Search found 183 matches

by LazyLoneLion
Sat Jun 04, 2016 11:23 am
Forum: Show your Creations
Topic: Just simple building modules
Replies: 9
Views: 4223

Just simple building modules

Don't know if it's obvious or there are better projects, just wanted to share how I'm using them. And I'm still newbie in Factorio. :) Those are projects considered for using with logistic bots (without any belts). They are simple. They waste fewer resources waiting for a feed into an assembler. Fir...
by LazyLoneLion
Sat Jun 04, 2016 10:54 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Automated Blue Science Pack Factory
Replies: 43
Views: 95442

Re: Automated Blue Science Pack Factory

The non-problem, the one that doesn't exist (lack of space). Ah, that one. Got it. Not really agree with you. Space comes with the cost (quite low in fact, but still...). At least you have to defend your space with more walls and turrets and there are more resources laying on the (longer) belts. An...
by LazyLoneLion
Sat Jun 04, 2016 9:03 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 517824

Re: Simple Questions and Short Answers

1) Is there a way to place modules into buildings without opening the building's UI? Likewise, can I copy the modules from one building and put them in other buildings. It's annoying to place a mix of modules in a large number of buildings. AFAIK you can with construction bots and copy-paste. If yo...
by LazyLoneLion
Sat Jun 04, 2016 8:28 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Automated Blue Science Pack Factory
Replies: 43
Views: 95442

Re: Automated Blue Science Pack Factory

siggboy wrote:What's sad about it is that the space saving does not actually solve a problem. It only looks cool and well engineered.
What problem do you have in mind there?
by LazyLoneLion
Sat Jun 04, 2016 8:23 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Automated Blue Science Pack Factory
Replies: 43
Views: 95442

Re: Automated Blue Science Pack Factory

One per assembler is enough unless you use Assembly Machine 3 and/or speed modules. A Fast Inserter is more than fast enough to feed a blue Assembly Machine with copper plates, even if the cycle time is only 0.5 seconds. Seems so. Still I need additional inserter to take a copper cable out of the r...
by LazyLoneLion
Fri Jun 03, 2016 1:10 pm
Forum: General discussion
Topic: Versions compatibility
Replies: 5
Views: 2203

Re: Versions compatibility

searker wrote: That way, i have a complete (playable) backup of my current instance including mods and saves and dont have to worry about any possible errors/corruptions that might occur.
Good to know, thank you. Suppose I will do the same.
by LazyLoneLion
Fri Jun 03, 2016 12:13 pm
Forum: General discussion
Topic: Versions compatibility
Replies: 5
Views: 2203

Re: Versions compatibility

Really glad to hear that my understanding is incorrect this time! :)
by LazyLoneLion
Fri Jun 03, 2016 12:07 pm
Forum: General discussion
Topic: Versions compatibility
Replies: 5
Views: 2203

Versions compatibility

As far as I understand, after updating to the version 13, my old savegames will not be playable.

How do you cope with this, people? Do you install new Factorio to another folder or what?
by LazyLoneLion
Fri Jun 03, 2016 7:40 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Automated Blue Science Pack Factory
Replies: 43
Views: 95442

Re: Automated Blue Science Pack Factory

I like this a lot, but it needs fixing in a few places for current Factorio because the build still uses the trick to grab off the end of a belt without the belt actually running that far. Sure. But those fixes are just obvious. Here is my screenshot from 12.35 so far (rotated for my factory and wi...
by LazyLoneLion
Thu Jun 02, 2016 1:52 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Automated Blue Science Pack Factory
Replies: 43
Views: 95442

Re: Automated Blue Science Pack Factory

I like this setup more:
Image
(c) https://www.reddit.com/r/factorio/comme ... k_compact/

Because it's shorter, it has bigger performance (you can add another 10 labs too) and it's balanced.
And it blows my mind too :)
by LazyLoneLion
Thu Jun 02, 2016 12:49 pm
Forum: Show your Creations
Topic: How do you think this solar panel / accumulator design?
Replies: 10
Views: 8692

Re: How do you think this solar panel / accumulator design?

DerivePi wrote:For a group of 4 (as shown) - 75 panels to 63 accumulators - 25 to 21
As far as I can see it's 72 panels, not 75, to 61 accumulators.
by LazyLoneLion
Mon May 30, 2016 12:52 pm
Forum: Gameplay Help
Topic: Trains: how to avoid unloading just loaded items?
Replies: 13
Views: 5250

Re: Trains: how to avoid unloading just loaded items?

It's easy enough to use different carriages for different resources. Let's say car #1 for delivery from M to R, and car #2 for delivery from R to M.
by LazyLoneLion
Mon May 30, 2016 12:49 pm
Forum: Gameplay Help
Topic: Stupid question?
Replies: 11
Views: 4188

Re: Stupid question?

So, I don't like the idea of building huge buses and massive production lines. ... Admittedly, my production is slower, but it seems more "legit" to me, and keeps cost and pollution to a min. Conveyors don't add to pollution anyway. Except you'll need little more inserter cycles to load/u...
by LazyLoneLion
Thu May 26, 2016 7:39 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 548399

Re: Let's see your clever builds

I wanted to try out a build to make all four sciences in one layout with just the raw materials as inputs (except for petroleum gas) and this is what I came up with: ... I'm using this one (quite old) build from this forum: http://i.imgur.com/pYSFjSN.png It's very compact, totally balanced and simp...
by LazyLoneLion
Wed May 25, 2016 7:47 am
Forum: Show your Creations
Topic: Trains direction
Replies: 15
Views: 8316

Re: Trains direction

I still don't understand what it's for, why it's this complex, and doubt if it really works anyway.
by LazyLoneLion
Tue May 24, 2016 11:27 am
Forum: Ideas and Suggestions
Topic: Re-Plant Trees
Replies: 56
Views: 32704

Re: (Re)planting Trees

ssilk wrote:Do you really think, the devs will ever enable to have nice green trees there?
No :)

But I can ask, can't I?
by LazyLoneLion
Mon May 23, 2016 12:06 pm
Forum: Ideas and Suggestions
Topic: Re-Plant Trees
Replies: 56
Views: 32704

Re: (Re)planting Trees

ssilk wrote:But: If the pollution is too high, the young trees should die.
I'd like to have trees able to grow under any pollution (without decreasing pollution) just for the sake of neatness. And maybe for defense purposes (slowing enemies a little... and let them break my trees).
by LazyLoneLion
Wed May 18, 2016 7:13 am
Forum: Ideas and Suggestions
Topic: Idea to discuss: biter corpses leaving artifacts
Replies: 15
Views: 3320

Idea to discuss: biter corpses leaving artifacts

This is the idea. If biters after dying left something like "lesser artifact", which could be treated in some kind of smelter into "usual artifacts" with a ratio like 100:1 ? There would be more sense in turning "peaceful mode" off. There will appear new designs automat...
by LazyLoneLion
Wed May 04, 2016 11:42 am
Forum: Ideas and Suggestions
Topic: Cloud features for saves / blueprints
Replies: 5
Views: 3156

Re: Cloud features for saves / blueprints

I sync my saves to Dropbox from the very beginning Just moved saves to some Dropbox subfolder and made a symbolic link from Factorio saves into that Dropbox subfolder. No sweat. Doing the same thing with all saves from all games for long :) The only "complex" thing is you need a tool to cr...
by LazyLoneLion
Fri Apr 29, 2016 8:04 am
Forum: Ideas and Suggestions
Topic: Color-blind friendly liquids
Replies: 4
Views: 2527

Re: Color-blind friendly liquids

I second this.
Will use color-blind mod for this too (if such a mod will appear somewhere)

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