Search found 12 matches
- Thu Jul 07, 2016 5:56 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 221540
Re: Map exchange strings
>>>AAANAAYAAAACBAYAAAAEAAAAY29hbAIFAwoAAABjb3BwZXItb3Jl AgUDCQAAAGNydWRlLW9pbAIFAwoAAABlbmVteS1iYXNlAgIFCAAAAGl yb24tb3JlAgUDBQAAAHN0b25lAgUDd+G89AAAAAAAAAAAAwDGCk+C<<< This is from 0.13.6. The landscape is a great mix of different terrains, largely bordered to the north and west by huge lakes form...
- Thu Apr 07, 2016 2:06 am
- Forum: General discussion
- Topic: The purpose of faster transport belts
- Replies: 15
- Views: 12666
Re: The purpose of faster transport belts
Yes-- unless your belts are getting filled, there's little point to using a faster belt. And if you're overproducing and you fill the belt up back to the sources of production, again, there's little point to using a faster belt. Only if your consumption exceeds the capacity of the existing belt woul...
- Wed Mar 30, 2016 12:12 am
- Forum: General discussion
- Topic: Any way to increase running speed (via console)?
- Replies: 3
- Views: 13272
Re: Any way to increase running speed (via console)?
You can gain a significant boost to your running speed by paving your path with stone blocks or concrete.
Other people seem to setup a rail line and use a train for faster transport around the map.
Other people seem to setup a rail line and use a train for faster transport around the map.
- Tue Mar 29, 2016 4:34 am
- Forum: Gameplay Help
- Topic: 2x resources reaching 4x the furnaces?
- Replies: 10
- Views: 3929
Re: 2x resources reaching 4x the furnaces?
Use efficiency modules everywhere by default. They reduce the power drain and pollution generated. Use speed modules maybe on Pumpjacks and maybe with Assembly Machines making something slow. Use productivity modules for Alien artifact => Purple Science, and maybe blue or red circuit production. One...
- Sun Mar 27, 2016 3:57 pm
- Forum: Gameplay Help
- Topic: How big is the output buffer of a Chemical Plant?
- Replies: 3
- Views: 1612
Re: How big is the output buffer of a Chemical Plant?
Judging from a lubricant plant that had been unconnected, for fluids was 20. The game seems to consider each output pipe from the chem plant to be able to hold 10 units. Anyway, if you wanted to hold a specific amount, build a pump and then a storage tank. Connect them via a circuit and set the pump...
- Sun Mar 27, 2016 3:50 pm
- Forum: Gameplay Help
- Topic: Electric Furnace Problem / Help
- Replies: 1
- Views: 1188
Re: Electric Furnace Problem / Help
The second tier furnace is the "Steel Furnace": https://wiki.factorio.com/index.php?title=Steel_Furnace https://wiki.factorio.com/index.php?title=Advanced_material_processing_%28research%29 Basically, you need steel and stone blocks. The "Electric Furnace" is third tier: https://...
- Fri Mar 25, 2016 4:02 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 462
- Views: 304033
Re: Just bought the game; What were Your first impressions?
I had a life, and then I played Factorio. Now I have Factorio. The interaction between building out an infrastructure from scratch, balancing production and consumption of power and resources, and then realizing that pollution seems to be provoking the enemy critters into trying to gack my power pla...
- Wed Mar 23, 2016 1:28 am
- Forum: Gameplay Help
- Topic: Fighting
- Replies: 6
- Views: 2876
Re: Fighting
Ah - ha! So that's what the poison capsules are supposed to be used for. I kinda like driving around the enemy nests in a big circle and lobbing shells through the worms into the spawners while screaming at the top of my lungs. So long as you don't stop and keep your speed up, this works even agains...
- Wed Mar 23, 2016 1:07 am
- Forum: Gameplay Help
- Topic: What are good Circuit Network Designs/What is the point?
- Replies: 15
- Views: 13878
Re: What are good Circuit Network Designs/What is the point?
Another good thing to control is the flow of sulphur either to a chem plantmaking explosives, or for sulphuric acid for batteries & blue circuits. Connect a smart inserter which moves sulphur to the explosive chem plant to the crate holding your explosives (or maybe cannon shells), so that it wi...
- Wed Mar 23, 2016 12:54 am
- Forum: Gameplay Help
- Topic: What is the night&day duration?
- Replies: 4
- Views: 3001
Re: What is the night&day duration?
If you're just running a radar as a standalone mini-base, 6 solar collectors and 5 accumulators will make it almost through the night.
7 and 6 will stay powered up forever....
7 and 6 will stay powered up forever....
- Wed Mar 23, 2016 12:36 am
- Forum: Gameplay Help
- Topic: Lubricant
- Replies: 7
- Views: 4705
Re: Lubricant
yep ive got lubricant but i need to get it out as i cant make the engine with the 2 red strips round it, yep have pressed alt too, Do i need to use an assembley machine ? Trying to make a flying robot frame. Yes, you need to use a lvl 2 assembly machine to make the electric engines. After you place...
- Fri Mar 18, 2016 2:57 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 221540
Re: Map exchange strings
>>>AAAMABoAAAADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAgMCCAAAAGl yb24tb3JlAwMCBQAAAHN0b25lAwMCj69uwJiIAABTHQAAAAAAAAAAAA ADAH5AUk8=<<< Here's a nice starting location-- a huge field of iron and copper, with coal next to a lake for power plants. There's...