Search found 83 matches
- Wed Apr 03, 2024 1:14 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 6873
IR3: Steam all the way to rockets
Just throwing this out... I'd love to see a version of Industrial Revolution that allowed for steam power to be used all the way to (steam-powered) rockets. It could be a really ridiculous and awesome looking steampunk fantasy version of IR3. Of course, tons of ridiculous team-powered technologies a...
- Fri Mar 29, 2024 7:47 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270384
Re: [0.17+] Space Exploration WIP
You don't have to log in to use Discord. I don't log in and have communicated with people over there about SE.
- Tue Mar 12, 2024 8:50 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5313
Re: Fluid Mechanics Still Broken, 6 Years Later?
Fluid dynamics (including turbulence) is something that actual physicists still cannot model accurately. That's hwy we still have wind tunnels. So to even be able to begin to accurately critique fluid mechanics on Factorio, I'd expect you'd need a phD. I agree with jacmiech1. Forget the fluid mechan...
- Sat Feb 24, 2024 4:14 am
- Forum: General discussion
- Topic: Factorio Demographics Data
- Replies: 3
- Views: 595
Re: Factorio Demographics Data
I'd be happy to fill it out but the form you created requires a Google ID to use it.
You may have better luck if you fix that.
You may have better luck if you fix that.
- Tue Feb 20, 2024 4:16 pm
- Forum: Mods
- Topic: SE Mod - got space capsule - can't build cargo rocket sections without having gone to space first?
- Replies: 3
- Views: 609
Re: SE Mod - got space capsule - can't build cargo rocket sections without having gone to space first?
Yup, build those rocket sections in a regular ol' Assembling Machine on Nauvis.
And yup, you're not flying anywhere in a capsule just yet. You can hitch a ride on that first cargo rocket flight, though!
And yup, you're not flying anywhere in a capsule just yet. You can hitch a ride on that first cargo rocket flight, though!
- Tue Feb 20, 2024 2:28 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1517
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
You should look at Industrial Revolution 3. There's a ton of steam power in that mod (and it looks gorgeous).
- Thu Feb 15, 2024 3:37 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1959
Re: Factorio price in Poland
Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
- Thu Feb 15, 2024 3:20 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1959
Re: Factorio price in Poland
I understand, but I doubt that anybody at Wube has anything do to with how Steam prices their stuff. I doubt they can even legally talk about it. If you don't think it's "fair", then go ask Steam about it (and let us know what they say). In the meantime, just send your friend to Wube's web...
- Wed Feb 14, 2024 10:57 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1959
Re: Factorio price in Poland
You should buy it from Wube. It's less expensive, and Wube gets to keep more money. Steam doesn't do anything but take a cut of your money.
- Wed Feb 14, 2024 4:41 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1959
Re: Factorio price in Poland
Are you asking about why is Steam charging different prices, or Wube? As far as I can tell, the price is the same for everybody at Wube's website.
- Sun Feb 11, 2024 4:14 pm
- Forum: Mods
- Topic: SE: Flying so fast it hurts?
- Replies: 5
- Views: 586
Re: SE: Flying so fast it hurts?
Thanks for the response! Falling on getting hit makes sense, for sure. Otherwise, yes, hand-to-hand combat would be too easy. But the damage at speed thing... I don't see how that would help balance combat. If I'm moving fast enough that I start taking shield damage (I think I've got 4 blue jetpacks...
- Sun Feb 11, 2024 2:19 pm
- Forum: Mods
- Topic: SE: Flying so fast it hurts?
- Replies: 5
- Views: 586
SE: Flying so fast it hurts?
I've added a few advanced jetpacks to my spacesuit in Space Exploration. Now, when I move around, (by jetpack, of course) and I get up to full speed, I see my shields start to go down, like I'm getting hit by biters. My shields come right back up once I slow down or stop. I imagine that there must b...
- Sat Feb 10, 2024 2:57 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 30110
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Video game pre-orders are done by (scummy) companies that need to fund their development while they're doing it. Instead of borrowing money (or, how crazy is this...) building on previous profits, they instead borrow that money from the players. Once they have a large amount of pre-order money from ...
- Fri Feb 02, 2024 9:57 pm
- Forum: Gameplay Help
- Topic: Compact centralized automatic train refueling designs\options (and also a question about train station priority)
- Replies: 3
- Views: 541
Re: Compact centralized automatic train refueling designs\options (and also a question about train station priority)
This level of complexity when it comes to train refueling isn't necessary at all. But if it makes the original poster happy, then go have fun! My entire re-fueling scheme involves just a single blue chest at each train station. That's it. Personally, I'm not interested in creating an unnecessarily c...
- Fri Feb 02, 2024 9:53 pm
- Forum: General discussion
- Topic: Remove conveniences in favour of circuit networks
- Replies: 12
- Views: 1434
Re: Remove conveniences in favour of circuit networks
If you think that circuits aren't used enough in vanilla play, just play a mod. You 100% need circuits to complete Space Exploration, for example. But, the beauty of Factorio is there are many different ways to play the game. Some people like circuits, some don't. Some like trains, some don't. There...
- Mon Jan 29, 2024 3:30 pm
- Forum: General discussion
- Topic: Large/huge pages support on windows
- Replies: 7
- Views: 2082
Re: Large/huge pages support on windows
A someone who is in the process of trying to teach myself C, this is a super cool project (I learned about malloc just last night, in fact). Practically, I wish a 12% performance boost would help. But, considering that most people with UPS problems are growing approaching exponentially, 12% won't he...
- Fri Jan 26, 2024 7:02 pm
- Forum: Off topic
- Topic: GoG User Agreement Changes Discussion
- Replies: 9
- Views: 1947
Re: GoG User Agreement Changes Discussion
Why would anybody get Factorio from gog.com? Why wouldn't you just get it straight from Wube?
- Mon Jan 22, 2024 1:53 pm
- Forum: Gameplay Help
- Topic: Logic network long(ish) expressions
- Replies: 33
- Views: 2470
Re: Logic network long(ish) expressions
It's not any easier than this. 9/10 times, there's a way to do what you're trying to do without circuits. I built a vanilla megabase with no combinators or deciders at all, for example. Of course, people do crazy stuff, writing programs that do all sorts of stuff with the combinators and deciders, b...
- Wed Jan 17, 2024 1:48 pm
- Forum: Gameplay Help
- Topic: How to delete building in my inventory?
- Replies: 2
- Views: 303
Re: How to delete building in my inventory?
Extra buildings (and extra everything) will continue through the game unless you explicit destroy it. But, as you proceed through the game, you'll see that storage is essentially unlimited and all of that extra stuff won't matter (and you will have a LOT of extra stuff). Just create a chest, toss yo...
- Tue Jan 16, 2024 3:00 pm
- Forum: Gameplay Help
- Topic: Cybersyn active provider station
- Replies: 6
- Views: 616
Re: Cybersyn active provider station
I don't know what the "cybersyn" mod is, but it's easy to do in Vanilla. Set the train station pickup limit to zero or 1, depending on the value from a chest. It will take exactly one wire. Run wire from chest to train stop. If chest contents > x, set train stop limit to 1. If chest conten...