Search found 6 matches
- Fri Nov 08, 2024 6:08 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 80
- Views: 10603
Re: Friday Facts #436 - Lost in Translation
Just throwing out there that I work for a company that specializes in document search, so I have a lot of experience in dealing with collation/tokenization/stemming. You definitely want to use a mature library instead of rolling your own because there are so many edge cases and gotchas.
- Wed Nov 06, 2024 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 144
- Views: 9825
Re: Ability to craft lower quality with higher quality
Came here to give this exact feedback. I spent a long time building a branch of my factory to make higher quality modules and was really proud of it only to find when it backed up, my entire factory came to a screeching halt because either the splitter downstream of the furnaces would clog up or the...
- Sat May 18, 2024 9:32 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 15111
Re: Friday Facts #411 - All about asteroids
Will the new features added re: shaders and arbitrary sprite rotation be available to modders and usable planet-side, or is it all hard coded for the asteroids? Using this to do directional lighting that changes throughout the day and with local light sources would be really cool, although probably ...
- Fri Jan 12, 2024 7:58 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66500
Re: Friday Facts #393 - Putting things on top of other things
Really cool update, but I don't love that the new stack inserter has different behavior from all other insertera where it waits until it's full to move but none of the others do. I would prefer if all inserters let you set both a minimum and maximum stack size. You could set the defaults differently...
- Tue Dec 06, 2022 8:48 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Crash when taking iron ore out of a furnace
- Replies: 2
- Views: 3099
Re: [1.1.72] Crash when taking iron ore out of a furnace
Quick update: I've confirmed this is reproducible on multiple saves and different machines. It only happens when the following conditions are met: - The furnace is completely full of ash (1k ash) and paused due to this condition - There is fuel and enough ore in the furnace to begin a new production...
- Tue Dec 06, 2022 8:16 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Crash when taking iron ore out of a furnace
- Replies: 2
- Views: 3099
[1.1.72] Crash when taking iron ore out of a furnace
This is a modded save with Py and some QoL mods. There is a consistent and reproduceable crash when taking iron ore out of a furnace. To reproduce: - Load save - Open furnace next to player (should have 50 iron ore in it) - Shift-click to remove ore from furnace - Game crashes Removing the ash first...