itemfilters arent just an item name because they have to support quality. fluids don't so its just a fluid string
The better request would be access to the pump filter via script
Search found 397 matches
- Thu Nov 20, 2025 6:58 pm
- Forum: Modding interface requests
- Topic: Pump filter (splitter_filter but for pump)
- Replies: 1
- Views: 60
- Tue Nov 18, 2025 8:13 pm
- Forum: Modding interface requests
- Topic: PumpPrototype & flow_scaling
- Replies: 1
- Views: 273
- Tue Nov 18, 2025 8:04 pm
- Forum: Resolved for the next release
- Topic: [2.0.69] Pipe to ground with 2 aboveground connections is not flippable in certain orientations
- Replies: 3
- Views: 242
Re: [2.0.69] Pipe to ground with 2 aboveground connections is not flippable in certain orientations
I figured it would be something along those lines. That might be something to note on the documentation about flipping requirements if that ever gets added.
Just updated the mod on the portal and confirmed that the issue still exists.
Some things to note about flipping when just the entity is in ...
Just updated the mod on the portal and confirmed that the issue still exists.
Some things to note about flipping when just the entity is in ...
- Tue Nov 18, 2025 5:50 pm
- Forum: Documentation Improvement Requests
- Topic: Better documentation for mirroring requirements
- Replies: 0
- Views: 59
Better documentation for mirroring requirements
As-is right now, there is basically no documentation as to the requirements for when an entity can be mirrored or not. There is also no indication (in-engine) of what is preventing an entity from being mirrored in the first place. Specifically, inserters with fluid energy sources (relevant bug ...
- Tue Nov 18, 2025 5:29 pm
- Forum: Resolved for the next release
- Topic: [2.0.69] Pipe to ground with 2 aboveground connections is not flippable in certain orientations
- Replies: 3
- Views: 242
[2.0.69] Pipe to ground with 2 aboveground connections is not flippable in certain orientations
Reference: https://mods.factorio.com/mod/the-one-mod-with-underground-bits/discussion/68fdf4334ecffc2cbd51b1f7
I replace pipe to ground underground connections with an aboveground connection. For whatever reason, that breaks flipping in certain orientations, and when in blueprints they will be ...
I replace pipe to ground underground connections with an aboveground connection. For whatever reason, that breaks flipping in certain orientations, and when in blueprints they will be ...
- Sun Nov 16, 2025 5:54 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 184
- Views: 129207
Re: pY Alternative Energy - Discussion
No, aspects of pYmods will not be made available as standalone mods.Vulkandrache wrote: Sat Nov 15, 2025 4:51 pm Can you make the 3 large powerplants available as a standalone mod?
They look and work amazing and i would like to use them in other playthroughs.
- Sun Nov 16, 2025 5:53 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 894
- Views: 451613
Re: pY Alien Life - Discussion
Unlike the other PyMods this one feels far to intrusive to the whole package.
Where other mods only add 1 or two items to each science pack, this one redesigns the entire thing
to a ridiculous degree.
Your point being? It's an overhaul mod, it's designed to... overhaul... You aren't meant to ...
- Sun Nov 16, 2025 5:53 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 894
- Views: 451613
Re: pY Alien Life - Discussion
Can you make a bug report on github so we can track this issue? Thanks!factoriogame1121 wrote: Fri Jul 11, 2025 8:50 pm The generator on the augs moves jerkily (apparently because not all of its power is used). Is it possible to make the animation always smooth/full (regardless of how much of this generator is used)?
- Sun Nov 16, 2025 5:50 am
- Forum: Modding interface requests
- Topic: LuaControl.can_place_tile
- Replies: 4
- Views: 290
Re: LuaControl.can_place_tile
I'd be expecting this more as a 'does the game engine and the tile placement logic of these tiles make them compatible' check rather than 'could i place this EXACT tile on this EXACT other tile' type beat but an implementation like that could be useful
- Fri Nov 14, 2025 3:03 am
- Forum: Modding interface requests
- Topic: Fluid temperature influencing operating speed of machines
- Replies: 2
- Views: 518
- Fri Nov 14, 2025 3:02 am
- Forum: Not a bug
- Topic: [2.0.69] Assembler prototype with fluid energy source will work regardless of how much power fluid is available
- Replies: 2
- Views: 369
[2.0.69] Assembler prototype with fluid energy source will work regardless of how much power fluid is available
Assemblers, when powered via fluid, will work at full speed assuming it has some fluid in the tank. The assembler speed is correctly modulated if the fluid temperature provided is too low (the function of which is still blackbox) but lowering the total fluid amount provided does not have the same ...
