I had a similar frustrating issue.
Once completing the game I went to upload my world to the galaxy, but I was doing it from a slow internet connection.
During this time the game doesn't pause, and my ship got destroyed during the time it took to upload, I had to load a save from 5 minutes before ...
Search found 14 matches
- Sun Nov 24, 2024 1:46 am
- Forum: Duplicates
- Topic: [2.0.21] Losing victory platform after winning the game breaks the UI
- Replies: 3
- Views: 679
- Sat Nov 16, 2024 9:59 pm
- Forum: Not a bug
- Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
- Replies: 7
- Views: 1182
Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests
The full list is not know by the game and would need to be computed each tick in a very performance heavy way. Because of that, it is not included.
Why is it possible in two separate locations then? It works just fine on the alerts menu in the bottom, and on spaceships.
Would it be possible to ...
- Sat Nov 16, 2024 12:19 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 163
- Views: 64375
- Sat Nov 16, 2024 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Read building requests into drone stations
- Replies: 1
- Views: 290
- Sat Nov 16, 2024 5:58 am
- Forum: Not a bug
- Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
- Replies: 7
- Views: 1182
Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests
Thanks for the report. That is intended and never includes construction requests.
Why would this be intended behavior? I can't think of a reason why a player wouldn't want construction requests included in the list.
Would it be possible to get an extra toggle that does include construction ...
- Sat Nov 16, 2024 5:56 am
- Forum: Not a bug
- Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
- Replies: 7
- Views: 1182
Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests
Why would this be intended behavior? I can't think of a reason why a player wouldn't want construction requests included in the list.
Would it be possible to get an extra toggle that does include construction requests?
Would it be possible to get an extra toggle that does include construction requests?
- Fri Nov 15, 2024 8:27 am
- Forum: Not a bug
- Topic: [2.0.15] A rocket capacity of 10000 is a lie
- Replies: 5
- Views: 1474
Re: [2.0.15] A rocket capacity of 10000 is a lie
Hey Oscar do you know that you can save blueprints in your blueprint menu (b is the default hotkey) and then you can take them anywhere without needing to put them in a rocket?
Honestly I don't understand why blueprints can still be items at this point, it adds so much unnecessary confusion for ...
Honestly I don't understand why blueprints can still be items at this point, it adds so much unnecessary confusion for ...
- Fri Nov 15, 2024 7:07 am
- Forum: Not a bug
- Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
- Replies: 7
- Views: 1182
[2.0.15] On Volcanus construction requests don't count as logistic network requests
If I place down 10 assembler ghosts, it shows in the bottom right corner that the logistics network is short 10 assemblers, but if I attach a circuit from the roboport to the cargo depot and set the roboport to "send logistic requests" the construction requests don't make it to the cargo depot ...
- Fri Nov 08, 2024 10:27 pm
- Forum: Duplicates
- Topic: [2.0.14] Rail planner suggests invalid ramp configurations
- Replies: 2
- Views: 267
Re: [2.0.14] Rail planner suggests invalid ramp configurations
Suggesting same fix as duplicate:
"I have an idea. Checking self collision for solutions while pathfinding is not possible for performance reasons, but would it be possible to check the final proposed solution for self collisions? Like, just turn the ghosts red where they would fail to place? That ...
"I have an idea. Checking self collision for solutions while pathfinding is not possible for performance reasons, but would it be possible to check the final proposed solution for self collisions? Like, just turn the ghosts red where they would fail to place? That ...
- Fri Nov 08, 2024 10:26 pm
- Forum: Gameplay Help
- Topic: "So long and thanks for all the fish" achivement can not be unlocked
- Replies: 14
- Views: 7504
Re: "So long and thanks for all the fish" achivement can not be unlocked
Bump, same issue.
- Mon Nov 04, 2024 6:15 pm
- Forum: Duplicates
- Topic: [2.0.14] Rail planner suggests invalid ramp configurations
- Replies: 2
- Views: 267
[2.0.14] Rail planner suggests invalid ramp configurations
Plan rail plan suggests:
Resulting build:
I believe the specific issue here is that the ramp collides with the hitbox for the rail support, which doesn't allow it to occupy that space.- Thu Oct 13, 2022 7:07 pm
- Forum: Implemented mod requests
- Topic: Custom scaling of alt-info icons
- Replies: 8
- Views: 3982
Re: Inconsistency between scale_info_icons and scale_entity_info_icon
Support. It would be nice for many mods!
- Sun Sep 25, 2022 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Canceling crafting when inventory is full spills items
- Replies: 33
- Views: 10249
Re: Canceling crafting when inventory is full spills items
Support. The current method is way more frustrating than the suggested one.
- Sun Sep 25, 2022 5:45 am
- Forum: Not a bug
- Topic: [1.1.69] Cannot copy-paste splitters onto belts in map mode
- Replies: 2
- Views: 1518
[1.1.69] Cannot copy-paste splitters onto belts in map mode
What did you do? What happened?
When in map view, copy pasting a splitter ontop of a belt will not work.
What did you expect to happen instead?
I expected the splitter to paste ontop of the belt. This happens if I hold the splitter in my "hand" while in the map view, but doesn't work when copy ...
When in map view, copy pasting a splitter ontop of a belt will not work.
What did you expect to happen instead?
I expected the splitter to paste ontop of the belt. This happens if I hold the splitter in my "hand" while in the map view, but doesn't work when copy ...