Search found 9 matches
- Sat Dec 03, 2022 1:18 pm
- Forum: Modding discussion
- Topic: Increase range of gun turret with code for BB special games
- Replies: 2
- Views: 990
Re: Increase range of gun turret with code for BB special games
Thank You for your explanations, shame
- Sat Dec 03, 2022 12:37 pm
- Forum: Modding discussion
- Topic: Increase range of gun turret with code for BB special games
- Replies: 2
- Views: 990
Increase range of gun turret with code for BB special games
I want to increase gun-turret range for Bitters Battles server multiplayer special games But can't figure it out. Preferably increase gun turrets range by force, similar to increasing arty range that i have and it works: game.forces.north.artillery_range_modifier = 1 I want to increase range for all...
- Fri Nov 04, 2022 12:39 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 23
- Views: 28198
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
There is a "simple" solution to that and somewhat suggested already. Not ideal but better that 1 screen. Create separate program to display some additional info inside it on secondary monitor. You can call it "factorio display" or whatever ;) I will just call it secondary program...
- Mon Oct 24, 2022 5:15 pm
- Forum: Modding help
- Topic: Code to disable automatic artillery shooting
- Replies: 1
- Views: 676
Code to disable automatic artillery shooting
Guys, I need code to disable automatic artillery shooting for military targets for BB server (for special games) so I can not use mods there. Unfortunately I can not find anything about it. Can someone share this code, please. Disable automatic artillery shooting - can be performed on selected artil...
- Mon Oct 24, 2022 5:07 pm
- Forum: Modding help
- Topic: My code for building blueprints from string not working
- Replies: 3
- Views: 1007
Re: My code for building blueprints from string not working
Thank You guys. Now I understand
- Sun Oct 23, 2022 4:39 pm
- Forum: Modding help
- Topic: My code for building blueprints from string not working
- Replies: 3
- Views: 1007
My code for building blueprints from string not working
local bp_string = "your blueprint string here" local surface = game.player.surface local bp_entity = surface.create_entity{name = 'item-on-ground', position= game.player.position, stack = 'blueprint'} bp_entity.stack.import_stack(bp_string) local bp_entities = bp_entity.stack.get_blueprin...
- Sat Oct 15, 2022 9:32 pm
- Forum: Modding discussion
- Topic: How can I make enemy artillery to shot all player entities including player with LUA?
- Replies: 1
- Views: 835
How can I make enemy artillery to shot all player entities including player with LUA?
Artillery shoots only enemy military buildings.
How can I make enemy artillery to shot all player entities including players with LUA?
How can I make enemy artillery to shot all player entities including players with LUA?
- Mon Oct 10, 2022 8:17 am
- Forum: Gameplay Help
- Topic: Any way to copy/paste entity properties in MAP EDITOR?
- Replies: 2
- Views: 1028
Re: Any way to copy/paste entity properties in MAP EDITOR?
Thank you, it's working
- Sun Oct 09, 2022 12:51 pm
- Forum: Gameplay Help
- Topic: Any way to copy/paste entity properties in MAP EDITOR?
- Replies: 2
- Views: 1028
Any way to copy/paste entity properties in MAP EDITOR?
Any way to copy/paste entity properties in MAP EDITOR?
I mean properties like: Indestructible, Not mineable, Not rotable, Not operable.
shift+LMB or blueprints do not copy them
I mean properties like: Indestructible, Not mineable, Not rotable, Not operable.
shift+LMB or blueprints do not copy them