Search found 46 matches

by Kadet123
Fri Feb 09, 2024 10:01 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 19341

Re: Friday Facts #397 - Factoriopedia

I'd assume the day:night cycle is evenly distributed. That would not be the same as Nauvis where the "night" is shorter than the "day" similar to Northern hemisphere in summer. I think i read that it was choosen for gameplay reason, to avoid puting players too much time in the t...
by Kadet123
Fri Feb 09, 2024 8:35 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 19341

Re: Friday Facts #397 - Factoriopedia

Another thing I've noticed: You're displaying the Day/Night cycle duration for the planet, but not the duration of or ratio between daytime/nighttime/twilight, which is very important for solar power and accumulator amount calculations. It would be very handy to have that information in there, even...
by Kadet123
Sat Jan 27, 2024 12:22 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 19450

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Will there be a way to handle unknown items with generic item interrupts? For example, being able to say "if you can't find a stop to bring this item to, take it here"? That would be extremely useful. My thought was, since the interrupt list is evaluated top-down each time a train is read...
by Kadet123
Fri Jan 26, 2024 6:04 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 19450

Re: Friday Facts #395 - Generic interrupts and Train stop priority

So in 2.0, we changed it so that these states are shown to the player with an icon drawn over the locomotive, and we added the train status to the GUI and tooltip. I'm assuming "the locomotive" means the primary locomotive the train gets it's name from. But if it's a double ended train, l...
by Kadet123
Fri Jan 26, 2024 4:02 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 19450

Re: Friday Facts #395 - Generic interrupts and Train stop priority

So in 2.0, disabled trains stops will act as if they have 'Train limit = 0': I'm not yet convinced that the new cool interrupt features allow us to completely control trains with circuits. The interrupts and the generic signals are very cool, but with generic signals only being able to take the sig...
by Kadet123
Tue Jan 23, 2024 6:26 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 23713

Re: Friday Facts #394 - Assembler flipping and circuit control

I don't recall this being asked anywhere.. but when we set a new recipe on the assembler, what happens to the built up productivity bonus? Does the productivity progression carry over to the new recipe, or does it reset? If it carries over, that could be gamed for profit. For example, set up a circu...
by Kadet123
Fri Jan 19, 2024 7:03 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 23713

Re: Friday Facts #394 - Assembler flipping and circuit control

Are the "Set Recipe" and "Read Ingredients" check boxes mutually exclusive? Otherwise, I'm concerned checking both might lead to feedback loops on the circuit, where an ingredient might get seen as the new recipe. I'm curious to experiment with this.
by Kadet123
Fri Jan 19, 2024 3:21 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 23713

Re: Friday Facts #394 - Assembler flipping and circuit control

"When copy and pasting from one machine to another (though this won't change the direction, just the flipped nature of the pipe connections" I think this may be annoying. It effectively means you cant copy recipes between fluid machines (like refineries) with different flips without also c...
by Kadet123
Sat Jan 13, 2024 1:00 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 50272

Re: Friday Facts #393 - Putting things on top of other things

How does quality interact with stacking and filtering? Can a belt splitter split stacks by quality? Are inserters dexterous enough to pick one high-quality item from the bottom of a stack like that trick where you remove a tablecloth without disturbing the plates? Want to highlight this discussion ...
by Kadet123
Fri Jan 12, 2024 10:25 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 50272

Re: Friday Facts #393 - Putting things on top of other things

On the bulk inserter, what happens with items whose stack size is less than the bulk inserter hand size? For example, low density structures. I assume the bulk inserters will only pick up a stack (10 items) instead of a full hand (16 items). If that's true, when it drops them on a belt (which caps ...
by Kadet123
Fri Jan 12, 2024 4:49 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 50272

Re: Friday Facts #393 - Putting things on top of other things

I like the bulk inserter addition. But the new belt tier seems redundant to me, since the bulk inserter tech already increases belt capacity 4x, whereas the belt tier improvement is a 1.33x increase. Sure, we could have both, but it seems like two hands trying to scratch the same itch. I especially...
by Kadet123
Fri Jan 12, 2024 4:40 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 50272

Re: Friday Facts #393 - Putting things on top of other things

ChefOfRamen wrote: ↑
Fri Jan 12, 2024 4:35 pm
How will this work with items that stack to 10, like low-density structures?
Lol, I was just typing the same question.
by Kadet123
Fri Jan 12, 2024 4:38 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 50272

Re: Friday Facts #393 - Putting things on top of other things

I like the bulk inserter addition. But the new belt tier seems redundant to me, since the bulk inserter tech already increases belt capacity 4x, whereas the belt tier improvement is a 1.33x increase. Sure, we could have both, but it seems like two hands trying to scratch the same itch. I especially ...
by Kadet123
Fri Jan 05, 2024 5:56 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 26809

Re: Friday Facts #392 - Parametrised blueprints

Also, a question about the "ingredient of" feature.. How does this behave if an item has multiple recipes? For a vanilla example, if I select light oil, its ingredients might be any of heavy oil, crude oil, water, steam, or coal depending on the recipe. (From Heavy Oil cracking, Advanced O...
by Kadet123
Fri Jan 05, 2024 5:35 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 26809

Re: Friday Facts #392 - Parametrised blueprints

I love the idea behind the feature, and I think most veterans and hardcore players will love it. But I'm a little afraid newer players will shy away from it. When the article first started, my first thought was "oh boy, they are finally making the upgrade planner be able to replace item names.....
by Kadet123
Fri Dec 29, 2023 3:37 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 12116

Re: Friday Facts #391 - 2023 recap

Glad to see mod management updates, good work. Speaking of 2.0 and mods, are there any plans closer to time of release to publish updates to the Lua APIs for mod authors to look at before launch? So they can work on updating their mods before Space Ages's release? Or having a demo version of the 2.0...
by Kadet123
Fri Dec 15, 2023 3:45 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 28052

Re: Friday Facts #389 - Train control improvements

Very cool! Something not mentioned that I think would really be an additional improvement on top of interrupts would be the ability to temporarily disable interrupts, or fully disable interrupts and only check them at specific points in a schedule. For example, if you know that the refueling statio...
by Kadet123
Fri Dec 08, 2023 3:49 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27023

Re: Friday Facts #388 - Smaller things for 2.0

How much is 10/2k ? I'm betting it will be 0. But some might expect it to be 5000. I'd wager the expression evaluation does letter replacements in a first pass (so 2k becomes 2000 internally) and then does the math on the numeric-only expression (10/2000). I'm hoping it supports parentheses, so you...
by Kadet123
Fri Dec 08, 2023 3:38 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27023

Re: Friday Facts #388 - Smaller things for 2.0

mrvn wrote: ↑
Fri Dec 08, 2023 2:53 pm
When you drag a belt it would be nice if underground belts would be created with maximum length instead of minimum length you get now. Ideally with equal gaps on both sides of the obstacle.
This wasting of belt segments has annoyed me too.
by Kadet123
Fri Dec 01, 2023 4:17 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 42805

Re: Friday Facts #387 - Swimming in lava

Very nice post, introducing new fluid pools and many ways to aquire materials... but... Electricity. On all images that you post I do not saw any electric interfaces. And you mentioned "pollution" from mining drills. So... 1. How we can produce electricity on Vulcanus? Solar panels with 5...

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