Search found 12 matches

by Zicandar
Fri Jul 28, 2023 3:06 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 179
Views: 84014

Re: Uranium-238?

I'm moving towards the Chemical Science Pack, and was making the Plutonium, and noticed a huge amount of U-238 building up. So, I looked into Koravex, and it appears disabled with the full suite of Py mods. What does one do with all this extra U-238? The MOX fuel cell doesn't seem to consume all of...
by Zicandar
Fri Jul 28, 2023 8:37 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 179
Views: 84014

Re: pY Alternative Energy - Discussion

1. I think this is a bug and is fixed on Github already. (Based on what has been talked about on the discord and my memory). 2. What is a MHD generator? I can't find anything costing 1 iron plate other then expected stuff (pipes) even in inaccessible stuff. There is a Prop Car (whatever that is) fo...
by Zicandar
Fri Jul 21, 2023 10:11 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 179
Views: 84014

Re: pY Alternative Energy - Discussion

1. Introduction to the game of gunpowder, as I understand it, this is part of the upcoming mod. However, due to the inaccessibility of sulfur to the "evaporative treatment 1" technology, it is impossible to fight or defend against biters for a long time. Please enter something more entry ...
by Zicandar
Fri Jul 21, 2023 9:58 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 179
Views: 84014

Re: pY Alternative Energy - Discussion

I am stucked!!! I need used-up urarium fuelcells. In hellmod it tells that if I make 1 uranium fuelcell it gives also an used-up fuelcell, but when I make the urarium fuelcell it gives not the used-up ones. See The attached pic. I can't burn the full fuelcells because I can't research the heat pipe...
by Zicandar
Tue Dec 06, 2022 7:40 pm
Forum: Pending
Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 18
Views: 3114

Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

You are asking me?? lol I can sync the mods on my side without a problem but It fails (error message alone) when I load the save When I try to sync-mods with your save file I get this error on startup: Capture.png I have worked a bit with Nasdaq via discord to try figure stuff out, and it took a wh...
by Zicandar
Tue Dec 06, 2022 7:21 pm
Forum: Pending
Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 18
Views: 3114

Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

Even more interesting:
It can crash even without disabling mods, if startup mod settings are changed.
So far map and player settings seem fine to change from the main menu, but if I change anything from startup settings it seems to cause a crash when loading.
by Zicandar
Tue Dec 06, 2022 6:55 pm
Forum: Pending
Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 18
Views: 3114

Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

Here is a link to a GDrive with my mod folder, some other stuff from the %APPDATA%/Factorio folder, and a re-saved version of the save that crashes. (Well, only crashes if I disable any mods...)
https://drive.google.com/drive/folders/ ... share_link
by Zicandar
Tue Dec 06, 2022 6:15 pm
Forum: Pending
Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 18
Views: 3114

Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

Yet another update, while it works fine if I don't touch the mod list after having synced and replaced the transport drones mod with the one from PY's GDrive.
If I disable ANY mod, (tested with for example todo list), it will crash upon attempting to load the save file.
by Zicandar
Tue Dec 06, 2022 6:00 pm
Forum: Pending
Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 18
Views: 3114

Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

Further information:
The crash seems to happen consistently if I disable the Transport drones mod. But have all the others synced on.
by Zicandar
Tue Dec 06, 2022 5:43 pm
Forum: Pending
Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 18
Views: 3114

Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

How can I get the mods installed? When I sync mods it fails to load pypostprocess and then none of the py mods load. I think the reason it will fail to load is a problem with the portal version of transport bots being incompatible with pypostprocessing. For me it simply got stuck there, seemingly f...
by Zicandar
Tue Dec 06, 2022 5:23 pm
Forum: Pending
Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Replies: 18
Views: 3114

Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"

How can I get the mods installed? When I sync mods it fails to load pypostprocess and then none of the py mods load. Hi, I'm also a PY player, although using a different set of mods from Nasdaq. So I tried to load the save with my set of mods, as well as no mods enabled, and got the exact same cras...

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