Search found 13 matches

by Simdezimon
Mon Sep 12, 2016 11:18 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92428

Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons

New update for 0.14, also adds translation for german.

And don't forget to check out my other mod Beyond. It adds fusion reactors and lots of other stuff.
by Simdezimon
Mon Sep 12, 2016 11:13 pm
Forum: Mods
Topic: [MOD 0.13] Beyond 0.2.0
Replies: 19
Views: 12993

Re: [MOD 0.13] Beyond 0.2.0

I have released a new version. It changes the processing unit recipe a bit and also adds a new advanced processing unit. I have also buffed tier 3 modules, but they require more technologies and resources now.

Also this update works finally with factorio version 0.14.
by Simdezimon
Tue Aug 23, 2016 8:00 pm
Forum: Mods
Topic: [MOD 0.13] Beyond 0.2.0
Replies: 19
Views: 12993

Re: [MOD 0.13] Beyond 0.1.1

I wanted to add support for this mod to RSO but would have small request first - can you change resource named "i" into something more meaningfull? Hints as to planned rarity/size of resources added by mod would be helpful. I will change it to "silicon-ore" in the next version (...
by Simdezimon
Sun Aug 21, 2016 2:36 pm
Forum: Mods
Topic: [MOD 0.13] Beyond 0.2.0
Replies: 19
Views: 12993

Re: [MOD 0.13] Beyond 0.1.0

Would it be possible to make things toggle-able or in separate mods? I'd like to use some parts of this mod, but not others. I really want to use Fusion & the MagLev trains! I will split the mod. But first I want to see which parts popular to make a sensible cut. Any kind of tips on how to get ...
by Simdezimon
Sat Aug 20, 2016 2:40 am
Forum: Mods
Topic: [MOD 0.13] Beyond 0.2.0
Replies: 19
Views: 12993

[MOD 0.13] Beyond 0.2.0

Beyond Description: Fusion power, asteroid mining, maglevs, railguns, lithium-ion batteries, farms, bioplastic, fertilizer, more chemicals, realistic rocket propellants and more. Latest Release: v0.1.0, August 20, 2016 Factorio Version: 0.13 License: MIT License Download: https://mods.factorio.com/...
by Simdezimon
Sat Aug 20, 2016 1:49 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92428

Re: [MOD 0.13] Nucular 1.0.2 - Nuclear Reactors and Weapons

I have released version 1.0.3. It adds nuclear fuel to the reactor recipe and changes the steam boiler. Where can I download the old 0.12 versions of this mod? and please stop using exclusively mods.factorio - its awful and not everyone wants to create an additional account just to download mods. Di...
by Simdezimon
Fri Jul 29, 2016 2:20 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92428

Re: [MOD 0.13] Nucular 1.0.2 - Nuclear Reactors and Weapons

@siggboy @BlakeMW I will bring it back.
by Simdezimon
Thu Jul 14, 2016 11:09 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92428

Re: [MOD 0.13] Nucular 1.0.0 - Nuclear Reactors and Weapons

Finally made an official 0.13 release. There are some bigger changes, you have to relocate some inserters because the reactor input and output is gone. The fuel recipes are now less complicated. They still do the same things, use the same resources, but are more intuitive. Or so I hope. If you don't...
by Simdezimon
Tue Jun 07, 2016 12:13 am
Forum: Mods
Topic: [MOD 0.12.x] Wood Floor 0.1.0
Replies: 7
Views: 4250

[MOD 0.12.x] Wood Floor 0.1.0

Wood Floor Description: Wood can be used to create paths that increase the walking speed by 20%. Latest Release: v0.1.0, June 7, 2016 Factorio Version: 0.12.x License: MIT License Texture: http://texturelib.com/texture/?path=/Textures/wood/planks%20new/wood_planks_new_0001 http://i.imgur.com/6drw9Q...
by Simdezimon
Wed Mar 30, 2016 6:18 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92428

Re: [MOD 0.12.29] Nucular 0.2.0 - Nuclear Reactors and Weapons

Version 0.2.0 is out, and with this version I have also added steam. Since pipes transport 120 units of liquid per second, they can only transport 10.2 MW of power. Next I want to add a fusion reactor and that reactor would need three or more separate pipes, just for the heated water. Another thing ...
by Simdezimon
Fri Mar 25, 2016 5:51 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92428

Re: [MOD 0.12.26] Nucular 0.1.0 - Nuclear Reactors and Weapons

Shouldn't the fast breeder output hot water? If so, it doesnt work for some reason. The fast breeder would stop working if it can't get rid of the hot water. And with enough solar power steam engines don't remove the water. So the breeder reactor doesn't produce hot water, the next version will sho...
by Simdezimon
Tue Mar 22, 2016 3:34 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92428

Re: [MOD 0.12.26] Nucular 0.1.0 - Nuclear Reactors and Weapons

Thanks for the replies. The cost of the nuclear plant seems a little high (200 steel, 300 concrete, 50 advanced circuits). One reactor can replace ~200 solar panels and 160 accumulators, so you only need one-fifth of the resources with the nuclear plant. Solar power is already a bit overpowered, so ...
by Simdezimon
Wed Mar 16, 2016 8:02 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92428

[MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons

Nucular Description: Adds nuclear power plants, atomic bombs and particle science. Latest Release: v1.0.3, August 20, 2016 Factorio Version: 0.13 License: MIT License Download: https://mods.factorio.com/mods/Simdezimon/Nucular This mod adds nuclear reactors to generate power in mid- and late-game. ...

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