- Thu Nov 13, 2025 8:07 pm
- Forum: Documentation Improvement Requests
- Topic: LuaItemPrototype.PlaceAsTileResult and ItemPrototype.place_as_tile
- Replies: 0
- Views: 136
LuaItemPrototype.PlaceAsTileResult and ItemPrototype.place_as_tile
In both the runtime and data stage API docs, the place as tile result data is not documented at all. I assume it would be a copy-paste from one to the other, but I have no idea since I can't tell how it works.
- Thu Nov 13, 2025 7:02 pm
- Forum: Modding interface requests
- Topic: LuaControl.can_place_tile
- Replies: 4
- Views: 290
LuaControl.can_place_tile
Same as LuaControl.can_place_entity but for tiles, to run easier checks on normal tile buildability rules
- Thu Nov 13, 2025 7:43 am
- Forum: Already exists
- Topic: Support flipped graphics for fluid_boxes pipe_pictures
- Replies: 3
- Views: 295
- Thu Nov 13, 2025 7:43 am
- Forum: Modding interface requests
- Topic: custom per-gui element tooltip for minimap
- Replies: 4
- Views: 380
- Wed Nov 12, 2025 2:59 am
- Forum: Modding interface requests
- Topic: Disable quality chances per item in a recipes results
- Replies: 33
- Views: 2331
Re: Disable quality chances per item in a recipes results
One person suggested making a ItemProductPrototype::ignored_by_quality member that is an integer, and would mean that specific product could produce both the same quality and a different quality in one cycle of the recipe.
Seems unnecessary to me. It only concerns the products and you can ...
- Wed Nov 12, 2025 12:18 am
- Forum: Bug Reports
- Topic: [2.0.69] inserter with fluid power source is not flippable
- Replies: 0
- Views: 550
[2.0.69] inserter with fluid power source is not flippable
An inserter with a fluidbox power source cannot be mirrored in the cursor or when selected, and prevents blueprints from being flipped.
11-11-2025, 17-15-20.png 11-11-2025, 17-16-03.png 11-11-2025, 17-16-13.png 11-11-2025, 17-16-30.png
Example mod attached below
Inserter prototype, copied from ...
11-11-2025, 17-15-20.png 11-11-2025, 17-16-03.png 11-11-2025, 17-16-13.png 11-11-2025, 17-16-30.png
Example mod attached below
Inserter prototype, copied from ...
- Tue Nov 11, 2025 9:43 pm
- Forum: Modding interface requests
- Topic: Disable quality chances per item in a recipes results
- Replies: 33
- Views: 2331
Re: Disable quality chances per item in a recipes results
That problem, of needing output slots for each quality, was why I suggested breaking machine outputs into two sets of output slots - same & different quality outputs. Same for outputs of the corresponding advertised quality, different for outputs that aren't. So you don't need slots for each ...
- Tue Nov 11, 2025 9:40 pm
- Forum: Modding interface requests
- Topic: Display recipe ingredients and results in the order they're declared in the prototype
- Replies: 6
- Views: 736
Re: Display recipe ingredients and results in the order they're declared in the prototype
I'd consider the order in the recipe definition to be the issue in 58757, not how the game displays it.
- Tue Nov 11, 2025 6:58 am
- Forum: Modding interface requests
- Topic: Disable quality chances per item in a recipes results
- Replies: 33
- Views: 2331
Re: Disable quality chances per item in a recipes results
That problem, of needing output slots for each quality, was why I suggested breaking machine outputs into two sets of output slots - same & different quality outputs. Same for outputs of the corresponding advertised quality, different for outputs that aren't. So you don't need slots for each ...