This is me suggesting this change in 2014:
viewtopic.php?f=6&t=3545
All I can say is: FINALLY
Search found 48 matches
- Sun May 21, 2017 12:30 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168707
- Sun Feb 12, 2017 4:12 pm
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 56819
Re: Friday Facts #177 - Difficulty settings
I think map generation parameters need a good preview. I would like to see the effect my changes have, possibly without starting the game. I don't necessarily want to see the exact same map that I would play later, but I would really like to see a map. I would like to see, how may resource patches I...
- Tue Nov 29, 2016 1:40 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 70821
Re: Friday Facts #166 - Combat Revisit
Balancing: I think combat could be a lot better, when it wouldn't work like those endless MMO treadmill, where the aliens become stronger and then the player gets a bigger gun and so on. Instead of making a bigger weapon and a bigger alien I would like combat to be a bit more tactical. So every weap...
- Wed Jul 13, 2016 4:06 pm
- Forum: Ideas and Suggestions
- Topic: A real world game Box
- Replies: 1
- Views: 1241
A real world game Box
Hello, I recently saw this: https://www.theindiebox.com/ a website, that sells game boxes for games, that I only know as digital only games. Since I am a collector, I would really be happy, if there would a Factorio game box that I can put in my shelf. I would also be very happy, if the box would co...
- Wed Dec 09, 2015 10:50 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 57523
Re: Friday Facts #115 - The power switch
Three minutes, I am jealous. I wrote my master thesis in a project, where just the include of the dependency that I had to use increased by one minute. This compilation time was per object file. So when you liked to work with several cc files, don't do it anymore, each of them increases the compilat...
- Wed Jan 21, 2015 4:18 am
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 21640
Re: Items, too big for the inventory
Game is built under the rule of minor punishment for creativity and experimentation. You propose something that go directly against that rule: once you've built the immovable object, you cannot just rebuild it in another place. I don't really see where the immovable object is. In cas you did not se...
- Wed Jan 21, 2015 12:49 am
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 21640
Re: Items, too big for the inventory
it's funny that we both use the exact same example. I also think it's funny that we agree in everything without ever having to talk about anything. Then how do we get the developers attention?
- Tue Jan 20, 2015 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Item Weight
- Replies: 54
- Views: 21640
Items, too big for the inventory
Let's be honest about the inventory. It's good to have a big inventory, that can carry a lot of stuff. But when the game should motivate the player to build a logistic network, then it good at a certain point the player is not able anymore to do things manually. I think a good start here could be to...
- Wed Dec 17, 2014 3:05 pm
- Forum: Releases
- Topic: Version 0.11.6
- Replies: 51
- Views: 51764
Re: Version 0.11.6
for me it is now first time playing with spitters and tanks. Despite the fact that I generally like the Idea of a tank, I am not really happy, how it is implemented. There is only one tank, that is the tank. No way to further improve the tank during the game. No way it increase the speed of the tank...
- Sun Oct 19, 2014 5:22 pm
- Forum: News
- Topic: Friday Facts #56 - A lot of stuff
- Replies: 39
- Views: 32886
Re: Friday Facts #56 - A lot of stuff
your triangulation doesn't look like it's a Delaunay triangulation. I think if you would implement that, it would improve the visualization even more. There is an incremental edge flip based triangulation algorithm for that, that would fit perfectly for this case, because of the incremental nature o...
- Sun Sep 21, 2014 11:45 pm
- Forum: Videos
- Topic: [YouTube] Factorio Base Tours
- Replies: 34
- Views: 20898
Re: [YouTube] Factorio Base Tours
if you are interested, you can take my save file from here, I already uploaded it.
- Thu Sep 11, 2014 2:39 am
- Forum: Show your Creations
- Topic: My spawn point is an Island (40h gameplay). [now with save]
- Replies: 15
- Views: 14781
Re: My spawn point is an Island (40h gameplay). Want a Bridg
Assuming you're using 0.10.x, there's a big "Map Exchange String" button in the bottom left of the load game window. Click it, mark the text with your mouse, hit ctrl-c to copy to clipboard and ctrl-v to paste into a message. Thanks for the info, but unfortunately the copy paste thing did...
- Mon Sep 08, 2014 12:21 am
- Forum: Show your Creations
- Topic: My spawn point is an Island (40h gameplay). [now with save]
- Replies: 15
- Views: 14781
Re: My spawn point is an Island (40h gameplay). Want a Bridg
That's a huge continent. I agree that it might be interesting for building trains, since it gets way easier to protect the scattered base. that for one reason but most important, fewer resources everywhere, so you have to move out of the base and build trains. You must've suspected that the contine...
- Mon Sep 08, 2014 12:11 am
- Forum: Show your Creations
- Topic: My spawn point is an Island (40h gameplay). [now with save]
- Replies: 15
- Views: 14781
Re: My spawn point is an Island (40h gameplay). Want a Bridg
since so many people asked, I would like to post the seed of the map, but at the moment I have no idea whare I can do that. I've read something about map exchange strings in the changelog, but when I google them I get to the changelog. So any advice would be helpful.
- Fri Sep 05, 2014 7:08 am
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 14757
Re: Mouse / Touchscreen / Keyboard only interface
I fund this thread and I would like to dig it out again, because I really think that that the controls should be redone. There are some problems. I would like to be able to play mouse only, so also walk around maybe like in Diablo. Then an option to play keyboard only, so keys to move windows and to...
- Fri Sep 05, 2014 6:53 am
- Forum: Ideas and Suggestions
- Topic: learning AI
- Replies: 9
- Views: 5456
Re: learning AI
if we go in starship troopers direction then I want the alien corpses to pile up until they can walk over my walls :P. But what do you think about an invisible pheromone that is send as soon as an alien dies, so that following aliens know that it is dangerous there and that area might better be avoi...
- Wed Sep 03, 2014 2:06 pm
- Forum: Ideas and Suggestions
- Topic: learning AI
- Replies: 9
- Views: 5456
learning AI
what do you think about an AI that memorizes where many aliens died and therefore try to avoid those regions on the next wave.
- Wed Sep 03, 2014 2:01 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 106052
Re: Fight
I would like to industrialize the elemination of the aliens. I want techniques to wipe them out that don't involve me to go there manually Wow, back down Adolf :P (sorry for going offtopic) Fun fact, I am from Germany :? . But back to topic. The point is that in factorio automation feels cool, whil...
- Mon Sep 01, 2014 11:58 pm
- Forum: Implemented Suggestions
- Topic: Minimap preview in map generator
- Replies: 3
- Views: 3066
Minimap preview in map generator
I would like to have a little preview window when I adjust the map generator. Just to be able to see if the map parameters are what I expect to have. It doesn't have to be the exact result since it's still a random generator, but something that I can get an impression before starting the game.
- Mon Sep 01, 2014 11:44 pm
- Forum: Show your Creations
- Topic: My spawn point is an Island (40h gameplay). [now with save]
- Replies: 15
- Views: 14781
My spawn point is an Island (40h gameplay). [now with save]
I'm not sure where to post it, because it is a duplicate feature request. Spawning on an Island is not accepted as a bug. So I write it here. Maybe I just want to talk with somebody about my creations. I am lacking a little bit of oil. I've in total 5 oil rigs. All other oil that I found is unreacha...