Search found 527 matches

by NineNine
Sun Mar 22, 2026 12:26 pm
Forum: Gameplay Help
Topic: Why train refueling stations?
Replies: 3
Views: 114

Why train refueling stations?

I'm always seeing people make train refueling stations, and use interrupts to send trains there when they need fuel. Alternately, I just put a blue chest with train fuel at each train stop, and never have to think about train fuel at all. Am I missing something? Is there a reason to use train ...
by NineNine
Thu Mar 19, 2026 8:43 pm
Forum: General discussion
Topic: Gleba!
Replies: 37
Views: 6715

Re: Gleba!



1.3% of players killed a big demolisher.
Do you not see that there are huge problems with this?
What's the point of a huge expansion if almost nobody plays it?

5% of players even got to Gleba in the first place.
That's 1 in 20 factorio players actually went to Gleba.
Of those 5%, almost all of ...
by NineNine
Thu Mar 19, 2026 8:40 pm
Forum: General discussion
Topic: Gleba!
Replies: 37
Views: 6715

Re: Gleba!

I figured out Gleba in a few hours. I didn't think it was that big of a deal. Some people just don't have the brain for it, and that's OK. I never really got organic chemistry. That didn't mean there was anything wrong with organic chemistry... I just wasn't able to get it. I knew plenty of people ...
by NineNine
Tue Mar 17, 2026 10:08 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 453
Views: 171861

Re: Gleba has killed the game for me.

Barbeque Tier wrote: Tue Mar 17, 2026 8:23 pm Just cheese it with logistics chests, It takes like 10 biochambers, 20 chests and abotu 100 bots to "beat" gleba well enough to reach the endgame.
Too true. It doesn't have to be hard, unless you want it to be.
by NineNine
Sat Mar 14, 2026 5:02 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2076
Views: 1029592

Re: Simple Questions and Short Answers

maeep wrote: Sat Mar 14, 2026 1:02 pm Are we allowed to post questions that have problems that may be caused by mods here?
"What this thread is for

Simple questions relating to vanilla Factorio game play.
"
by NineNine
Sat Mar 14, 2026 2:35 pm
Forum: General discussion
Topic: Why can't bots plant trees?
Replies: 5
Views: 588

Re: Why can't bots plant trees?


From a technical point: because trees are force-less entities not owned by anyone or anything and the robot/ghost system only works with force-based entities (things owned by 1 and only 1 'team' in the game).

Oh, interesting. I figured there must have been a good reason for it, and that one ...
by NineNine
Fri Mar 13, 2026 2:56 pm
Forum: General discussion
Topic: Why can't bots plant trees?
Replies: 5
Views: 588

Re: Why can't bots plant trees?

cbtmessageman wrote: Fri Mar 13, 2026 2:00 pm I've used the Agricultural Roboport mod to handle vegetation planting duties.
Thanks for the suggestion, but I'm not playing Space Age. I'm playing Space Exploration/K2, so this mod wouldn't work for me.
by NineNine
Fri Mar 13, 2026 10:23 am
Forum: General discussion
Topic: Why can't bots plant trees?
Replies: 5
Views: 588

Why can't bots plant trees?

I'm playing Space Exploration + K2 right now, so I have greenhouses than can make wood and trees. The greenhouses can make 87 different types of trees, but unfortunately, bots cannot place them. Why not? I would absolutely love to design a factory with all sorts of different trees both for awesome ...
by NineNine
Tue Mar 10, 2026 4:07 pm
Forum: General discussion
Topic: The relief of construction bots
Replies: 3
Views: 482

The relief of construction bots

Every time I start a new game, I rush to getting construction bots. Is there any better feeling than finally getting your first construction bot built? Is there anything more annoying than having to walk or drive the engineer around everywhere? Once I have construction bots, I rarely, if ever, move ...
by NineNine
Sat Feb 28, 2026 6:25 pm
Forum: General discussion
Topic: I invented "space" platform in 2013
Replies: 3
Views: 573

Re: I invented "space" platform in 2013

Amazing! You predicted it! Space Exploration was first released in 2019, so you predicted it 6 years before it came out.
by NineNine
Fri Feb 27, 2026 9:36 pm
Forum: General discussion
Topic: When do you stop playing a game?
Replies: 1
Views: 425

When do you stop playing a game?

I've been enjoying playing a 2.0 game with K2 for a few months now. My factory is a giant train grid, with 1-12-1 trains.
But now, after about 244 hours, I'm getting to a regular 25 UPS/FPS, so I think it's time to say good bye to this game, and start a new, different one.

When do you stop playing ...
by NineNine
Sat Feb 21, 2026 2:17 pm
Forum: Off topic
Topic: Planning issues between Factorio servers and work
Replies: 1
Views: 719

Re: Planning issues between Factorio servers and work


Hi, I'm having a bit of trouble with my calendars at the moment, it's a mess. Between the sessions on my Factorio server synced to my Google, my Outlook for clients, and iCloud for personal use, I can't keep track anymore. I'm looking for a way to link everything together neatly. The goal is that ...
by NineNine
Thu Feb 19, 2026 10:37 pm
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1828

Re: Does this game get harder?


In general is there a raw amount of inputs to the factory that I should be aiming for to build a "big factory?"

For example, presently I have 4 belts of iron, 4 belts of copper, 4 belts of uranium, and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites ...
by NineNine
Thu Feb 19, 2026 10:04 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1828

Re: Does this game get harder?



I was more trying to understand if there was something I had missed, new types of Biters, or whatever. I understand that as I expand I will attract more of them, but I have a fairly large base and can see the end of the game in terms of research so I was just wondering if I was going to suddenly ...
by NineNine
Tue Feb 17, 2026 10:36 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1828

Re: Does this game get harder?

Not really. It's a building game. The challenge is whatever you want it to be. Megabasing (building a huge, factory, capable of producing and using thousands of science per minute) is a fun challenge.

If you want harder without building a giant factory, then feel free to tweak the settings (less ...
by NineNine
Sat Feb 14, 2026 3:27 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 8166

Re: My space age review


Because nothing was or is optimised for the upcoming upcycling approach. Not all products had been produced in the minor factories at the other planet, but some only at Nauvis, which would have been added. Material entrances were not optimised for delivery. Each machine was optimised for handling ...
by NineNine
Sat Feb 14, 2026 1:10 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 8166

Re: My space age review

ES64U2 wrote: Sat Feb 14, 2026 12:54 pm So you tear down your whole factory production with your optimizations for quality and build up a legendary factory production in one of the (multiple) places that suits this best.

Why would you tear down your existing factory?
by NineNine
Wed Feb 11, 2026 12:48 pm
Forum: Off topic
Topic: Fact-Orios
Replies: 3
Views: 684

Re: Fact-Orios

That's so thoughtful! So cool!
by NineNine
Tue Feb 03, 2026 5:05 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 8166

Re: My space age review



the dev response was that:

Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.

As far as I’ve ever known, they were not designed to be a critical part of anything.

WTF?????????? How is it ...
by NineNine
Mon Feb 02, 2026 3:56 pm
Forum: Gameplay Help
Topic: Trains, Circuit, and New stuff
Replies: 4
Views: 597

Re: Trains, Circuit, and New stuff

The lists are just for your convenience, from waht I understand.

If you want to tell a station not to be a train stop, you just disable the station itself, just like in pre 2.* Factorio. You can also just enable a station when it's not full by doing the opposite. No mod needed.

Go to advanced search