Search found 4 matches

by chexo4
Wed Sep 28, 2022 6:39 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 55762

Re: ARM Build

If youโ€™re still interested I would write to wube now. 8-) Exciting! I'd be very excited to see more work on both a macOS ARM and generic LInux ARM port (aarch64 of course, nobody wants or needs 32 bit Factorio) I wonder if Wube could save some time in future ports by writing a maths C library with ...
by chexo4
Sat Sep 24, 2022 1:50 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 27292

Re: Friday Facts #370 - The journey to Nintendo Switch

Oh cool! Well, I'm glad y'all have figured out how to run Factorio on non-x86 systems. Does this mean we might get a generic ARM build for platforms other than the Switch? And also, does this mean we'll be able to use the controller controls with other controllers on our PCs at some point? This is r...
by chexo4
Sun Sep 04, 2022 4:55 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 55762

Re: ARM Build

Most dependent libraries (even multimedia ones) are well supported on Linux aarch64, so that should not be a big problem. The build and testing can be done in qemu with a reasonable speed I think (probably ~5 times slower, if too slow, it is rather easy to do cross-compilation on many distros, like...
by chexo4
Sat Aug 20, 2022 11:54 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 55762

Factorio headless server builds for non-x86_64 CPU architectures, or even source code availability?

Just headless server builds for now, to reduce the complexity, but it'd be nice to have the full game eventually too. These would probably be just Linux, but it'd be nice to have BSD build also. Basically, I want to be able to run a dedicated server on unusual (for the gaming space at least) hardwar...

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