Search found 397 matches

by protocol_1903
Thu Nov 20, 2025 6:58 pm
Forum: Modding interface requests
Topic: Pump filter (splitter_filter but for pump)
Replies: 1
Views: 60

Re: Pump filter (splitter_filter but for pump)

itemfilters arent just an item name because they have to support quality. fluids don't so its just a fluid string

The better request would be access to the pump filter via script
by protocol_1903
Tue Nov 18, 2025 8:04 pm
Forum: Resolved for the next release
Topic: [2.0.69] Pipe to ground with 2 aboveground connections is not flippable in certain orientations
Replies: 3
Views: 242

Re: [2.0.69] Pipe to ground with 2 aboveground connections is not flippable in certain orientations

I figured it would be something along those lines. That might be something to note on the documentation about flipping requirements if that ever gets added.

Just updated the mod on the portal and confirmed that the issue still exists.

Some things to note about flipping when just the entity is in ...
by protocol_1903
Tue Nov 18, 2025 5:50 pm
Forum: Documentation Improvement Requests
Topic: Better documentation for mirroring requirements
Replies: 0
Views: 59

Better documentation for mirroring requirements

As-is right now, there is basically no documentation as to the requirements for when an entity can be mirrored or not. There is also no indication (in-engine) of what is preventing an entity from being mirrored in the first place. Specifically, inserters with fluid energy sources (relevant bug ...
by protocol_1903
Tue Nov 18, 2025 5:29 pm
Forum: Resolved for the next release
Topic: [2.0.69] Pipe to ground with 2 aboveground connections is not flippable in certain orientations
Replies: 3
Views: 242

[2.0.69] Pipe to ground with 2 aboveground connections is not flippable in certain orientations

Reference: https://mods.factorio.com/mod/the-one-mod-with-underground-bits/discussion/68fdf4334ecffc2cbd51b1f7

I replace pipe to ground underground connections with an aboveground connection. For whatever reason, that breaks flipping in certain orientations, and when in blueprints they will be ...
by protocol_1903
Sun Nov 16, 2025 5:54 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 184
Views: 129207

Re: pY Alternative Energy - Discussion

Vulkandrache wrote: Sat Nov 15, 2025 4:51 pm Can you make the 3 large powerplants available as a standalone mod?
They look and work amazing and i would like to use them in other playthroughs.
No, aspects of pYmods will not be made available as standalone mods.
by protocol_1903
Sun Nov 16, 2025 5:53 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 894
Views: 451613

Re: pY Alien Life - Discussion


Unlike the other PyMods this one feels far to intrusive to the whole package.
Where other mods only add 1 or two items to each science pack, this one redesigns the entire thing
to a ridiculous degree.


Your point being? It's an overhaul mod, it's designed to... overhaul... You aren't meant to ...
by protocol_1903
Sun Nov 16, 2025 5:53 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 894
Views: 451613

Re: pY Alien Life - Discussion

factoriogame1121 wrote: Fri Jul 11, 2025 8:50 pm The generator on the augs moves jerkily (apparently because not all of its power is used). Is it possible to make the animation always smooth/full (regardless of how much of this generator is used)?
Can you make a bug report on github so we can track this issue? Thanks!
by protocol_1903
Sun Nov 16, 2025 5:50 am
Forum: Modding interface requests
Topic: LuaControl.can_place_tile
Replies: 4
Views: 290

Re: LuaControl.can_place_tile

I'd be expecting this more as a 'does the game engine and the tile placement logic of these tiles make them compatible' check rather than 'could i place this EXACT tile on this EXACT other tile' type beat but an implementation like that could be useful
by protocol_1903
Fri Nov 14, 2025 3:02 am
Forum: Not a bug
Topic: [2.0.69] Assembler prototype with fluid energy source will work regardless of how much power fluid is available
Replies: 2
Views: 369

[2.0.69] Assembler prototype with fluid energy source will work regardless of how much power fluid is available

Assemblers, when powered via fluid, will work at full speed assuming it has some fluid in the tank. The assembler speed is correctly modulated if the fluid temperature provided is too low (the function of which is still blackbox) but lowering the total fluid amount provided does not have the same ...
by protocol_1903
Thu Nov 13, 2025 8:07 pm
Forum: Documentation Improvement Requests
Topic: LuaItemPrototype.PlaceAsTileResult and ItemPrototype.place_as_tile
Replies: 0
Views: 136

LuaItemPrototype.PlaceAsTileResult and ItemPrototype.place_as_tile

In both the runtime and data stage API docs, the place as tile result data is not documented at all. I assume it would be a copy-paste from one to the other, but I have no idea since I can't tell how it works.
by protocol_1903
Thu Nov 13, 2025 7:02 pm
Forum: Modding interface requests
Topic: LuaControl.can_place_tile
Replies: 4
Views: 290

LuaControl.can_place_tile

Same as LuaControl.can_place_entity but for tiles, to run easier checks on normal tile buildability rules
by protocol_1903
Wed Nov 12, 2025 2:59 am
Forum: Modding interface requests
Topic: Disable quality chances per item in a recipes results
Replies: 33
Views: 2331

Re: Disable quality chances per item in a recipes results




One person suggested making a ItemProductPrototype::ignored_by_quality member that is an integer, and would mean that specific product could produce both the same quality and a different quality in one cycle of the recipe.

Seems unnecessary to me. It only concerns the products and you can ...
by protocol_1903
Wed Nov 12, 2025 12:18 am
Forum: Bug Reports
Topic: [2.0.69] inserter with fluid power source is not flippable
Replies: 0
Views: 550

[2.0.69] inserter with fluid power source is not flippable

An inserter with a fluidbox power source cannot be mirrored in the cursor or when selected, and prevents blueprints from being flipped.

11-11-2025, 17-15-20.png 11-11-2025, 17-16-03.png 11-11-2025, 17-16-13.png 11-11-2025, 17-16-30.png

Example mod attached below

Inserter prototype, copied from ...
by protocol_1903
Tue Nov 11, 2025 9:43 pm
Forum: Modding interface requests
Topic: Disable quality chances per item in a recipes results
Replies: 33
Views: 2331

Re: Disable quality chances per item in a recipes results




That problem, of needing output slots for each quality, was why I suggested breaking machine outputs into two sets of output slots - same & different quality outputs. Same for outputs of the corresponding advertised quality, different for outputs that aren't. So you don't need slots for each ...
by protocol_1903
Tue Nov 11, 2025 9:40 pm
Forum: Modding interface requests
Topic: Display recipe ingredients and results in the order they're declared in the prototype
Replies: 6
Views: 736

Re: Display recipe ingredients and results in the order they're declared in the prototype

I'd consider the order in the recipe definition to be the issue in 58757, not how the game displays it.
by protocol_1903
Tue Nov 11, 2025 6:58 am
Forum: Modding interface requests
Topic: Disable quality chances per item in a recipes results
Replies: 33
Views: 2331

Re: Disable quality chances per item in a recipes results


That problem, of needing output slots for each quality, was why I suggested breaking machine outputs into two sets of output slots - same & different quality outputs. Same for outputs of the corresponding advertised quality, different for outputs that aren't. So you don't need slots for each ...

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