Search found 14 matches
- Sun Oct 02, 2022 6:40 pm
- Forum: Modding help
- Topic: How would I make this code work with optional dependencies?
- Replies: 0
- Views: 509
How would I make this code work with optional dependencies?
I've gotten a suggestion to add Crux chests to a mod I have made that allows you to either put Logistic system's contents and prerequisites into Logistic robotics, or simply make it so that Logistic system is cheaper, these modes toggleable by a startup setting. The "make cheaper" part wor...
- Sat Sep 24, 2022 3:42 pm
- Forum: Modding help
- Topic: Can you test new versions without publishing it on the portal?
- Replies: 3
- Views: 787
Re: Can you test new versions without publishing it on the portal?
I'll try again.
Edit: I don't know what I did differently, but it worked this time. sorry for being an inconvenience.
Edit, again: actually, that's exactly what happened, PI-C. Found the error.
Edit: I don't know what I did differently, but it worked this time. sorry for being an inconvenience.
Edit, again: actually, that's exactly what happened, PI-C. Found the error.
- Sat Sep 24, 2022 3:25 pm
- Forum: Modding help
- Topic: Can you test new versions without publishing it on the portal?
- Replies: 3
- Views: 787
Can you test new versions without publishing it on the portal?
I want to update my mod, but I don't want to have it public so that, in case of any bugs, no one will update to the buggy version, and also I don't like going through the trouble of releasing a new version. How could I test my mod? simply putting it in the mods folder and updating the mod list doesn...
- Fri Sep 23, 2022 2:09 am
- Forum: Modding help
- Topic: Get an error with attempting to read a setting
- Replies: 3
- Views: 1039
Re: Get an error with attempting to read a setting
I've received a suggestion for it asking to add another mod's tech (crux chests) to it. How would I go about adding more technologies? redefine tech to the new tech, add your code to it, repeat that with the other tech, and disable and hide the techs? I don't really know what half this code does, be...
- Tue Aug 30, 2022 2:41 pm
- Forum: Modding help
- Topic: Get an error with attempting to read a setting
- Replies: 3
- Views: 1039
Re: Get an error with attempting to read a setting
Thanks, this has been a great help. The setting type is startup, it's a string setting. The settings tutorial didn't separate the methods for each type, so I used that. The code for removing a technology I found on the forums, on a 3-year old post. I looked for a way to check if the technology has a...
- Mon Aug 29, 2022 10:30 pm
- Forum: Modding help
- Topic: Get an error with attempting to read a setting
- Replies: 3
- Views: 1039
Get an error with attempting to read a setting
I have been trying to make a mod to either move all effects from the logistic system tech to logistic robotics, or simply remove utility science pack as both a prerequisite and needed pack, and change the count from 500 to 150, with these modes interchangeable via settings. I get an error I had gott...
- Sat Aug 20, 2022 9:37 pm
- Forum: This Forum
- Topic: Factorio website thought of as insecure
- Replies: 4
- Views: 2010
Re: Factorio website thought of as insecure
It no longer claims it is insecure, but I'll tell you (along the lines of it, I don't really remember) what it says:
The website server failed to respond with a code it needs to prove legitimacy.
The website server failed to respond with a code it needs to prove legitimacy.
- Fri Aug 19, 2022 10:47 pm
- Forum: This Forum
- Topic: Factorio website thought of as insecure
- Replies: 4
- Views: 2010
Factorio website thought of as insecure
When I try to enter all factorio sites, my browser (Microsoft edge, I know I should use chrome) claims that all sites, except the main one (factorio.com) are insecure/malware. This has only occured today, and on other computers. I have not seen any malicious things occurring, just giving a heads up.
- Wed Aug 17, 2022 2:25 am
- Forum: Modding help
- Topic: Get an error when attempting to add things to bobinserters
- Replies: 2
- Views: 838
Re: Get an error when attempting to add things to bobinserters
What should I do then? Contact bob to ask for permission, and also ask how I could add new technology to the list? I've replaced the mod files with an empty folder, just in case. I have not copied the control folder, instead just tried to see how it worked, and added some (annoying to make) tables i...
- Tue Aug 16, 2022 10:44 pm
- Forum: Modding help
- Topic: Get an error when attempting to add things to bobinserters
- Replies: 2
- Views: 838
Get an error when attempting to add things to bobinserters
Somewhere in the control file, something makes me get this error message: __BobInserters-Early-T2-Research__/control.lua:1: attempt to index global 'bobmods' (a nil value) stack traceback: __BobInserters-Early-T2-Research__/control.lua:1: in main chunk What could be causing this? I know it is the co...
- Fri Aug 12, 2022 5:05 pm
- Forum: Modding help
- Topic: How to change other mod's research?
- Replies: 6
- Views: 2046
Re: How to change other mod's research?
thanks! My mod finally works. I'll credit you in the changelog.
- Fri Aug 12, 2022 4:44 pm
- Forum: Modding help
- Topic: How to change other mod's research?
- Replies: 6
- Views: 2046
Re: How to change other mod's research?
Just realized, I also need to change science packs, because production and chemical science packs are after logistics 2. can i just add after data.raw.technology["long-inserters-2"].prerequisites, data.raw.technology["long-inserters-2"].ingredients and add the ingredients? edit: ...
- Fri Aug 12, 2022 4:20 pm
- Forum: Modding help
- Topic: How to change other mod's research?
- Replies: 6
- Views: 2046
Re: How to change other mod's research?
thanks! sorry, i've never made a mod before, so i just assumed redefining the technology would overwrite the old one.
- Wed Aug 10, 2022 11:49 pm
- Forum: Modding help
- Topic: How to change other mod's research?
- Replies: 6
- Views: 2046
How to change other mod's research?
I have been developing a mod to modify bob's adjustable inserters mod to make the tier two technologies go after Logistics 2 instead of Logistics 3, as it is more useful then. This is my first time using the Lua language. I made it dependent on bob's inserters to have my code override it, made the d...