Search found 14 matches

by Sesame_Slayer
Sun Oct 02, 2022 6:40 pm
Forum: Modding help
Topic: How would I make this code work with optional dependencies?
Replies: 0
Views: 509

How would I make this code work with optional dependencies?

I've gotten a suggestion to add Crux chests to a mod I have made that allows you to either put Logistic system's contents and prerequisites into Logistic robotics, or simply make it so that Logistic system is cheaper, these modes toggleable by a startup setting. The "make cheaper" part wor...
by Sesame_Slayer
Sat Sep 24, 2022 3:42 pm
Forum: Modding help
Topic: Can you test new versions without publishing it on the portal?
Replies: 3
Views: 787

Re: Can you test new versions without publishing it on the portal?

I'll try again.

Edit: I don't know what I did differently, but it worked this time. sorry for being an inconvenience.

Edit, again: actually, that's exactly what happened, PI-C. Found the error.
by Sesame_Slayer
Sat Sep 24, 2022 3:25 pm
Forum: Modding help
Topic: Can you test new versions without publishing it on the portal?
Replies: 3
Views: 787

Can you test new versions without publishing it on the portal?

I want to update my mod, but I don't want to have it public so that, in case of any bugs, no one will update to the buggy version, and also I don't like going through the trouble of releasing a new version. How could I test my mod? simply putting it in the mods folder and updating the mod list doesn...
by Sesame_Slayer
Fri Sep 23, 2022 2:09 am
Forum: Modding help
Topic: Get an error with attempting to read a setting
Replies: 3
Views: 1039

Re: Get an error with attempting to read a setting

I've received a suggestion for it asking to add another mod's tech (crux chests) to it. How would I go about adding more technologies? redefine tech to the new tech, add your code to it, repeat that with the other tech, and disable and hide the techs? I don't really know what half this code does, be...
by Sesame_Slayer
Tue Aug 30, 2022 2:41 pm
Forum: Modding help
Topic: Get an error with attempting to read a setting
Replies: 3
Views: 1039

Re: Get an error with attempting to read a setting

Thanks, this has been a great help. The setting type is startup, it's a string setting. The settings tutorial didn't separate the methods for each type, so I used that. The code for removing a technology I found on the forums, on a 3-year old post. I looked for a way to check if the technology has a...
by Sesame_Slayer
Mon Aug 29, 2022 10:30 pm
Forum: Modding help
Topic: Get an error with attempting to read a setting
Replies: 3
Views: 1039

Get an error with attempting to read a setting

I have been trying to make a mod to either move all effects from the logistic system tech to logistic robotics, or simply remove utility science pack as both a prerequisite and needed pack, and change the count from 500 to 150, with these modes interchangeable via settings. I get an error I had gott...
by Sesame_Slayer
Sat Aug 20, 2022 9:37 pm
Forum: This Forum
Topic: Factorio website thought of as insecure
Replies: 4
Views: 2010

Re: Factorio website thought of as insecure

It no longer claims it is insecure, but I'll tell you (along the lines of it, I don't really remember) what it says:
The website server failed to respond with a code it needs to prove legitimacy.
by Sesame_Slayer
Fri Aug 19, 2022 10:47 pm
Forum: This Forum
Topic: Factorio website thought of as insecure
Replies: 4
Views: 2010

Factorio website thought of as insecure

When I try to enter all factorio sites, my browser (Microsoft edge, I know I should use chrome) claims that all sites, except the main one (factorio.com) are insecure/malware. This has only occured today, and on other computers. I have not seen any malicious things occurring, just giving a heads up.
by Sesame_Slayer
Wed Aug 17, 2022 2:25 am
Forum: Modding help
Topic: Get an error when attempting to add things to bobinserters
Replies: 2
Views: 838

Re: Get an error when attempting to add things to bobinserters

What should I do then? Contact bob to ask for permission, and also ask how I could add new technology to the list? I've replaced the mod files with an empty folder, just in case. I have not copied the control folder, instead just tried to see how it worked, and added some (annoying to make) tables i...
by Sesame_Slayer
Tue Aug 16, 2022 10:44 pm
Forum: Modding help
Topic: Get an error when attempting to add things to bobinserters
Replies: 2
Views: 838

Get an error when attempting to add things to bobinserters

Somewhere in the control file, something makes me get this error message: __BobInserters-Early-T2-Research__/control.lua:1: attempt to index global 'bobmods' (a nil value) stack traceback: __BobInserters-Early-T2-Research__/control.lua:1: in main chunk What could be causing this? I know it is the co...
by Sesame_Slayer
Fri Aug 12, 2022 5:05 pm
Forum: Modding help
Topic: How to change other mod's research?
Replies: 6
Views: 2046

Re: How to change other mod's research?

thanks! My mod finally works. I'll credit you in the changelog.
by Sesame_Slayer
Fri Aug 12, 2022 4:44 pm
Forum: Modding help
Topic: How to change other mod's research?
Replies: 6
Views: 2046

Re: How to change other mod's research?

Just realized, I also need to change science packs, because production and chemical science packs are after logistics 2. can i just add after data.raw.technology["long-inserters-2"].prerequisites, data.raw.technology["long-inserters-2"].ingredients and add the ingredients? edit: ...
by Sesame_Slayer
Fri Aug 12, 2022 4:20 pm
Forum: Modding help
Topic: How to change other mod's research?
Replies: 6
Views: 2046

Re: How to change other mod's research?

thanks! sorry, i've never made a mod before, so i just assumed redefining the technology would overwrite the old one.
by Sesame_Slayer
Wed Aug 10, 2022 11:49 pm
Forum: Modding help
Topic: How to change other mod's research?
Replies: 6
Views: 2046

How to change other mod's research?

I have been developing a mod to modify bob's adjustable inserters mod to make the tier two technologies go after Logistics 2 instead of Logistics 3, as it is more useful then. This is my first time using the Lua language. I made it dependent on bob's inserters to have my code override it, made the d...

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