turrets, wube had a decade to balance them, if they didn't then they won't now. All I can say is someone on the team is obviously a pyro. For enemies, I think they're fine, but still: biters have been here a decade.

If you're interested in some advanced biter AI, I believe Rampant ...
by fencingsquirrel
Thu Feb 20, 2025 11:01 am
Forum: Ideas and Suggestions
Topic: [Idea] No-flight/No-build zone marking for bots
Replies: 7
Views: 1380

Re: [Idea] No-flight/No-build zone marking for bots

I remember this being suggested a while ago regarding concave bot networks causing bot deaths/bad recharging choices, and the official response was "don't do that". Ultimately I think it's just impossible for performance reasons. You can't have 100k+ bots pathfind to their target, it's simply ...
by fencingsquirrel
Thu Feb 20, 2025 10:37 am
Forum: Ideas and Suggestions
Topic: Promethium Labs: Science anywhere with biter egg fuel
Replies: 4
Views: 747

Re: Promethium Labs: Science anywhere with biter egg fuel

Well, tuning doesn't have much to do with the merits of a feature. Elevated rails would be a good feature, whether someone thought it would cost a billion stone.

That said, if it is to be built anywhere, I don't personally think it should have improved research over the existing lab since that is a ...
by fencingsquirrel
Thu Feb 20, 2025 7:17 am
Forum: Ideas and Suggestions
Topic: please put advanced asteroid processing instead of reprocessing to vulcanus
Replies: 5
Views: 959

Re: please put advanced asteroid processing instead of reprocessing to vulcanus

It's there so you can use rocket turrets in space from gleba where you unlock them.
by fencingsquirrel
Wed Feb 19, 2025 2:15 pm
Forum: Ideas and Suggestions
Topic: Promethium Labs: Science anywhere with biter egg fuel
Replies: 4
Views: 747

Re: Promethium Labs: Science anywhere with biter egg fuel

Well, considering promethium science packs don't really do much currently, I wouldn't shelve it as that unlikely.

As for the math, it absolutely is designed that the biolab would outmatch the promethium labs, as stated in OP, this is more for flexibility on where to build your labs.

That said, I ...
by fencingsquirrel
Wed Feb 19, 2025 10:20 am
Forum: Ideas and Suggestions
Topic: Promethium Labs: Science anywhere with biter egg fuel
Replies: 4
Views: 747

Promethium Labs: Science anywhere with biter egg fuel

TL;DR
A post-endgame lab that is researched with promethium science, is fueled with biter eggs, can be built anywhere, has lower research speed, but higher module slots and power demands.


What?
This would add a somewhat side-grade biolab, allowing you to research anywhere with some constraints ...
by fencingsquirrel
Tue Feb 18, 2025 11:10 am
Forum: Balancing
Topic: Landfill for Fulgora and Vulcanus should be in vanilla
Replies: 3
Views: 4302

Re: Landfill for Fulgora and Vulcanus should be in vanilla

The thing about fulgora is it has no enemies. So you can wander around as much as you like, find the perfect island, and reset your spawn by building the cargo landing pad. It only takes a few minutes to find a spacious island with nearby ruins that are accessible with just elevated rails, if you ...

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