Search found 6 matches
- Mon Aug 15, 2016 8:15 pm
- Forum: Gameplay Help
- Topic: Oil Issues
- Replies: 12
- Views: 6278
Re: Oil Issues
Check your other outputs (Light/Heavy Oil). A common occurrence with refineries is an imbalance in consumption of the three products. If, for example, your Heavy Oil pipe is backed up all the way back to the refinery, there won't be any room for more Heavy Oil to be produced. If any one of the three...
- Sun Apr 10, 2016 12:42 am
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101721
Re: [MOD 0.12.29] Satellite Uplink Station 0.1.2
Neat mod, along with the Orbital Cannon. My friend and I were discussing Factorio endgame, and one of the things we thought about was some powerful end-game uses for various satellites. Recon satellites was an obvious one, as well as orbital weaponry that could be used to remotely target an area (b...
- Wed Apr 06, 2016 12:06 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factoratio
- Replies: 20
- Views: 41298
Re: Factoratio
This is interesting, but the lack of consideration for varied input scenarios ends up bottle-necking production at the input inserter, which makes it not very useful as an actual tool. A couple of minor tweaks can greatly improve its utility: Allow for up to 9 Inserters for input, if the bottleneck ...
- Tue Apr 05, 2016 11:33 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101721
Re: [MOD 0.12.29] Satellite Uplink Station 0.1.2
Neat mod, along with the Orbital Cannon. My friend and I were discussing Factorio endgame, and one of the things we thought about was some powerful end-game uses for various satellites. Recon satellites was an obvious one, as well as orbital weaponry that could be used to remotely target an area (bu...
- Tue Apr 05, 2016 5:57 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 143099
Re: Multiplayer FAQ
A general heads up to people who are having networking issues hosting a game. This sort of thing is often a pain with games like this without having an actual dedicated server (or VPS, even an on-demand IaaS node with the headless server, but now we're getting off-topic). You'll usually end up runni...
- Sun Apr 03, 2016 10:33 pm
- Forum: Show your Creations
- Topic: Compact T1+T2 research
- Replies: 9
- Views: 20930
Re: Compact T1+T2 research
I ended up tying my science production into the rail network. 20160326061326_1.jpg 20160326061336_1.jpg 20160326061350_1.jpg 20160326061354_1.jpg Trains come in to the Train Stop at the top left and unload Iron/Copper plates, which feed Blue/Green/Red production, as well unloading Steel, Batteries, ...