Search found 5 matches

by ness056
Tue Apr 30, 2024 12:17 am
Forum: Not a bug
Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Replies: 2
Views: 156

Re: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks

Oh, I thought the radius was in tile, not in chunk... That's my bad...
by ness056
Mon Apr 29, 2024 11:47 pm
Forum: Not a bug
Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Replies: 2
Views: 156

[1.1.107] Game crash after using LuaSurface::request_to_generate_chunks

Hello there, I wanted to create a really big test map for some mod debugging, so I made a new save and used the command: /c game.player.surface.request_to_generate_chunks({0,0}, 1000) but after using it a really weird crash happened, as you can see in the attached screenshot my RAM (and also the swa...
by ness056
Sun Dec 17, 2023 5:33 am
Forum: Resolved Problems and Bugs
Topic: [1.1.100] Crash settings up hotbar when server left
Replies: 1
Views: 1053

[1.1.100] Crash settings up hotbar when server left

Hello, while speedrunning in multiplayer we found that one player's game would randomly crash when closing the server to start a new run, and it turns out that it was happening because he was setting up his hotbar when the server was closing. I put the log file in attachment and here is a video that...
by ness056
Fri Aug 19, 2022 11:22 am
Forum: Releases
Topic: Version 1.1.66
Replies: 8
Views: 10511

Re: Version 1.1.66

Klonan wrote: ↑
Fri Aug 19, 2022 10:32 am
Exciting news, this changelog is empty because a deploy error meant it re-ran the previous deploy instead of the latest version.

So we are starting a new one, see you all in another 2 hours
i think it's just a strategy to reach the version 1.1.69 as soon as possible Kappa
by ness056
Thu Jul 28, 2022 12:04 pm
Forum: Modding help
Topic: Map preview
Replies: 1
Views: 660

Map preview

Hello, i'm making a discord bot (it's not a mod but i haven't seen any place in this forum for that) that sends an image of a map with its seed. currently i use this shell command: "factorio\\bin\\x64\\factorio.exe --generate-map-preview=img\\image.png --map-gen-seed=<seed> --map-preview-scale=...

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