Search found 46 matches

by Kadet123
Fri Apr 26, 2024 9:18 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 151
Views: 15057

Re: Friday Facts #408 - Statistics improvements, Linux adventures

On the production graphs, it would be nice if there was an easy way to see the aggregate of production+consumption, so you can quickly tell if something is trending downward (negative numbers) or upward (positive numbers). For example in the platform picture, the bullets being in different positions...
by Kadet123
Fri Apr 26, 2024 4:51 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 151
Views: 15057

Re: @raiguard RE: background saving

If the game engine uses 2 different memory pools for data that's "read-only" and data that changes every tick, then the amount of memory duplicated in copy-on-write can be minimized to less than "doubling the memory usage", but I don't know if Wube uses any memory management str...
by Kadet123
Fri Apr 26, 2024 3:50 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 151
Views: 15057

Re: @raiguard RE: background saving

If it's possible, it might be worth exploring if the forked Factorio instance could unload essentially everything but raw entity data or similar. I don't know much about the internals of the game, even after reading all FFFs. If the fork() finishes and the forked process checks if it is the child a...
by Kadet123
Fri Apr 26, 2024 3:12 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 151
Views: 15057

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I've used Linux for literal decades, and have been Linux-only since Vista. So I greatly appreciate Wube's and raigard's efforts to provide and support native Linux builds. And other games that run natively on Linux (Rimworld and Starsector are two other favorites I play often). Edit: I can't think o...
by Kadet123
Fri Apr 12, 2024 9:39 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20242

Re: Friday Facts #406 - Space Age Music

I noticed something odd in the Fulgora Video, yeah yeah there are a lot of weird things in that base, but one sticks out: The trainstop seen at 1:13 has not only some Requester-Chests with Inserters pointing towards the Locomotive, but also some Active-Provider-Chests with Inserters coming from the...
by Kadet123
Fri Apr 12, 2024 2:48 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20242

Re: Friday Facts #406 - Space Age Music

I don't understand the laser turrets on the backside (engine side) of the space platform. Unless in space there's some sort of danger that can come upon the ship from behind.. Space bugs? Or maybe its defenses for when docked?
by Kadet123
Fri Apr 12, 2024 2:42 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20242

Re: Friday Facts #406 - Space Age Music

I'm noticing the space platform has a circuit controlled reactor, which I like. I don't recall if that's been mentioned in a FFF before.
by Kadet123
Fri Apr 12, 2024 2:33 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 152
Views: 20242

Re: Friday Facts #406 - Space Age Music

FunMaker wrote: ↑
Fri Apr 12, 2024 2:23 pm
In my opinion the 2 missing planets are:
  • Aquilo
  • Glieba
Excerpted from the screenshot list recording schedule. Aquilo matches with the expectation of a water planet...
Was just going to comment on this same thing. Might be Gieba?
by Kadet123
Fri Apr 05, 2024 5:13 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 16051

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

From the FFF.. "And of course, if we have the fluid filter, it makes sense to also make it part of the circuit network control. We are sure there will be some ingenious designs that will utilise the new power... Sushi pipes anyone?" Does this mean that the game will no longer prevent diffe...
by Kadet123
Fri Apr 05, 2024 3:42 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 16051

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Love the new changes. Perhaps you could still add the option that if one clicks on a specific item (or member), the minimap will add icons of where that item is stored/located? So you can re-add the functionality of showing where things are, but it is less obtrusive as you do not need all the differ...
by Kadet123
Fri Mar 29, 2024 4:32 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15810

Re: Friday Facts #404 - Frustration not found

Water, Lava, Oil Ocean (to get offshore pump) :shock: Yeah, that's what I picked up on..... What planet will that be?? I assumed they were talking about Fulgora. https://factorio.com/blog/post/fff-398 : As day breaks, the sun glistens off the dark substance below the plateaus's cliffs. The surface ...
by Kadet123
Fri Mar 29, 2024 2:25 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15810

Re: Friday Facts #404 - Frustration not found

Could we maybe have a way to configure how many slots wide the toolbars are?

Personally, I'd rather have 2 toolbars 20 slots wide, than 4 10-slot toolbars taking up 4 rows of screen space (which can make driving south on a laptop screen harder, or attacking nests to the south).
by Kadet123
Fri Mar 29, 2024 2:14 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 15810

Re: Friday Facts #404 - Frustration not found

I would like to add the ability to zoom in on drawings in the drawings window. When you use huge drawings, and you need to remove some kind of traffic light, it is not even visible in the preview of the drawing. This would be great. Or if we could open a blueprint in some sort of empty temporary su...
by Kadet123
Sun Mar 24, 2024 10:44 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17930

Re: Friday Facts #403 - Train stops 2.0

Awesome updates as always! One thing I haven't seen anyone talk about yet in the thread is the new rail planning from map. I noticed you can't see the ghost rails unless you have radar coverage. Personally alot of the times when I'm expanding rails are one of the first things to go in. The feature ...
by Kadet123
Fri Mar 22, 2024 9:31 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17930

Re: Friday Facts #403 - Train stops 2.0

Something I'm noticing about the FFF's last video of the Rail Planner.. When they are dragging rails across water, I see it change sections to elevated rails when it crosses larger sections of water. Which is cool and great. But it also seems to switch to elevated rails on tiny sections of water, wh...
by Kadet123
Fri Mar 22, 2024 2:40 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17930

Re: Friday Facts #403 - Train stops 2.0

Love and appreciate the QoL updates. One minor thing that I find out of harmony.. It's nice that we can do so many things now from map view, like remote driving trains, connecting wires, changing combinator settings, etc, all from another planet even. How is it that getting signals across a single p...
by Kadet123
Fri Mar 08, 2024 10:55 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 21237

Re: Friday Facts #401 - New terrain, new planet

Dial-up wrote: ↑
Fri Mar 08, 2024 1:03 pm
try clicking on the rocket at the bottom of the article! :D
haha that's cool, how long has that been there?
by Kadet123
Fri Feb 23, 2024 10:13 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 38008

Re: Friday Facts #399 - Trash to Treasure

The last time I checked, you can not recycle solid fuel (liquid) or stone (already in its rawest form and can not be processed further). ... None of the visible belts in this footage have a stone outlet through inserters or splitters for the main loop. The secondary row of the recycler on the right...
by Kadet123
Fri Feb 16, 2024 3:37 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25274

Re: Friday Facts #398 - Fulgora

One thing no one is talking about are those cliff-sized alien walls in some areas. They were clearly built by someone. I wonder if a tech coming from this planet is walls 2.0 that are basically buildable cliffs: larger and thicker segments (maybe 2x2 or 3x3) that are damn near indestructible. Seein...
by Kadet123
Fri Feb 16, 2024 3:33 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25274

Re: Friday Facts #398 - Fulgora

One thing no one is talking about are those cliff-sized alien walls in some areas. They were clearly built by someone. I wonder if a tech coming from this planet is walls 2.0 that are basically buildable cliffs: larger and thicker segments (maybe 2x2 or 3x3) that are damn near indestructible.

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