Search found 11 matches

by Vulteran
Tue Nov 19, 2024 9:02 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 71
Views: 70132

Re: Space Platform 101 Discussion

Some of my observations about space platforms: The core mechanics around space platforms are power generation, storage, and fuel efficiency. POWER: There are three viable power generation options: Solar - With enough panels, you can use solar for all planet destinations, including Aquilo (60% power ...
by Vulteran
Mon Nov 11, 2024 10:43 pm
Forum: Ideas and Suggestions
Topic: [2.0.11] Rocket silo: Add Payload Assembly Building
Replies: 4
Views: 334

Re: [2.0.11] Rocket silo: Add Payload Assembly Building

I think most of this is actually a good change, but the PAB is not needed, just have a dropdown in the rocket silo itself to select a platform to auto service. Then it always knows which platform to send requests to, and can read signals from only that platform. The part with handling rocket part in...
by Vulteran
Sat Nov 09, 2024 7:53 pm
Forum: Combinator Creations
Topic: Fuel consumption control for thrusters in Space Age
Replies: 36
Views: 30222

Re: Fuel consumption control for thrusters in Space Age

I have been thinking about this design, and the more I think about it and use it, the more the usage of number of engines and per engine flow rate seems unintuitive. In reality, I will generally know my total fuel production rate, and want my engines to consume exactly that much fuel per second, reg...
by Vulteran
Thu Nov 07, 2024 6:13 pm
Forum: Balancing
Topic: arbitrary gear check is annoying stop gating space behind inventory nerfs
Replies: 9
Views: 925

Re: arbitrary gear check is annoying stop gating space behind inventory nerfs

Is there a way to make a different kind of building that just teleports the player into the space platform with their inventory intact? that might be one way to do it if thats possible... but it would suck to not see the cool rocket launch animation and transition
by Vulteran
Mon Nov 04, 2024 4:34 am
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 12
Views: 546

Re: Output R/G settings for buildings

I would also like to be able to do this. Another simple example is the asteroid collector. Right now you can't set filters based on the contents of the collector... because reading contents AND setting filters doesn't work. If I could read the contents on red wire, output only contents below a thres...
by Vulteran
Thu Oct 31, 2024 2:20 pm
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 55
Views: 26985

Re: Add an Electric Boiler usable on Space Platforms

oh my, for some reason my brain just thought the simple recipe was only craftable on vulcanus, that does solve the problem of oil production in space, thanks
by Vulteran
Thu Oct 31, 2024 7:55 am
Forum: Modding help
Topic: How do I get the current progress of a space platform to its destination?
Replies: 0
Views: 148

How do I get the current progress of a space platform to its destination?

I want to add a combinator that can emit useful signals about the space platform it is on. One of them is the current progress towards your destination along the route the platform is on. I am hoping this will be useful in sending signals to stop the ship along the way to harvest promethium asteroid...
by Vulteran
Thu Oct 31, 2024 7:09 am
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 55
Views: 26985

Add an Electric Boiler usable on Space Platforms

Currently, there is a limitation on how you can generate steam in space. As fusion generators don't make heat, and instead use plasma, nuclear power is the only option for generating steam. This limits space platforms that want to use steam for purposes other than power generation, namely the coal s...
by Vulteran
Wed Oct 30, 2024 1:37 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1815
Views: 587900

Re: Simple Questions and Short Answers

Question: How does the spoilage priority on inserters work? Does it select items with short time remaining / long time remaining on the freshness? is it just a preference for grabbing the spoilage item if multiple item types are available? How does it work?
by Vulteran
Tue Oct 29, 2024 3:28 pm
Forum: Balancing
Topic: Sulfuric Acid neutralization in space platforms?
Replies: 3
Views: 1891

Re: Sulfuric Acid neutralization in space platforms?

I to, wonder why it is only available on Vulcanus. It seems the devs made an intentional choice to make power not a self sustaining resource on space platforms on aquilo or further out. The only options are solar for the inner system, and fission/fusion reactors in late game, which demand you supply...
by Vulteran
Sun Jun 09, 2024 11:23 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59305

Re: Friday Facts #414 - Spoils of Agriculture

I am concerned about spoilage times restricting how you design your factory. Someone else said people will copy paste an optimized blueprint that minimizes time and I agree with that sentiment. The primary time component in a factory is transport time, which is largely transport length. This means t...

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